SKU: 77609409970

Revell 1966 Shelby GT 350 R

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Description

Revell 1966 Shelby GT 350 RRasant durch die Zeit Der 66 Shelby GT 350 R Modellbausatz: Ein Klassiker im Miniformat! Setzen Sie sich ans Steuer der Geschichte mit unserem 66 Shelby GT 350 R Modellbausatz. Im Mastab 1: 24 reproduziert dieser Bausatz das klassische Hochleistungsauto bis ins Detail mit 79 Teilen und den originalgetreuen Abmessungen von 191 mm Lnge, 79 mm Breite und 58 mm Hhe. Ideal fr Modellbau Enthusiasten ab 12 Jahren, bietet dieser Bausatz einen spannenden und

Rasant durch die Zeit - Der 66 Shelby® GT 350 R™ Modellbausatz: Ein Klassiker im Miniformat!

Setzen Sie sich ans Steuer der Geschichte mit unserem 66 Shelby® GT 350 R™ Modellbausatz. Im Maßstab 1:24 reproduziert dieser Bausatz das klassische Hochleistungsauto bis ins Detail mit 79 Teilen und den originalgetreuen Abmessungen von 191 mm Länge, 79 mm Breite und 58 mm Höhe. Ideal für Modellbau-Enthusiasten ab 12 Jahren, bietet dieser Bausatz einen spannenden und bereichernden Einblick in die Automobilgeschichte.

Lieferumfang:

Der 66 Shelby® GT 350 R™ Modellbausatz kommt mit einer mehrsprachigen, bebilderten Anleitung, die Ihnen durch jeden Schritt des Zusammenbaus führt. Chromteile und authentische Abziehbilder sind ebenfalls enthalten, um dem Modell ein hochwertiges und realistisches Erscheinungsbild zu verleihen.

Egal ob Sie ein erfahrener Modellbauer oder ein Anfänger in der Welt des Modellbaus sind, dieser Bausatz bietet eine angemessene Herausforderung für alle Altersgruppen ab 12 Jahren. Ob als perfektes Ausstellungsstück, lehrreiches Spielzeug oder als neuer Stern in Ihrer Modellautosammlung - der 66 Shelby® GT 350 R™ ist der richtige Bausatz für Sie.

Mit einer beweglichen Motorhaube, die den Blick auf den detailreichen V8-Motor freigibt, setzt dieser Bausatz neue Maßstäbe in Sachen Realismus. Die Chromteile und authentischen Abziehbilder runden das Modell ab und lassen das Herz jedes klassischen Autoliebhabers höher schlagen.

Hintergrundinformationen:

Der 66 Shelby® GT 350 R™ ist eine legendäre Ikone der Automobilgeschichte. Entworfen von Carroll Shelby, war dieser Hochleistungssportwagen die rennstark aufgebohrte Version des bereits beeindruckenden Ford Mustangs und mit seinen 350 PS ein echter Klassiker seiner Zeit. Mit diesem Modellbausatz können Sie diese faszinierende Epoche der Automobilgeschichte selbst nachempfinden und ein Stück Rennsportgeschichte zu sich nach Hause holen. Machen Sie sich bereit, mit dem 66 Shelby® GT 350 R™ ins Zeitalter der klassischen Hochleistungsfahrzeuge zu rasen!



Achtung! Für Kinder unter 3 Jahren nicht geeignet. Erstickungsgefahr, da kleine Teile verschluckt oder eingeatmet werden können.
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SKU: 77609409970

