SKU: 83844224156

1970-1974 Ford Fairlane Performance Muffler Flowmaster Stainless Steel

Sale price$179.95 Regular price$199.95
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Description

1970-1974 Ford Fairlane Performance Muffler Flowmaster Stainless SteelOverview: The Super 50 series muffler is a larger version of Flowmaster's 50 series Delta Flow muffler. Originally designed for trucks and SUV's, it is also well suited to muscle car and high performance applications. In addition, the larger case size significantly reduces interior resonance and provides a deep, rich tone along with mileage and power gains. Constructed of 16 gauge aluminized steel and fully MIG welded for maximum durability. Features:

Overview:

The Super 50 series muffler is a larger version of Flowmaster's 50 series Delta Flow® muffler. Originally designed for trucks and SUV's, it is also well suited to muscle car and high performance applications. In addition, the larger case size significantly reduces interior resonance and provides a deep, rich tone along with mileage and power gains. Constructed of 16 gauge aluminized steel and fully MIG welded for maximum durability.

Features:

  • Mild to stock exterior exhaust tone
  • Minimal interior resonance
  • Excellent choice for large displacement vehicles
  • Improved Horsepower, Torque and Engine Efficiency
  • Specs:

  • Body Height: 5
  • Body Length: 17
  • Body Material: Aluminized Steel
  • Body Width: 10
  • Brand: Flowmaster
  • Clamps Included: No
  • Color: Black
  • Emission Code: 5
  • Exhaust Tip Quantity: 0
  • Finish: High-Temperature Paint
  • Fitment: Universal
  • Grade Type: Performance
  • Hanger Included: No
  • Heat Shield Attached: No
  • Inlet Connection: Slip-Fit
  • Inlet Diameter: 2.25
  • Inlet Inside Diameter: 2.25
  • Inlet Location: Offset
  • Inlet Outside Diameter: 2.38
  • Inlet Quantity: 1
  • Inlet Type: Weld-On
  • Mount Type: Uses New Hangers (Not Included)
  • Muffler Series: Super 50 Series
  • Muffler Type: Chambered
  • Outlet Connection: Slip-Fit
  • Outlet Inside Diameter: 2.25
  • Outlet Location: Center
  • Outlet Outside Diameter: 2.38
  • Outlet Quantity: 1
  • Outlet Type: Single
  • Overall Length: 23
  • Reversible: No
  • Shape: Oval
  • Sound Level: Mild
  • Tunable: No
  • Universal Or Specific Fit: Universal
  • Part Number: 52456
  • Applications:

