SKU: 58727835427

T1R-M07 - Mod-Twin 225 HD Rigid Race

Sale price$919.80 Regular price$1022.00
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Description

T1R-M07 - Mod-Twin 225 HD Rigid RaceSpecifications: Item Description: Mod Twin 225 HD Rigid Race Product Weight (lbs.): 28. 1 Torque Capacity (ft lbs.): 895 Torque Capacity Over OE: 152% Disc Material: Ceramic Clutch Disc Diameter (Inches): 8. 8 Clutch Disc Diameter (Millimeters): 225 Input Shaft Diameter (inches): 1 Pressure Plate Type: Heavy Duty Warranty: 12 Months (view details) SFI: 1. 2 Description: The T1R M07 Mod Twin 225 HD Rigid Race Kit is designed to handle aggressive

Specifications:

  • Item Description: Mod-Twin 225 HD Rigid Race
  • Product Weight (lbs.): 28.1
  • Torque Capacity (ft/lbs.): 895
  • Torque Capacity Over OE: 152%
  • Disc Material: Ceramic
  • Clutch Disc Diameter (Inches): 8.8
  • Clutch Disc Diameter (Millimeters): 225
  • Input Shaft Diameter (inches): 1
  • Pressure Plate Type: Heavy Duty
  • Warranty: 12 Months (view details)
  • SFI: 1.2

Description:

The T1R-M07 Mod-Twin 225 HD Rigid Race Kit is designed to handle aggressive launches and rapid shifting of high-powered AWD vehicles. It features twice the ceramic friction surfaces compared to single-disc kits, along with a solid Mono-Drive hub in a modular design. Each diaphragm spring undergoes an exclusive four-stage heat treating process to provide consistent light pedal feel.

Puck-style Friction Plates with high-quality ceramic friction materials deliver a high friction coefficient, superior heat capacity, and long clutch life. These Friction Plates uniformly transfer torque to a Mono-Drive chrome-moly hub, heat-treated for strength and durability, extending input shaft life with one continuous spline. The lightweight, rigid design allows for quicker shifts and trouble-free service.

The kit includes a CNC-machined and dynamically balanced flywheel, pressure plate cover, diaphragm spring, face, puck-style ceramic friction plates, rigid Mono-Drive hub, floater, patented Monoloc Collar, release bearing, alignment tool, and pilot bearing (if needed). Mod-Twin clutches are fully rebuildable, and most components can be ordered separately.

Description Highlights:

  • Feel: Predictable aggressive engagement, light pedal effort, quick shifting, possible start-off judder with mild to moderate transmission gear noise
  • Life: Forged Aluminum Cover, Mono-drive hub, exclusive diaphragm, premium friction materials, and hardened wear points ensure long-life performance under demanding conditions
  • Quality: Delivers maximum performance and high heat tolerance through robust design, strategic features, choice materials, and close tolerances
  • Recommended Use: Drag, Road, or Rally Racing
  • ACT Difference: Utilizes tactical engineering for unique solutions to common tradeoffs found on twin disc clutches, resulting in an ultra-durable, customer serviceable, long-lasting clutch with very high torque capacity. All kits are 100% clamp load tested, balanced, and SFI certified

Vehicle Fitment:

  • Engine: 2.0 L4 GAS FI 1998cc | DOHC | Turbocharged
  • Application: Mitsubishi Lancer Evolution GSR and Mitsubishi Lancer Evolution RS (2008-2015)

PROP 65 WARNING: This product can expose you to chemicals including carbon black, glass wool fibers, and silica (in clutch discs), chromium, and nickel, which are known to the State of California to cause cancer or birth defects or other reproductive harm. For more information, visit www.P65Warnings.ca.gov.