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S. Max
Bozeman, US
★★★★★ 2
Not a Scripting Book. Wrong title, should read " Learn Godot for Beginners"
Format: Paperback
The book was not designed to focus on GDscript, it had a snippets for basic game interactions, but was primarily a make a simple game in Godot. I returned it.
WAS THIS REVIEW HELPFUL?YesReportShare
Reviewed in the United States on June 13, 2025
Y
Yumin
Massapequa, US
★★★★★ 5
Excellent guide for those seeking to learn.
Format: Paperback
I highly recommend this book if you are getting into Godot and want something tangible to sift through. the Book does an excellent job of explaining and curating a good foundation by explaining and stepping you through the Nodes and their purposes and potential usage. it touches on multiplayer(client synchronization, etc), and other fantastic aspects like object pools and a brief intro into state machines that reflect a professional environment that respects your intelligence but still graceful enough for beginners to digest, understand and grow their own creative projects from these roots.
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Reviewed in the United States on June 10, 2024
C
Verified Purchase
Colin MacLeod
Birmingham, US
★★★★★ 5
Masterful, Hilarious, and Insightful
Format: Hardcover
The writing style reminded me at times of Michael Lewis ("The Big Short", "The New New Thing") in the way Jason Schreier captures the madness of gaming executives trying to succeed despite their bosses. The way the book describes various antics often had me chuckling or even laughing out loud: "As Pardo's responsibilities grew and his time became stretched between projects, he became known for what many of his subordinates called seagull management: He would swoop down, poop on ideas, and then fly away." It's full of insight about what makes a good game, or even a good remake of a game: "One tenet, adapted from legendary Civilization designer Sid Meier, was that one-third of the units should return from the old game, one-third should be modified versions, and one-third should be brand-new." This book is masterful. I found it impossible to put down: one of the very best books I've ever read about a games company, or any company for that matter. If you are in the games industry, you like reading about crazy businesses or you just like games, get it.
WAS THIS REVIEW HELPFUL?YesReportShare
Reviewed in the United States on April 19, 2026
E
Verified Purchase
Exterminator
Lake Worth, US
★★★★★ 4
"Inside Blizzard: The Creativity, Crunch, and Corporate Clash in Play Nice”
Format: Hardcover
Positive: "Play Nice" by Jason Schreier is a fun, eye-opening dive into the highs and lows of Blizzard Entertainment. Schreier does a fantastic job unpacking the tension between Blizzard's creative magic and the corporate pressures that started to shift the company’s culture, especially after its merger with Activision. It's filled with juicy insider stories that give you a sense of what it’s really like to work at a powerhouse game studio. For any gamer or industry enthusiast, it’s a fascinating look behind the curtain that also feels relatable for anyone who's had their passion collide with corporate demands. Negative: On the downside, the book sometimes gets a bit repetitive. Schreier really drills in on the company's struggles with work-life balance and workplace culture, which are important but can feel like they’re hitting the same notes over and over. And while the insider jargon adds authenticity, it can be a little hard to keep up if you’re not already familiar with game dev lingo. But honestly, these are minor gripes in what’s otherwise a great read about the complex, often messy reality of making games.
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Reviewed in the United States on November 2, 2024
K
Verified Purchase
Kyle
Charlottesville, US
★★★★★ 5
From Pixels to Problems! Great read!
Format: Hardcover
“Play Nice” offers an enjoyable deep dive into the tumultuous history of Blizzard Entertainment, chronicling its journey from a ragtag group of brilliant college students to its evolution under corporate ownership and its current state. Schreier provides fascinating insights into the antics of Blizzard’s early employees, showcasing their outlandish attitudes, relentless work ethic, and tight-knit camaraderie. The book explores how Blizzard transitioned from a company renowned for producing high-quality, polished games that left competitors in the dust to one struggling to preserve its heart and soul amid mounting corporate pressures. While the corporate side and C-suite executives are often cast in a negative light, Schreier thoughtfully examines the motivations behind their decisions, offering perspectives from all levels of the company—from executives and middle management to QA testers. This balanced approach provides a refreshing take, avoiding oversimplified blame and instead considering multiple sides of the story. And while it’s easy to villainize the suits in the boardroom, Schreier does a great job showing why some decisions were made. From executives to QA testers, he pulls back the curtain to reveal a mess of perspectives, reminding us that every bad decision has some kind of reason behind it (even if it’s still a bad decision). The book also revisits the scandals that put some serious smudges on Blizzard’s reputation, offering new angles and fresh commentary. As someone who once lived for Blizzard games—cheering at Overwatch League matches and losing entire weekends to Diablo marathons—I can’t help but root for Blizzard to find its way back to glory. And hey, if it means waiting another decade for their next masterpiece, so be it. It’s done when it’s done.
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Reviewed in the United States on January 6, 2025

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