SKU: 1741666852

Central Front 1300+ Variant Counters & Materials!, Games NOT Included., SPI, S&T

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Description

Central Front 1300+ Variant Counters & Materials!, Games NOT Included., SPI, S&TGames not included! 1300+ Variant Counters (to replace the originals for all Central Front games) designed to use the friction point rules will be sent. The set will be precisely cut into individual counters. *** The outstanding bonus (some to all to be emailed) includes the friction point rules, plus materials for all the Central Front games with play aids, variants, game reviews, and more! There are materials for bringing the earlier games in the

Games not included! 1300+ Variant Counters (to replace the originals for all Central Front games) designed to use the friction point rules will be sent. The set will be precisely cut into individual counters. *** The outstanding bonus (some to all to be emailed) includes the friction point rules, plus materials for all the Central Front games with play aids, variants, game reviews, and more! There are materials for bringing the earlier games in the Central Front Series (Hof Gap and Fifth Corps) up to the BAOR rules. This revision appeared in Moves Magazine #59 and #60. Also included is operational analysis from Moves #55 by Charles T. Kamps Jr and from Moves #54 by Anthony Curtis on the other games. Please send your email address upon purchase. See the description for more details.

Central Front 1300+ Variant Counters & Materials!!

Please see the SPI and Strategy & Tactics sections of our store for Central Front games and other SPI titles!

International purchases save over $20 by using First Class Mail International!! Combine shipping on as many as two 100 page books for great savings!!!

The Central Front games are NOT included in this listing. 

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Central Front 1300+ Variant Counters (to replace the originals for each of the five Central Front games) designed to use the friction point rules will be sent.  The counters will be precisely cut into individual counters.  The five Central Front games are Hof Gap, Fifth Corps (S&T #82), BAOR (S&T #88), North German Plain (S&T #117), and Donau (S&T #131).  Some to all of the non-counter materials may emailed upon shipment of your purchase.  
      
The counters listed here are 1/2" size, about the thickness of a standard counter (but not exactly the same thickness).  The set is laser printed!  The counters will be shipped individually cut rather than in uncut sheets.  The color shades of the actual counters may differ from those seen on your monitor.  Variant counters are sent to professional printers to produce a high quality product.
                        
The outstanding bonus (some to all to be emailed) includes the friction point rules, plus materials for all of the Central Front games with play-aids, variants, game reviews, and more!  There are materials for bringing up the earlier games in the Central Front Series (Hof Gap and Fifth Corps) up to the BAOR rules which were revised (along with new optional rules added) to reflect new information on the organization and location of the West Germany Army.  This revision appeared in Moves Magazine #59 and #60.  Also included is operational analysis from Moves #55 by the highly regarded Charles T. Kamps Jr, and from Moves #54 by Anthony Curtis on the other games.  For North German Plains there is official errata, a turn schedule, a game review, and unofficial variant rules.  Some to all of the above will be emailed upon shipment of your purchase.
          
Purchasing this list is an agreement not to duplicate for the purposes of resale any of the variant counters received.
              
Please note there is a $4.00 handling fee for this purchase. The fees charged do not fully compensate the labor and materials necessary to process a purchase. Purchases will ship within 5 business days.

For Variant Counters (designed by gamingthing) for other games see our listings for:
 
Variant Counters for Victory Games' The Civil War - Three different priced versions to fit your needs!
       
Variant Counters & Rules for Empires in Arms 120 Pages - a mound of errata, variants, turn spread sheets, optional rules, and variant counters (for adding an eighth player, Sweden to the game and for the Viva La Revolution Scenario). Some of it includes the Waterloo Scenario, Advanced Naval Combat (with a table that was not included with the original article), Variant Leaders Counters along with the Viva La Revolution Scenario, Variant Swedish Counters along with rules to add Sweden as a player nation), and much more!!!!  These counters are a slight clean-up of the AH designs.  Three different priced versions to fit your needs!
      
Variant Counters & Rules for 1776 - Our most colorful counter set with 44 Variant Leaders Counters (from portraits of the original men!!!) and the rules to use them from the Leaders Variant in General Magazine, along with an over 100-page bonus including the 1776 Third Edition Rules (55 pages), 9 extra scenarios (both official and unofficial) and more!!!

Variants & Variant\Replacement Counters for Patton’s Best - Adds 30+ Variant Markers for encountering unknown objects Soviet and Canadian Tanks, a new Sherman Tank Card and the art for 200+ downloadable\printable counters to replace the original set.

Variant Naval Counters & Materials for Guns of August - 70+ Variant Naval Counters and the Variant Rules (from General Magazine) add a naval component to this classic game. Also included are extensive errata, an extensive revision of the game, the 2nd Edition Rules, an unofficial 3rd Edition Rules, an unofficial 4th Edition Rules, unofficial variants adding submarines, anti-tank artillery, and poison gas units (cough, cough), extra scenarios, Q&A, and more!  A huge amount of materials!

