SKU: 43540130188

Blood of Orlanth (2007)

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Description

Blood of Orlanth (2007)There is a legend that few Gloranthans will ever know. It tells how during the Godswar, in the land which is now called Dragon Pass, Orlanth was almost slain by one of the vile Chaos Gods that rose from the Void and threatened to extinguish all life in the world. To the Orlanthi, this is a foul lie. Yet to a minor, lone cult of the barbarians, it is a terrible truth and a secret shame a secret they guard forever. The God Learners have learned a shard

There is a legend that few Gloranthans will ever know. It tells how during the Godswar, in the land which is now called Dragon Pass, Orlanth was almost slain by one of the vile Chaos Gods that rose from the Void and threatened to extinguish all life in the world. To the Orlanthi, this is a foul lie. Yet to a minor, lone cult of the barbarians, it is a terrible truth and a secret shame – a secret they guard forever.

The God Learners have learned a shard of this hidden truth. Arch-sorcerers of the Alliance have mastered a ritual that can use the blood of the wounded Storm God to achieve their own unknowable ends, perhaps even rewriting history and altering the life of Orlanth himself. But the blood must come from this secret myth. Jrustelan agents make their way to Dragon Pass now, seeking to prise the secret legend from the Orlanthi that live there.

Delecti the Inquirer, the traitorous sorcerer, is aware of his former brethren’s machinations. He employs his own agents, Dragonspeakers and mercenaries allied to the Empire, to watch over the conquered Orlanthi of Dragon Pass and ensure the God Learners do not learn the full truth of this legend.

In every battle there is a crucial moment: a fulcrum upon which all hope and despair balance. It is in that moment that the fate of each conflict is decided. It is down to the Player Characters to forestall disaster by any means necessary. If they are successful, only then can they defeat the God Learners’ ambitions before the sorcerers enter the Hero Plane and steal a god’s blood.

This adventure is designed for use with any of three factions - the Player Characters can be Orlanthi barbarians, or God Learner agents, or warriors of the Empire of Wyrm Friends. Each chapter in this adventure presents the same events and challenges from three different perspectives. If using this adventure with existing characters, they should be trusted allies or sworn mercenaries for one of those three factions. The adventure assumes that characters are at least seasoned adventurers at the start of the campaign. If the characters are already seasoned (or even more experienced), then the Games Master will need to adjust the number of foes and the difficulty of the tasks to challenge his players.

In the first section, Revelation, the scene is set. A clash is coming between the barbarians and the Wyrm Empire. Orlanthi villages on the edge of EWF territory are becoming rebellious, and the actions of the characters can sway the loyalty of these border tribes one way or the other, favouring the rebels or the Empire. As the characters travel from town to town, they begin to learn of a secret cult that preserves a myth that is not told by the Orlanthi, a story that speaks of Orlanth's death in his battle with Sh'kaharzeel, the Great Dragon.

The second section, Insurrection, puts the characters in the heart of this doomed Orlanthi rebellion against the EWF. Depending on their actions in the first section, the rebellion may put back the expansion of the EWF by decades, preserving Heortling culture and freedom for generations, or it may be swiftly crushed. Either way, the characters have a chance to become heroes - or traitors. They also learn more of the secret cult.

In the final section, Devastation, the characters enter into a HeroQuest of the battle of Orlanth and Sh'kaharzeel, and their actions on the Hero Plane will shape the future not only of the Heortlands, but of all the world. If the God Learners can gain control of this myth, then their bizarre
myth-magic will give them immense power over the foundations of both the Orlanthi and EWF cultures. To command the Blood of Orlanth is to command the world!

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SKU: 43540130188

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Dee123
Louisville, US
★★★★★ 5
Pawsome product!
Color: Glow in the dark I, Size: Medium
Pawsome for our doggos! We have bought 5 because the puppy chewed the tags off. Our dogs are border / aussie mix and love the challenge of these balls. We named them "Wilson" because they treat them like their best friend.
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Reviewed in the United States on May 12, 2026
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Crystal Davis
Chelsea, US
★★★★★ 4
Good ball but does not glow.
Color: Glow in the dark I, Size: Medium
My Frenchie loves this ball and it seems to be made well, but it does not glow in the dark.
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Reviewed in the United States on November 18, 2025
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Nana
Belleville, US
★★★★★ 1
My Monster Dogs destroyed these balls
Color: Glow in the dark II, Size: Large
I was so excited to get two of these balls for my doodle puppies to have to play with . THEY DESTROYED THEM IN ALL OF TEN MINUTES. I don't believe that there was anything wrong with the balls. They were beautiful, high quality balls. Just not durable enough for my doodles.
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Reviewed in the United States on March 25, 2026
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Deborah Goellner
Fort Morgan, US
★★★★★ 3
Doesn't glow in the dark but my dog still enjoyed
Color: Glow in the dark Ⅳ, Size: Medium
Great
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Reviewed in the United States on May 4, 2026
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KC
Charlottesville, US
★★★★★ 5
Sturdy, well made, puppy & senior dog approved
Color: Glow in the dark I, Size: Medium
Pet approved !!!! Our puppy immediately grabbed it by the straps and took off!! It is well made and has handled some serious chewing in the last 24 hours. We love the glow in the dark because puppy playtime does not stop when it gets dark out!! It came with a pump and was very easy to assemble and inflate. This toy would be great for a pet owner that struggles with grasp & grip strength, the straps are absolutely genius.
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Reviewed in the United States on February 10, 2026

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