SKU: 7311332212

DeWalt DCF 961 NT Akku Schlagschrauber 18 V 1632 Nm 1/2" Brushless + 1x Akku 2,0 Ah + TSTAK - ohne Ladegerät

Sale price$170.62 Regular price$189.58
Save 10%

Pay in installments of $47.40 with ShopPay, AfterPay and Klarna

Shipping Estimate
USA
  • USA
  • CAN

Ships within 48 hours · Estimated delivery Jul 18 - Jul 23

Promo Codes Available:

For Your Every Summer RSVP, with Code: SUMMER15

Description

DeWalt DCF 961 NT Akku Schlagschrauber 18 V 1632 Nm 1/2" Brushless + 1x Akku 2,0 Ah + TSTAK - ohne LadegerätLieferumfang: 1x DeWalt DCF 961 NT 1x DeWalt DCB 183 Akkupack 18 V 2,0 Ah 2000 mAh XR Li Ion Akku mit Ladestandanzeige 1x TSTAK Box Werkzeugkoffer Produktbeschreibung: Erfahren Sie mehr ber den DeWalt DCF 961 NT Akku Schlagschrauber! Diese Maschine der neuesten Generation bietet ein beeindruckendes Anzugsmoment von bis zu 1. 632 Nm und ein Lsemoment von bis zu 2. 373 Nm. Durch die innovative brstenlose Motor Technologie verfgt sie ber eine lngere

Lieferumfang:

- 1x DeWalt DCF 961 NT
- 1x DeWalt DCB 183 Akkupack 18 V 2,0 Ah / 2000 mAh XR Li-Ion Akku - mit Ladestandanzeige
- 1x TSTAK Box Werkzeugkoffer

Produktbeschreibung:

Erfahren Sie mehr über den DeWalt DCF 961 NT Akku Schlagschrauber! Diese Maschine der neuesten Generation bietet ein beeindruckendes Anzugsmoment von bis zu 1.632 Nm und ein Lösemoment von bis zu 2.373 Nm. Durch die innovative bürstenlose Motor-Technologie verfügt sie über eine längere Laufzeit pro Akku-Ladung und eine höhere Lebensdauer. Mit einem elektronisch regulierbaren Gasgeberschalter können Dreh- und Schlagzahl sowie das Drehmoment in 3 Stufen präzise kontrolliert werden. Die zusätzliche elektronische Power-Stufe ermöglicht eine temporäre Reduzierung der Drehzahl bei gleichbleibendem Drehmoment für anspruchsvolle Anwendungen. Sicherheitselektronik sorgt für problemlosen Langzeiteinsatz, während das robuste Aluminium-Schlagwerkgehäuse die Lebensdauer des Gerätes erhöht. Trotz seiner Leistungsfähigkeit ist der Schlagschrauber kompakt und leicht, was eine problemlose Handhabung gewährleistet. Die leistungsstarke LED sorgt zudem für optimale Sichtverhältnisse am Arbeitsplatz.

Technische Daten:

Hersteller: DeWalt
Herstellerbezeichnung: DCF 961 NT
Spannung: 18 V
Leerlaufdrehzahl: 0 - 440 / 800 / 1200 min−1
Schlagzahl: 0 - 1890 min−1
Anzugsmoment:
Precision-Wrench Modus: 1496 Nm
Low Modus: 135 Nm
Medium Modus: 1220 Nm
High Modus: 1626 Nm
Max. Losbrechmoment: 2372 Nm
Gewicht (ohne Akku): 3,5 kg


Bei gewerblicher Nutzung beachten Sie bitte die Bauvorschriften!

Shipping Notes
  • Free Standard Shipping on $100+ Orders to the USA.
  • Except Preorder products are shipped in 48 hours.
  • Delivery to the USA:
  1. Standard Shipping : 3-10 business days
  • If time is of the essence, please consider selecting expedited delivery for faster service.
Exchange/Return Notes
  • We offer a 30-day return/exchange service after receiving.
  • Final sale items are not eligible for returns or exchanges.
  • To process your return/exchange, please contact us at [email protected]
  • Please click here for more details>>> Return & Exchange Policy
SKU: 7311332212