Variant Counters & More for Afrika Korps includes 110+ counters to replace the absurd originals the game supplied (blue and off-pink counters, really!) and 25+ Bonus Variant Counters\Markers with a NEW Unit to correct a seemingly obvious deficiency in play and historical accuracy and a new downloadable game map!!!

Variant Counters Operation Compass for Afrika Korps are for those interested in playing this popular variant of the earlier part of the North Afrika Campaign!  This variant scenario showcases the brilliant attacks of Richard O'Connor, "the British Rommel" who, except for Churchill's interference, might have rid North Africa of Axis forces!

Central Front 1300+ Variant Counters & Rules - Replaces the originals for each of the five Central Front games) designed for use with friction point rules.  The five Central Front games are Hof Gap, Fifth Corps (S&T #82), BAOR (S&T #88), North German Plain (S&T #117), and Donau (S&T #131).  The outstanding bonus includes the friction point rules, plus materials for all of the Central Front games with play-aids, variants, game reviews, and more!  There are materials for bringing up the earlier games in the Central Front Series (Hof Gap and Fifth Corps) up to the BAOR rules which were revised (along with new optional rules added) to reflect new information on the organization and location of the West Germany Army.

 
Variant Counters & Rules for Battle for Germany - 60 Variant Counters and Rules for a truer historical setup of forces - SPI. All the Variant Counters are for units not included with the original game, but were present at the starting point of the game!
 
Variant Counters Siege of Constantinople - 28 colorful Variant Naval Counters along with the designer's Naval Rules SPI.
 
800 Variant Counters & Rules \World War 3 - Over 800 counters, enough to replace all of the lifeless 600 SPI originals, plus counters for Eurasia, Oceania, and the East Asia Block included in the scenario, but not on the SPI counter set! Plus two official extra scenarios and more!!!!  Three different versions priced to fit your needs!
 
Variant Counter Set for A Mighty Fortress - 200 beautifully done variant counters to provide a complete set for playing the game.
 
Variant Counters & Rules \ Borodino - 100 beautifully done Variant Counters to replace the counter set that comes with the game. Plus an intricately worked out, but unofficial, rules variant, the article "Suggested Changes for NAW and Borodino" from Moves #11, and official errata for Borodino.
 
Variant Counter Set for SPI's The Marne - 150 Variant Counters to replace the drab counters included with the game.

 

See the Wargame Section for rare wargames (Avalon Hill, SPI, GMT and others), Variant Counter Sets (gamingthing designed) and over 60 unpunched Strategy & Tactics. As this is being written over half of the 40+ year run of Strategy & Tactics are in stock. Please email if looking for specific issues between 70 and 300.

Expert Shipping!!! We are very careful shippers. We have shipped thousands of items commercially. Out of 1500+ shipments, there has not been a single report of a packing problem. The packing materials used are light weight and nearly impervious to harm! 

Additional Terms

  • All sales are final.  All items are sold As-Is.  
  • Any differences between actual shipping\handling costs and those calculated by e-commerce software will be decided by the terms of this listing.  Shipping overpayments of less than $1.00 will not be refunded unless requested by the buyer.  A note with payment or an email at any point will suffice.  Buyers have made it clear that tiny refunds are unwanted.
  • If you have questions, please email.

 






Shipping Notes
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Exchange/Return Notes
  • We offer a 30-day return/exchange service after receiving.
  • Final sale items are not eligible for returns or exchanges.
  • To process your return/exchange, please contact us at [email protected]
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SKU: 1741666852

