SKU: 21098575157

Physikunterricht mit DaZ-Schülern 5-10

Sale price$22.49 Regular price$24.99
Save 10%

Pay in installments of $6.25 with ShopPay, AfterPay and Klarna

Shipping Estimate
USA
  • USA
  • CAN

Ships within 48 hours · Estimated delivery Jul 18 - Jul 23

Promo Codes Available:

For Your Every Summer RSVP, with Code: SUMMER15

Description

Physikunterricht mit DaZ-Schülern 5-10Fachinhalte ohne DaZ Kenntnisse vermitteln Haben Sie Schler in Ihrem Physikunterricht, welche die deutsche Sprache nicht oder nur wenig verstehen? Fragen Sie sich, wie Sie sie am besten sinnvoll in den Unterricht einbeziehen und ihnen Fachvokabular vermitteln knnen? Dann ist dieser Band genau das Richtige fr Sie. Wichtige Lehrplaninhalte vermitteln Zu Themen wie Sicherheit, Optik, Wrme, Elektrizitt und Magnetismus sowie Mechanik gibt es jeweils

Fachinhalte ohne DaZ-Kenntnisse vermitteln Haben Sie Schüler in Ihrem Physikunterricht, welche die deutsche Sprache nicht oder nur wenig verstehen? Fragen Sie sich, wie Sie sie am besten sinnvoll in den Unterricht einbeziehen und ihnen Fachvokabular vermitteln können? Dann ist dieser Band genau das Richtige für Sie. Wichtige Lehrplaninhalte vermitteln Zu Themen wie Sicherheit, Optik, Wärme, Elektrizität und Magnetismus sowie Mechanik gibt es jeweils zweifach differenzierte Arbeitsblätter mit darauf abgestimmten Wortschatzkarten. Diese erklären das entsprechende Wort mithilfe bildlicher Darstellungen und den englischen Übersetzungen. Fachinhalte selbstständig erarbeiten Mit der Unterstützung der Wortkarten können sich die DaZ-Schüler die Bedeutung der deutschen Fachbegriffe selbstständig erschließen und sind so in der Lage, die gleichen Inhalte im Physikunterricht zu bearbeiten wie ihre deutschsprachigen Mitschüler- wenn auch in abgespeckter Form. Der Band enthält: Zweifach differenzierte Arbeitsblätter zu 22 Lehrplanthemen | Fachwortschatz und themenspezifischen Wortschatz passend zu den Arbeitsblättern sowie fachunabhängigen Grundwortschatz zum Schulleben | Ausführliche Lösungen

EAN: 9783403082323
Farbverschnitt: Generell werden die Bücher ohne Farbverschnitt geliefert, auch wenn die Abbildungen einen Farbverschnitt zeigen.
Erscheinungsjahr: 23.07.2019
Produktform: Kartoniert
Beilage: Broschüre klebegebunden
Titel der Reihe: Unterricht mit DaZ-Schülern Sekundarstufe##
Autoren: Dombrowski, Anja
Seitenzahl/Blattzahl: 108
Themenüberschrift: EDUCATION / Teaching Methods & Materials / General
Keyword: 5. bis 10. Klasse; Physik; Sekundarstufe I; Themenübergreifend
Fachschema: Deutsch als Fremdsprache / Lehrermaterial~Physik / Lehrermaterial~Didaktik~Unterricht / Didaktik
Bildungsmedien Fächer: Deutsch a. Fremd-/Zweitsprache ~Physik
Fachkategorie: Didaktische Kompetenz und Lehrmethoden~Schule und Lernen, Unterrichtsmaterialien
Bildungszweck: für die Sekundarstufe I
Altersempfehlung / Lesealter: 23
Genaues Alter: SEK
Thema: Verstehen
Schulform: SEK, Sekundarschule (alle kombinierten Haupt- und Realschularten)
Text Sprache: ger
Verlag: Auer Verlag i.d.AAP LW, Auer Verlag in der AAP Lehrerwelt GmbH
Länge: 297 mm
Breite: 207 mm
Höhe: 10 mm
Gewicht: 333 gr
Genre: Schule und Lernen
Herkunftsland: DEUTSCHLAND (DE)
Shipping Notes
  • Free Standard Shipping on $100+ Orders to the USA.
  • Except Preorder products are shipped in 48 hours.
  • Delivery to the USA:
  1. Standard Shipping : 3-10 business days
  • If time is of the essence, please consider selecting expedited delivery for faster service.
Exchange/Return Notes
  • We offer a 30-day return/exchange service after receiving.
  • Final sale items are not eligible for returns or exchanges.
  • To process your return/exchange, please contact us at [email protected]
  • Please click here for more details>>> Return & Exchange Policy
SKU: 21098575157