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SKU: 58727835427

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4.0 ★★★★★
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Product Reviews
C
Verified Purchase
cybereality
Massapequa, US
★★★★★ 5
Simple and Amazing! A Great Introduction to Godot For Aspiring Game Developers
Format: Kindle
Godot Engine Game Development in 24 Hours is a fine introduction to the Godot game engine, and quite an extensive look at the software. The book is 432 pages, and there is a wealth of information contained here. I’ve just started working with Godot myself, so much of the material was new, but it was explained clearly so anyone can understand. If you are interested in exploring Godot, this would be a excellent buy on your journey. If you are familiar with the Sams 24 hour books, they basically have 24 chapters each focused on a different aspect of the topic. The chapters are not long, and certainly would not take a hour to read each, but it’s good marketing I guess. In any case, I did enjoy that a range of areas were covered. So what’s in the book? We get a look at the scene system, 2D graphics, scripting, a few game demos like a space shooter (2D) and Bloxorz clone (3D), and a networked Bomberman clone (2D). Scripting, input, physics, user interface, project management, materials and shaders, light and shadow, environments, sound, particles, networking, and a bonus 25th chapters about using native code. Yeah, quite a survey for 400 pages. I felt like the authors expect some basic understanding of programming, but otherwise you do not have to be an experienced game developer to get value out of the book. Everything is explained simply and I did not notice any glaring errors. I really enjoyed that there were some simple game demos included, so readers could get a better idea of what a more complex project would look like. It also didn’t hurt that one of the authors co-created the engine, so I bet he knows what he’s talking about. All in all, a great book. As I said, I am just starting with Godot and this is the first book I have read on it. Seems like an awesome introduction and much more palatable than reading the documentation (though I will note that the Godot docs are high quality, it just can be daunting). So I can fully recommend this book to anyone interested.
WAS THIS REVIEW HELPFUL?YesReportShare
Reviewed in the United States on December 9, 2019
B
Verified Purchase
bOB wALTERS
Draper, US
★★★★★ 4
Worthwhile book
Format: Paperback
This is a good book on a promising game engine.
WAS THIS REVIEW HELPFUL?YesReportShare
Reviewed in the United States on September 28, 2018
D
Verified Purchase
David Taylor
Boise, US
★★★★★ 5
If you're developing games with Godot, you need this book
Format: Paperback
Godot is a fantastic game engine, and it has lots of aids to learning -- written tutorials, video tutorials, sample projects, one of the best manuals I've ever encountered. Still, it's nice to have a physical book you can hold in your lap, make notes in, and use as an overall guide to developing competence in Godot development. This is that book. It's has a logical flow, has genuinely useful sample projects, and is written in a clear, highly accessible style. If you are learning Godot, you can't do better than this book.
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Reviewed in the United States on September 4, 2019
L
Verified Purchase
L. Hall
Boise, US
★★★★★ 5
I didn’t really get a full grasp until reading the philosophy behind Godot.
Format: Paperback
Well paced and very readable. I worked through the online tutorials before buying this book but didn’t really get a full grasp until reading the philosophy behind Godot. Though I have been a C programmer for 34 years, and a Java developer for 22 years, and a Python developer for 18 years, I have never been seriously interested in a game engine until my son introduced me to Godot a couple of months ago. Godot is tremendous! I have even used Godot’s UI controls to produce wireframes for business apps.
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Reviewed in the United States on August 24, 2019
W
Verified Purchase
W. Vincent
Alexandria, US
★★★★★ 3
Solid, albeit abbreviated, coverage of Godot Game Engine 3.0
Format: Paperback
Solid introduction to Godot. Lightly touches on most topics, enough to get you up to speed an moving with it, though I personally would prefer a book that included much more depth on each area covered. Granted that wouldn't be a Sams "in 24 hours" book, but rather more of a "definitive guide" or "bible" which this is not. There's definitely enough meat to sink your teeth into, and being the first (and presently only) available book, it's worth the price. Aside from content, docking one star for difficult to read glossy pages and light weight fonts in code samples... It's difficult to find a good angle to read the book without glare across the page from a light and my middle-aged eyes struggle a bit with the code samples. UPDATE -- I've decided I have to dock another star. While the book is written in English, its authors are not native english speakers. It seems a better job could have been done with editing and review. There are a lot of clunky sentences, and several instances where the instruction is unclear. A small example: "A trick to add a simple outline is to add a new material to the Next Pass property. In this new material, set it to Unshaded, add a Grow of 0.01, change the Cull mode to front, and set its color to black." For someone familiar with all the various groupings of properties in a spatial material node, that might be all the information needed, but this book is (I thought) aimed at people with less experience with the framework. Those handful of properties are scattered throughout several groups of properties, and in the case of grow, there's only a field to enter a value when you've clicked a checkbox first. This may be a minor thing, and one could probably make the argument that materials were covered a couple chapters prior -- though that section doesn't really mention all of these properties... Lots of little assumptions and oversights like that make the learning process a little more frustrating that it could be. The information that's there is still great, but if you have little or no experience with Godot, expect to have to do some extra legwork to fill in some gaps on your own.
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Reviewed in the United States on April 11, 2018

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