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4.4 ★★★★★
Based on 11 reviews
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Jack H
Alexandria, US
★★★★★ 4
My dog loves it...but needs charging four, five times a day. You really need 2 for full-time play
Color: Blue
My dog loves this toy. The first time she saw it and it started rolling, bounding, and waving the ropes around...she was barking at it, chasing it, grabbing it, jumping all over the place. There is no other toy she has that she will leave this for. And...that's part of the problem. I have to take this away from her three, four, five times a day to recharge it. The charge barely lasts an hour and the toy is dead. And it takes over an hour to charge it all the way up. Which means she plays with it less than it spends charging. That's not ideal. The product page and manual that comes with the toy says there is a 10-minute play period followed by a 30-minute interval to let the dog cool down...not get overly stimulated. I have never seen a cool-down period. I don't know if it's because the dog plays with it, shakes it around, tosses it and chases it, etc., etc., etc. constantly...but it just keep going until the battery is dead. I wish it did have a cool-down period. She likes playing with the ropes and rolling it around herself even after the battery dies, so if there was a cool-down, maybe it wouldn't need to be charged many times a day. Once it's charged and she sees me putting it back together, she gets very excited and starts jumping up and trying to grab it. Our corgi reduces most rope toys to threads in a day or less, and this one has held up surprisingly well against her super-chewing habits. The material the ball part is made of is very durable (we have a couple other toys with the same type of shell) and she's chewed on them all a lot without any damage. The toy keeps her entertained and happy...when it's not on the charger. I wish it was a good-enough value for the money to be able to justify buying two of them so I could have one charging while she was playing with the other. ================= I'm adding 1 star, because the company customer service is outstanding. They emailed me about my concerns vis-a-vis the short battery life, and it seemed that they really listened and cared about my input. I don't know what, if anything, can be done to extend the battery life given that it's spinning some substantial pieces of rope around, but I think they'll do as much as they can. In the meantime, my dog's love for this toy has not diminished in the least. She still gets very excited when she sees me starting to put it together after it's done charging, and she ignores everything else (sometimes even offers of treats) to play with it. I have a second one now, and I can almost keep them going full-time, but the few minutes every couple hours when both of them are on the charger is probably good for her anyway...she'd probably be over-stimulated if she had one of these to chase non-stop. Summary: Great toy, lots of fun, my dog loves it. However, you really need two the way things are right now unless you are okay with your dog being able to play less than half the time.
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Reviewed in the United States on March 13, 2026
K
Verified Purchase
K9lover
Cuba, US
★★★★★ 5
My German Shepherd loves it!
Color: Blue
My GSD loves this thing! It bounces and the rope thing wiggles and spins. She is supervised while playing with it. The charge lasts about an hour or so. The only thing that is a little annoying is it makes a little barking sound on one of the settings. It screws apart for easy access. So far she's not been able to destroy it but she has opened it so definitely supervise playing time. It rolls around and bounces on the carpet and on the hard floor it jumps a little bit. Can be loud on hard floors. It's a soft rubber kinda texture that is easy to rinse off and clean. Probably best for indoor use or use on decks or patios. Keeps her very engaged and I have a blast watching her and playing with her with this thing!
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Reviewed in the United States on March 18, 2026
H
Verified Purchase
Holbytla
Port Orchard, US
★★★★★ 3
Not for chewers
Color: Blue, Color: Blue
Ok, first off, my dog absolutely loved this toy. Still loves it. However: it only took him two days to utterly destroy the part that made it interactive. The rope fastened to the small interior plastic part that is moved by the rechargeable motor was too soft for him and he chewed it off right at the root, where it attached. This makes the toy immobile. It still makes noise and vibrates, but it no longer leaps and bounces. So now he carries it around while it vibrates inside his jaws and I watch his ears jiggle and make sure he doesn’t eat the whole thing. Please note: this is a medium sized Corgi, not a huge dog like a Rottweiler. There is no way to add a new rope to that interior plastic piece: they are made as an inseparable unit. You have to buy the full replacement set which includes a new cover. I would recommend this toy for someone whose dog is NOT a chewer. For someone whose dog loves to chase, and is excited by noise. If those pesky squirrels chattering outside really get to him, this toy will be his new favorite. But if your dog likes to chew and has more than two teeth in his mouth, this toy is not a great choice and you should spend your money on something that will last a bit longer. It’s not a good value for the money. I bought this original toy and a replacement cover+rope set, and I’m not going to give him the replacement cover for a long, long time. I can’t afford to replace these every few days! Thankfully he still loves the toy despite the fact that it doesn’t run away from him, and hasn’t tried to eat the foam covering, so it’s just the softness of the rope I am disappointed in. But I’m not going to buy this again and can’t recommend it highly, based on my experience, despite my dog loving it and the joy I get watching his ears shake as he trots around the house holding onto this expensive mouth vibrator.
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Reviewed in the United States on May 14, 2026
K
Verified Purchase
Keytomenu
West Palm Beach, US
★★★★★ 5
Excellent product
Color: Orange
Excellent product gave as gift and was enjoyed by the labrador. The tail makes all the difference. Would recommend.
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Reviewed in the United States on May 20, 2026
R
Verified Purchase
R Munoz Jr.
Birmingham, US
★★★★★ 2
Not worth it - (2nd day of having product)
Color: Orange
Fun toy out of the box - Frenchie dog. Charge does not last long. Even with recharging, the motor seems weaker. It asks to keep the charging port dry, but it is not slobber-proof, so when opened, the entire inside is wet - I have to blow-dry the charging port in order to be able to recharge it Day 2 - movement is so weak, but it shows full charge. Barking sound is no longer audible. If you have a chewer... not great as it is easily broken apart. Not really worth it. At least it's cheaper on Amazon than their website.
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Reviewed in the United States on January 16, 2026

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