SKU: 22435839426

Lunch Lady: Angel - VINYL LP

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Lunch Lady: Angel - VINYL LPTitle: Angel Artist: Lunch Lady Label: Upset the Rhythm Product Type: VINYL LP UPC: 828887112339 Genre: Rock Release Date: 2019 09 06 Number of Discs: 1 Additional Details: COLORED VINYL, RED LP version. 180 gram, red vinyl; Edition of 300. Lunch Lady are a sparky group from Los Angeles redolent of the desert heat, pining hearts and that chorus soaked cloak of sound held dear by followers of British early '80s post punk. Numbering four, Lunch Lady

Title: Angel
Artist: Lunch Lady
Label: Upset the Rhythm
Product Type: VINYL LP
UPC: 828887112339
Genre: Rock
Release Date: 2019-09-06
Number of Discs: 1
Additional Details: COLORED VINYL, RED

LP version. 180 gram, red vinyl; Edition of 300. Lunch Lady are a sparky group from Los Angeles redolent of the desert heat, pining hearts and that chorus-soaked cloak of sound held dear by followers of British early '80s post-punk. Numbering four, Lunch Lady consist of Rachel Birke (vocals), Juan Velasquez (guitar), Victor Herrera (bass), and Robert Wolfe (drums). The band began in 2017 when Velasquez asked Birke if she'd like to start a new music project with him, their respective other groups Abe Vigoda and Heller Keller having co-existed in LA's DIY orbit. Lunch Lady's dreamy punk forays into country ballad territory certainly swoop into sentiment, but it's the melancholy of artifice that defines their outlook. Lunch Lady recruited friends Herrera and Wolfe into the rhythm section, swiftly recorded a demo and started playing live. The band's music began to grow into sun-warped vignettes, often miniaturist character-studies in outlook. These songs are studded with unquiet recollection, all delivered with a curious objectivity that pulls the listener into the circle. Birke's vocal is unhurried and assured, pressing her characters' motives and words into the sprightly guitar trails and jogged rhythms that characterize the sound of the band. During the summer of 2018, Lunch Lady had assembled the tracks for their debut album, which they took into the studio towards the year's close. Lunch Lady's debut album, Angel was recorded at Gauchos Electronics, a key studio in the history of Los Angeles punk and the place where many of their peers had laid down albums previously, including Gun Outfit, Feels, Ty Segall, and No Age. Angel is an album of resounding yearning, of cold fire and hot, sticky blood. It's an album of troubled tales, buried hearts and wandering homeward. Throughout, Birke's narrative-heavy lyrics keep things themed and theatrical. This is most strongly felt on cinematic swirls of song like "Preacher Man" and clicky, strummer "Sweet One". The stunning track "Dolores" creeps and ranges around under a dark cloud of disclosure. "Window" whirls by with all the flourish of a card trick. Drums tumble whilst the guitar line twists through the taut stretch and sprint of the bass turns. Thematically, Lunch Lady's debut cascades with crumpled wishes and hotly recalled visions. The album swims with a type of anxious nostalgia. Birke's cover art of a flaming Cadillac falling through the sky is a case in point. Produced by Pascal Stevenson. Engineered and mixed by Scott Cornish. Mastered by Mikey Young.

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SKU: 22435839426

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Aurian Finney
New York, US
★★★★★ 5
Great introduction to Godot 4.0 & a way to clean up messy fundamentals
Format: Paperback
As a hobbyist Godot game dev, I was worried the early chapters of this book would be boring for me because of the beginner-friendly nature of the book. What I instead found while reading through the first few chapters was that a lot of the online Godot tutorials out there are great for code, but not as much for planning - this book has helped me to really think through what nodes I use. I've also learned about incredibly useful things I had no idea existed, even as early as the first project, such as MarginContainer nodes. There are the occasional errors in the chapters I've read such as typos in function names or missing images, but the book itself does link to where such errors can be reported and I'll certainly be doing my part to report those errors when I have the time to finish working through the book's projects. All in all, while I haven't gotten very far into the book yet, I'm already pleased with what I've seen & even more excited about the upcoming chapters based on the promised topics - in particular, I'm super excited to get to the chapter with procedural generation!
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Reviewed in the United States on August 11, 2023
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Iowa Mama
Whiting, US
★★★★★ 4
This was a Good gift for the right person
Format: Paperback
My nephew wanted a similar book- this had better reviews and I heard about lots of things that he’d done with this book. Glad I got it
WAS THIS REVIEW HELPFUL?YesReportShare
Reviewed in the United States on April 27, 2025
I
Ian
Omaha, US
★★★★★ 5
From the creator of the Godot Recipes site!
Format: Paperback
Absolutely loved this, takes you through building 5 different games from start to finish, and explains not only how to do things, but it also explains the why! Throughout the course of making these 5 games, you also get introduced to many of the Nodes within Godot, explanations on how they are used, and gives you some experience using them! Feels good to add more tools into your toolkit as you become more familiar and comfortable using more Nodes. Even though this book is not intended for beginners, I would still recommend this book. It comes with a link where you can download example files and get going with minimal effort, however to get the most out of the book I would try to recreate stuff yourself. I found it very useful for easing myself into trying out 3D development. I've been doing 2D for years, and am currently developing a 2D game in Godot, once I complete that I'll be diving headfirst into 3D and this book gave me a lot of insight, and I feel much better about the whole process.
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Reviewed in the United States on August 12, 2023
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Momx4
Omaha, US
★★★★★ 5
Just what a gamer needs!
Format: Paperback
Perfect gift for my son!
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Reviewed in the United States on May 26, 2015
M
Mick Charles Beaver
Alexandria, US
★★★★★ 2
would have been better as a blog
Format: Paperback
First off, I have read over half of this book, but ultimately decided to put it down because it had a low signal-to-noise ratio. If the second half is filled with magic, I apologize in advance. What I liked: * The author is very honest. He does not shy away from discussing his failures (and successes). * The postmortem on the game "Life of Pixel" was especially good. * Interviews from various indie studios are sprinkled throughout. What I did not like: * A number of pieces of information were already out-of-date. This makes me think that the concepts should have been discussed at a higher level. For example, specifics about game engine costs are discussed. These numbers have changed since E3 of this year. Definitely recheck any information before formulating a plan based on the book's recommendations. * The indie studio interviews are a wasted opportunity in that they each interview has the same set of questions. It's like a questionnaire was sent out via email and the responses were pasted into the book. * When discussing commercial options, such as engines or other software packages, blurbs once again appear to be cut-and-pasted (this time verbatim from the package's web site). * Some of the advice is too broad and too light. For example, when writing about how to create a press release, the author discuss how to write in the active voice. I'm frankly not looking for writing tips in my Indie Game Developer Handbook. * The book is filled with tons of web links. My paperback copy was not so useful here. I ultimately left the book with the impression that the information would have been much better in the form of a blog. The author could have really gone in depth with the parts of the book that shined while keeping the surveys of topics in a form that serves them better (i.e. web links on the web).
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Reviewed in the United States on April 28, 2015

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