SKU: 46387708900

Handy Type Needle Detector

Sale price$191.25 Regular price$212.50
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  • USA
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Ships within 48 hours · Estimated delivery Jul 30 - Aug 4

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Description

Handy Type Needle DetectorThe Hashima Handy Type Needle Detector detects iron pieces such as broken needles that are not visible to the human eye, stuck on your apparel after sewing. Easily identify the exact position of the iron after your garment goes though the Conveyer Type Needle Detector and iron is detected on the garment. Detects a 0. 8mm ferrous ball. Capable of detecting ferrous ball 0. 8mm. Battery saving function During standby, the battery automatically switches

The Hashima Handy Type Needle Detector detects iron pieces such as broken needles that are not visible to the human eye, stuck on your apparel after sewing. Easily identify the exact position of the iron after your garment goes though the Conveyer Type Needle Detector and iron is detected on the garment.

 

Detects a φ0.8mm ferrous ball.

  • Capable of detecting ferrous ball φ0.8mm.


Battery saving function

  • During standby, the battery automatically switches to save mode, reducing battery consumption. When you pick up, it turns on and you can immediately resume needle detecting. A newly designed detection circuit has been adopted, which significantly reduces power consumption compared to previous models.

 

Clean and easy to use

  • New design with antibacterial treatment. It is clean and easy to grip, and does not put strain on your hands even when used for long periods of time.


Large LED lamps

  • A large LED lamp is used to improve visibility.

 

Sensitivity selector switch

  • A two-step Hi/Low sensitivity selector switch is employed.
Shipping Notes
  • Free Standard Shipping on $100+ Orders to the USA.
  • Except Preorder products are shipped in 48 hours.
  • Delivery to the USA:
  1. Standard Shipping : 3-10 business days
  • If time is of the essence, please consider selecting expedited delivery for faster service.
Exchange/Return Notes
  • We offer a 30-day return/exchange service after receiving.
  • Final sale items are not eligible for returns or exchanges.
  • To process your return/exchange, please contact us at [email protected]
  • Please click here for more details>>> Return & Exchange Policy
SKU: 46387708900

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4.3 ★★★★★
Based on 8 reviews
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C
Verified Purchase
Colton H Briggs
Lowell, US
★★★★★ 5
Good condition Amazing read.
Format: Paperback
Amazing book shipped in good condition which is surprising since it's a paper back and most my books I got from Amazon have at least a little damage from shipping. Definitely pick up this book if you make games.
WAS THIS REVIEW HELPFUL?YesReportShare
Reviewed in the United States on April 14, 2026
M
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Mike
West Palm Beach, US
★★★★★ 5
Really good
Format: Paperback
Awesome stuff
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Reviewed in the United States on February 14, 2026
J
Verified Purchase
J. Hume
Charlottesville, US
★★★★★ 5
My 22 year-old grandson was incredibly happy with this gift!
Format: Paperback
I can't write a meaningful review of the content of this book, because I don't begin to understand it, however, it was one of the things my grandson requested for his 22nd birthday, and he seemed thrilled to get it and he tells me it's a great book, so I can say whole heartedly, this is a terrific birthday gift for anyone who's into computer games.
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Reviewed in the United States on October 3, 2024
A
Verified Purchase
Amazon Customer
Massapequa, US
★★★★★ 5
As described and I think great value
Format: Paperback
Great book and condition with fast shipping
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Reviewed in the United States on June 4, 2025
T
Verified Purchase
Tim Beaudet
Houston, US
★★★★★ 4
More Theory than Actionable Advice on Game Design
Format: Paperback
Not a bad book, but not what I expected going in. I read this for a bookclub like event on twitch. I thought there was going to be actionable advice. Like 'do X to make Y feel". The introduction points out that the book is not about the emotional feelings a player receives from games, and this is true. The book DOES provide a language for discussing game design at a more academic level. It is about the theory of how a game feels, and while I didn't agree with everything Steve wrote it was easy enough to follow the thoughts.
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Reviewed in the United States on June 16, 2025

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