Discover Niche Categories That Outsell

Top-Converting Item to Boost Your Average Order

4.1 ★★★★★
Based on 14 reviews
Sort
Highest Rating
Newest First
Oldest First
Product Reviews
A
Verified Purchase
Aurélien
Grantham, US
★★★★★ 5
Great Book for Project-Based Learning
Format: Paperback
As a Unity Instructor I can say the book is really amazing I was expecting that I'd face a basic book, but instead, the book is very complete, even having AR and VR chapters totally adapted to the new version of Unity, which makes it one of the best books to master Unity (if not the best).
WAS THIS REVIEW HELPFUL?YesReportShare
Reviewed in the United States on December 19, 2022
B
Bradley Wardell
Charlottesville, US
★★★★★ 5
Thorough and approachable
Format: Paperback
Mastering Game Design with Unity is a must-have for any developer looking to use Unity as their platform for developing a video game for today's audience. What makes this book particularly compelling is that it goes through the entire game design and development process. From UI design to audio to graphics, this is a book that provides a one-stop shop of knowledge for developers. If you're already a developer or just looking for a book at act as the heart of your Unity development, this is the book to get.
WAS THIS REVIEW HELPFUL?YesReportShare
Reviewed in the United States on February 20, 2023
M
Verified Purchase
Mike Athey
Bozeman, US
★★★★★ 2
Content seems good, but support files/code are insufficient, and the code seems illogical in places
Format: Paperback
This books starts out great and the content/approach seems solid. But I ran into several issues when the coding portions were introduced, notably when it came to collisions and destroying enemy game objects. There's scripting to set up a bullet behavior, but from the outset the behavior is buggy, and when the "explosion" behavior is introduced, there's no coding to actually destroy the object you're introducing the explosion behavior to. On top of that, the explosion behavior is tied to the playerObj's "onDeath" function, so ... I'm not sure how any of that ties into destroying an enemy game object. This is about 150 pages in. The go-to method in these cases is, of course, to reference the support files, but these files only include the code and the book images. What's really needed is the Unity project files to ensure the code is being implemented in the components of the game objects and seeing the core structure there. With only the scripts, you can only check your scripts against those, but you can't be sure you're utilizing them correctly and tying it all together in Unity. Granted, I'm still learning the platform, but things like where you're expected to fire a bullet that has no "destroy gameObject" function into an enemy gameObject that also has no such behavior ... and the behavior is tied to the player? There's definitely something amiss. All the while you're dealing with "soft locks" in the test gameplay that could have been immediately addressed, but aren't. And you can't really move forward with such core inconsistencies in place because you fear the problems would just compound from there.
WAS THIS REVIEW HELPFUL?YesReportShare
Reviewed in the United States on July 31, 2023
S
Verified Purchase
Shannon
Waukegan, US
★★★★★ 5
Very helpful
Format: Paperback
Given as a gift. They wanted to learn about coding and how it works. They found it very helpful and was able to understand it
WAS THIS REVIEW HELPFUL?YesReportShare
Reviewed in the United States on May 9, 2024
C
Verified Purchase
ChargingBull
Port Orchard, US
★★★★★ 5
Lots of uses in Roblox
Format: Paperback
Son loves getting these for birthdays and holidays.
WAS THIS REVIEW HELPFUL?YesReportShare
Reviewed in the United States on July 6, 2025

recommand products