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Dredd Foole: In Quest of Tense - VINYL LPTitle: In Quest of Tense Artist: Dredd Foole Label: Feeding Tube Product Type: VINYL LP UPC: 019962204623 Genre: Rock Release Date: 2015 10 02 Number of Discs: 1 Back in '94 there was little sense that a new scene was on the horizon, but there was. Indeed, things were beginning to break out all over. All they needed was a little push. In Quest of Tense was released on CD in '94 (FE 038) and was just what a lot of people needed, even if they didn't
Title: In Quest of TenseArtist: Dredd Foole
Label: Feeding Tube
Product Type: VINYL LP
UPC: 019962204623
Genre: Rock
Release Date: 2015-10-02
Number of Discs: 1
Back in '94 there was little sense that a new scene was on the horizon, but there was. Indeed, things were beginning to break out all over. All they needed was a little push. In Quest of Tense was released on CD in '94 (FE 038) and was just what a lot of people needed, even if they didn't know it yet, or didn't quite realize what it was when they heard it. Dredd Foole (aka Dan Ireton) had been roving through the Boston music underground since the early '80s, with a series of bands using the name The Din, and then on his own. Bored, stoned, and listening to naught but free jazz and folk, Dredd went into his room with a four-track, a reverb, some guitars, and little else, emerging after a week with this masterpiece. The music takes a weird, improvisation-based electric folk form, something only previously mastered by Tim Buckley on Lorca and Blue Afternoon, and drives it straight into the clouds. Echo-soaked, massively-skronked, glossalalic to the point of no return, In Quest of Tense lit brain-fires from the Lower East Side to Austin. And it may have taken a while for their collective smoldering to erupt into a fire storm, but it did. And here's where it starts. An amazing album, today and always. Finally on vinyl. - Byron Coley, 2015. Limited edition of 400.
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4.6 ★★★★★
Based on 16 reviews
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Product Reviews
★★★★★ 5
Just what a gamer needs!
Format: Paperback
Perfect gift for my son!
WAS THIS REVIEW HELPFUL?YesReportShare
Reviewed in the United States on May 26, 2015
★★★★★ 2
would have been better as a blog
Format: Paperback
First off, I have read over half of this book, but ultimately decided to put it down because it had a low signal-to-noise ratio. If the second half is filled with magic, I apologize in advance.
What I liked:
* The author is very honest. He does not shy away from discussing his failures (and successes).
* The postmortem on the game "Life of Pixel" was especially good.
* Interviews from various indie studios are sprinkled throughout.
What I did not like:
* A number of pieces of information were already out-of-date. This makes me think that the concepts should have been discussed at a higher level. For example, specifics about game engine costs are discussed. These numbers have changed since E3 of this year. Definitely recheck any information before formulating a plan based on the book's recommendations.
* The indie studio interviews are a wasted opportunity in that they each interview has the same set of questions. It's like a questionnaire was sent out via email and the responses were pasted into the book.
* When discussing commercial options, such as engines or other software packages, blurbs once again appear to be cut-and-pasted (this time verbatim from the package's web site).
* Some of the advice is too broad and too light. For example, when writing about how to create a press release, the author discuss how to write in the active voice. I'm frankly not looking for writing tips in my Indie Game Developer Handbook.
* The book is filled with tons of web links. My paperback copy was not so useful here.
I ultimately left the book with the impression that the information would have been much better in the form of a blog. The author could have really gone in depth with the parts of the book that shined while keeping the surveys of topics in a form that serves them better (i.e. web links on the web).
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Reviewed in the United States on April 28, 2015
★★★★★ 5
Helpful information and Questions to consider
Format: Paperback
As a writer of science fiction and fantasy I had already looked into the physical aspects of the worlds I was creating, but I quickly realized I needed to include society and culture in the worldbuilding. I started a search for information, questionairres, or guidelines to use and found very little that would be helpful to me as a writer. Until I came across this book. It's exactly what I needed. It touches on multiple aspects of beliefs and practices and asks questions to help you think through what you want for your worlds, even if it's mostly backgroud. A very useful tool.
WAS THIS REVIEW HELPFUL?YesReportShare
Reviewed in the United States on May 26, 2024
★★★★★ 3
Great Value for Book
Format: Paperback
Substantially cheaper than Barnes and Noble! Good read. Got alot of ideas! Hint ALWAYS check online for a cheaper price typically i he found books 35 to 50 % cheaper.
WAS THIS REVIEW HELPFUL?YesReportShare
Reviewed in the United States on July 27, 2025
★★★★★ 5
Good book
Format: Hardcover
Well-written and a great read for children who are fans of the animated series.
WAS THIS REVIEW HELPFUL?YesReportShare
Reviewed in the United States on March 24, 2026
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