SKU: 31581533305

Spezialkräfte, Spezialisierte Kräfte, Taktische Sondereinheiten

Sale price$35.91 Regular price$39.90
Save 10%

Pay in installments of $9.97 with ShopPay, AfterPay and Klarna

Shipping Estimate
USA
  • USA
  • CAN

Ships within 48 hours · Estimated delivery Jul 26 - Jul 31

Promo Codes Available:

For Your Every Summer RSVP, with Code: SUMMER15

Description

Spezialkräfte, Spezialisierte Kräfte, Taktische SondereinheitenBei Spezialkrften denken viele zunchst an Heereseinheiten. Doch auch bei der Luftwaffe gibt es Sondereinheiten und Spezialisierte Krfte. Diese decken eine groe Bandbreite an Sonderfhigkeiten abseits des klassischen Flugbetriebs ab. Die Aufgaben reichen vom Doorgunner am MG oder der Revolverkanone ber diverse Spezialzge (z. B. Scharfschtzen, Nahaufklrer, Feueruntersttzer) bis hin zu den sehr wichtigen Kampfrettern, die hinter den feindlichen Linien und

Bei Spezialkräften denken viele zunächst an Heereseinheiten. Doch auch bei der Luftwaffe gibt es Sondereinheiten und Spezialisierte Kräfte. Diese decken eine große Bandbreite an Sonderfähigkeiten abseits des klassischen Flugbetriebs ab. Die Aufgaben reichen vom Doorgunner am MG oder der Revolverkanone über diverse Spezialzüge (z.B. Scharfschützen, Nahaufklärer, Feuerunterstützer) bis hin zu den sehr wichtigen Kampfrettern, die hinter den feindlichen Linien und in Gefechtssituationen eigene Leute bergen und retten. Ausbildung, Einsatzprofile und Ausrüstung beleuchtet der Autor fachmännisch und mit viel Insider-Wissen.

EAN: 9783613047020
Farbverschnitt: Generell werden die Bücher ohne Farbverschnitt geliefert, auch wenn die Abbildungen einen Farbverschnitt zeigen.
Erscheinungsjahr: 26.03.2025
Produktform: Leinen, Gebunden
Autoren: Rastätter, Christian
Seitenzahl/Blattzahl: 224
Keyword: Air Mobile Protection Team; CSAR; Combat Search and Rescue; Feuerunterstützer; JTAC; Joint Fire Support Team; Joint Tactical Air Controller; Kampfretter; Luftfahrt; Militär; Motorbuch; Nahaufklärer; Personnel Recovery; Scharfschützen; Sondereinheiten; Spezialisierte Kräfte; Spezialisten; Spezialkräfte; Spezialzug; Taktische Sondereinheiten
Fachschema: Fliegen~Luftfahrt / Fliegen~Luftfahrt - Luftverkehr~Flugzeug~Luftfahrt / Flugzeug
Fachkategorie: Flugzeuge: Ratgeber, Sachbuch
Länge: 220 mm
Breite: 240 mm
Höhe: 17 mm
Gewicht: 954 gr
Genre: Sachbuch/Ratgeber
Shipping Notes
  • Free Standard Shipping on $100+ Orders to the USA.
  • Except Preorder products are shipped in 48 hours.
  • Delivery to the USA:
  1. Standard Shipping : 3-10 business days
  • If time is of the essence, please consider selecting expedited delivery for faster service.
Exchange/Return Notes
  • We offer a 30-day return/exchange service after receiving.
  • Final sale items are not eligible for returns or exchanges.
  • To process your return/exchange, please contact us at [email protected]
  • Please click here for more details>>> Return & Exchange Policy
SKU: 31581533305

Discover Niche Categories That Outsell

Top-Converting Item to Boost Your Average Order

4.5 ★★★★★
Based on 13 reviews
Sort
Highest Rating
Newest First
Oldest First
Product Reviews
S
Verified Purchase
Scrawller on da Waller
Birmingham, US
★★★★★ 4
Fine so far.
Format: Paperback
I am looking for some of the code from exercises, but can't find it in the project files, and they say don't copy it from the ebook...?
WAS THIS REVIEW HELPFUL?YesReportShare
Reviewed in the United States on November 17, 2024
A
Asaad Al-Barwani
Waukegan, US
★★★★★ 5
Very comprehensive and approachable
Format: Kindle
This e-book covers everything starting from basic general programming concepts and Godot development, going into (relatively) advanced game development programming patterns that are used throughout the industry. It explains not only what the best practices are but why they are used in a simple and understandable way, and provides points of reflection and knowledge testing with quiz sections. I highly recommend this book for anyone wanting to learn game development as a hobby, anyone interested in learning Godot, and even for anyone trying to learn game programming in general and wanted a simple place to start.
WAS THIS REVIEW HELPFUL?YesReportShare
Reviewed in the United States on June 11, 2024
S
Verified Purchase
S. Max
Los Angeles, US
★★★★★ 2
Not a Scripting Book. Wrong title, should read " Learn Godot for Beginners"
Format: Paperback
The book was not designed to focus on GDscript, it had a snippets for basic game interactions, but was primarily a make a simple game in Godot. I returned it.
WAS THIS REVIEW HELPFUL?YesReportShare
Reviewed in the United States on June 13, 2025
Y
Yumin
Alexandria, US
★★★★★ 5
Excellent guide for those seeking to learn.
Format: Paperback
I highly recommend this book if you are getting into Godot and want something tangible to sift through. the Book does an excellent job of explaining and curating a good foundation by explaining and stepping you through the Nodes and their purposes and potential usage. it touches on multiplayer(client synchronization, etc), and other fantastic aspects like object pools and a brief intro into state machines that reflect a professional environment that respects your intelligence but still graceful enough for beginners to digest, understand and grow their own creative projects from these roots.
WAS THIS REVIEW HELPFUL?YesReportShare
Reviewed in the United States on June 10, 2024
C
Verified Purchase
Colin MacLeod
Carnegie, US
★★★★★ 5
Masterful, Hilarious, and Insightful
Format: Hardcover
The writing style reminded me at times of Michael Lewis ("The Big Short", "The New New Thing") in the way Jason Schreier captures the madness of gaming executives trying to succeed despite their bosses. The way the book describes various antics often had me chuckling or even laughing out loud: "As Pardo's responsibilities grew and his time became stretched between projects, he became known for what many of his subordinates called seagull management: He would swoop down, poop on ideas, and then fly away." It's full of insight about what makes a good game, or even a good remake of a game: "One tenet, adapted from legendary Civilization designer Sid Meier, was that one-third of the units should return from the old game, one-third should be modified versions, and one-third should be brand-new." This book is masterful. I found it impossible to put down: one of the very best books I've ever read about a games company, or any company for that matter. If you are in the games industry, you like reading about crazy businesses or you just like games, get it.
WAS THIS REVIEW HELPFUL?YesReportShare
Reviewed in the United States on April 19, 2026

recommand products