Discover Niche Categories That Outsell

Top-Converting Item to Boost Your Average Order

4.1 ★★★★★
Based on 29 reviews
Sort
Highest Rating
Newest First
Oldest First
Product Reviews
M
Marcin Antkiewicz
Grantham, US
★★★★★ 5
Under appreciated
Format: Hardcover
I have the first edition, and the 3rd (2020), and the 3rd. This book is a decent introduction to InfoSec, although it takes a few years and some experience to be able to truly appreciate it. I've probably ready it all, in prices, across 15 years and all revisions. It's a reference, it's a guide, that book is my best friend. I think this book is a good guide for entry level folks who are looking for a comprehensive introduction to the field of computer security, and also to senior staff. Be it managers, directors, eng managers, internal audit and privacy professionals looking for a comprehensive introduction to Security relevant regardless of the particular technology they work with or industry they are in.
WAS THIS REVIEW HELPFUL?YesReportShare
Reviewed in the United States on January 3, 2021
D
David
Port Orchard, US
★★★★★ 5
Highly Readable and Authoritative
Format: eTextbook
I had the pleasure of being introduced to this book by a professor in graduate school. Anderson's book is very readable for those who are getting started with security engineering. I found that going at a pace of a chapter each week or so was good for me to really digest the content. I'm about half-way through! I also recommend ching out the website for the book. It has PDF samples as well.
WAS THIS REVIEW HELPFUL?YesReportShare
Reviewed in the United States on January 6, 2022
M
mohammed
Omaha, US
★★★★★ 5
We need more people like Ross!
Format: eTextbook
Ross work is must-read for people who are enthusiasts about security or professionals in the field.
WAS THIS REVIEW HELPFUL?YesReportShare
Reviewed in the United States on December 28, 2021
Z
Verified Purchase
Znapp
Grantham, US
★★★★★ 5
An absolute must for everyone dabbling with Unity 6 Game Development
Format: Paperback
Half of this book is about C# (until Chapter 6), and the other half is about actually making games. The book is very well written, and it is everything I needed to get a few problems solved with Unity 6 projects. I love how clearly things are explained, and the only thing I wish for is that I was able to spend more time delving into this while maintaining my financial status...
WAS THIS REVIEW HELPFUL?YesReportShare
Reviewed in the United States on January 3, 2026
C
Christopher West
Charlottesville, US
★★★★★ 5
A Seasoned Developer's Fresh Perspective on Game Development
Format: Paperback
Finally, a game dev book that respects your existing programming knowledge As someone who's spent two decades architecting enterprise web applications in C# and ASP.NET, I approached game development with what I thought was a solid foundation. I was wrong—not about C#, but about how differently it's applied in game engines. After five frustrating years of trying to bridge that gap through scattered tutorials and documentation, Harrison Ferrone's eighth edition finally gave me the structured path I needed. What This Book Gets Right for Experienced Developers: The pacing is deceptive. Yes, it starts with programming fundamentals, but don't skip ahead. Ferrone's approach to OOP in the context of Unity's component architecture was revelatory. In web dev, I'd been writing services, repositories, and dependency injection for years. Here, the MonoBehaviour lifecycle and component-based thinking required a genuine mental shift that the book handles exceptionally well in chapters 5-6. Chapter 10's revisit of types and methods isn't redundant—it's strategic. By this point, you've written enough Unity scripts to appreciate why game code patterns differ from traditional enterprise patterns. The discussion of value types vs reference types hits differently when you're optimizing frame rates instead of HTTP response times. The Unity 6 Update Matters: Having struggled with outdated Unity tutorials for years, the Unity 6-specific content is invaluable. The screenshots are comprehensive (full-screen mode can make text small, but the GitHub repo and graphics bundle solve this). More importantly, the code samples reflect current Unity APIs and best practices, not deprecated approaches that still litter Stack Overflow. Where It Shines for Career Transitioners: Chapters 11-13 are worth the price alone. LINQ in Unity isn't just about querying collections—it's about performance considerations I never had to think about in web apps. The coverage of generics, delegates, and events finally connected how Unity's event system relates to patterns I already knew, but in a real-time context where every allocation matters. The serialization chapter (12) bridged my understanding of data persistence from databases and JSON APIs to Unity's PlayerPrefs and ScriptableObjects. This practical grounding is what most tutorials skip. Minor Quibbles: The FPS prototype is solid for learning, but I wish there was more discussion of common anti-patterns experienced developers bring from other domains. I still catch myself over-engineering solutions when Unity's component system offers simpler approaches. Also, while the book touches on performance, those coming from async/await-heavy web development will need supplementary resources on Unity's coroutines and the Job System for more complex scenarios. Bottom Line: If you're a professional developer trying to break into game development, stop collecting random Udemy courses. This book provides the structured progression and context-appropriate examples that respects your intelligence while teaching you to think like a game developer. The C# you know is necessary but not sufficient—Ferrone bridges that gap methodically. After years of false starts, I finally have a working game prototype and, more importantly, the mental models to keep building. That's worth significantly more than the cover price. Disclosure: I received an advance review copy from Packt Publishing. This honest review reflects my genuine experience as a career-changing developer.
WAS THIS REVIEW HELPFUL?YesReportShare
Reviewed in the United States on October 21, 2025

recommand products