    • 1970-1974 Dodge Challenger 318 CID
    • 1967-1974 Dodge Charger 318 CID
    • 1969-1969 Dodge Charger 440 CID
    • 1969-1969 Dodge Charger 426 CID
    • 1969-1969 Dodge Charger 383 CID
    • 1965-1974 Dodge Coronet 318 CID
    • 1965-1967 Dodge Coronet 383 CID
    • 1965-1971 Dodge Coronet 426 CID
    • 1965-1966 Dodge Coronet 361 CID
    • 1966-1967 Dodge Coronet 440 CID
    • 1970-1974 Plymouth Barracuda 318 CID
    • 1970-1973 Plymouth Barracuda 340 CID
    • 1970-1972 Plymouth Barracuda 225 CID
    • 1970-1971 Plymouth Barracuda 383 CID
    • 1970-1971 Plymouth Barracuda 198 CID
    • 1971-1974 Plymouth Barracuda 360 CID
    • 1971-1972 Plymouth Barracuda 440 CID
    • 1971-1971 Plymouth Barracuda 426 CID
    • 1962-1970 Plymouth Belvedere 225 CID
    • 1962-1970 Plymouth Belvedere 383 CID
    • 1962-1970 Plymouth Belvedere 318 CID
    • 1962-1966 Plymouth Belvedere 361 CID
    • 1962-1964 Plymouth Belvedere 413 CID
    • 1963-1969 Plymouth Belvedere 426 CID
    • 1964-1968 Plymouth Belvedere 273 CID
    • 1966-1967 Plymouth Belvedere 440 CID
    • 1970-1973 Plymouth Cuda 340 CID
    • 1970-1972 Plymouth Cuda 440 CID
    • 1970-1971 Plymouth Cuda 383 CID
    • 1970-1971 Plymouth Cuda 426 CID
    • 1971-1974 Plymouth Cuda 360 CID
    • 1973-1974 Plymouth Cuda 318 CID
    • 1965-1974 Plymouth Satellite 318 CID
    • 1965-1974 Plymouth Satellite 225 CID
    • 1965-1971 Plymouth Satellite 383 CID
    • 1965-1968 Plymouth Satellite 273 CID
    • 1965-1967 Plymouth Satellite 426 CID
    • 1965-1966 Plymouth Satellite 361 CID
    • 1966-1974 Plymouth Satellite 440 CID
    • 1968-1973 Plymouth Satellite 340 CID
    • 1971-1974 Plymouth Satellite 360 CID
    • 1972-1974 Plymouth Satellite 400 CID
    • 1965-1967 Plymouth Belvedere II 426 CID
    • 1965-1967 Plymouth Belvedere II 383 CID
    • 1965-1967 Plymouth Belvedere II 273 CID
    • 1965-1967 Plymouth Belvedere II 225 CID
    • 1965-1967 Plymouth Belvedere II 318 CID
    • 1966-1966 Plymouth Belvedere II 361 CID
    • 1967-1967 Plymouth Belvedere II 440 CID
    • 1981-1986 Chevrolet K10 350 CID
    • 1981-1986 Chevrolet K10 305 CID
    • 1985-1985 Chevrolet K10 262 CID
    • 1981-1986 GMC C1500 305 CID
    • 1981-1986 GMC C1500 350 CID
    • 1985-1986 GMC C1500 262 CID
    • 1981-1986 GMC K1500 350 CID
    • 1981-1986 GMC K1500 305 CID
    • 1967-1970 Ford Fairlane 390 CID
    • 1967-1967 Ford Fairlane 289 CID
    • 1968-1970 Ford Fairlane 428 CID
    • 1968-1970 Ford Fairlane 302 CID
    • 1968-1969 Ford Fairlane 200 CID
    • 1968-1969 Ford Fairlane 427 CID
    • 1969-1970 Ford Fairlane 250 CID
    • 1969-1970 Ford Fairlane 351 CID
    • 1970-1970 Ford Fairlane 429 CID
    • 1975-1976 Ford F-150 390 CID
    • 1975-1976 Ford F-150 360 CID
    • 1977-1986 Ford F-150 351 CID
    • 1977-1978 Ford F-150 400 CID
    • 1980-1986 Ford F-150 302 CID
    • 1975-1976 Ford F-250 360 CID
    • 1975-1976 Ford F-250 390 CID
    • 1976-1986 Ford F-250 460 CID
    • 1977-1996 Ford F-250 351 CID
    • 1977-1982 Ford F-250 400 CID
    • 1980-1986 Ford F-250 302 CID
    • 1968-1974 Ford Torino 302 CID
    • 1968-1970 Ford Torino 390 CID
    • 1968-1970 Ford Torino 428 CID
    • 1968-1968 Ford Torino 200 CID
    • 1968-1968 Ford Torino 427 CID
    • 1969-1974 Ford Torino 250 CID
    • 1969-1974 Ford Torino 351 CID
    • 1970-1973 Ford Torino 429 CID
    • 1972-1974 Ford Torino 400 CID
    • 1973-1974 Ford Torino 460 CID

    Emissions:

    • This part is legal for sale or use on Emissions Controlled Vehicles, Uncontrolled (Non-Emissions Controlled) Vehicles, and Racing Use Only Vehicles because it does not affect vehicle emissions and is not covered by emissions regulations.
    Shipping Notes
    • Free Standard Shipping on $100+ Orders to the USA.
    • Except Preorder products are shipped in 48 hours.
    • Delivery to the USA:
    1. Standard Shipping : 3-10 business days
    • If time is of the essence, please consider selecting expedited delivery for faster service.
    Exchange/Return Notes
    • We offer a 30-day return/exchange service after receiving.
    • Final sale items are not eligible for returns or exchanges.
    • To process your return/exchange, please contact us at [email protected]
    • Please click here for more details>>> Return & Exchange Policy
    SKU: 83844224156

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    4.1 ★★★★★
    Based on 11 reviews
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    Product Reviews
    T
    Verified Purchase
    Tinkerer
    Lowell, US
    ★★★★★ 5
    There's nothing else out there that's this comprehensive
    Format: Hardcover
    Unlike my last review, this one I'm happy to write. I'm a game engine programmer, but I don't have a long history with games, and how their engines are typically structured. Every in-house AAA engine will be different of course, and obviously you won't find books (or typically any docs at all really) on the structure of these behemoths, so the best you can hope for is something that tries to give you the high level overview of what to look for - how a tools pipeline is setup, what subsystems to expect, how they interact, etc. This book provides all of that, and so, so much more. I really can't believe how much is packed in this thing. A really nice section on OS fundamentals, extensive coverage of concurrent programming, tools, audio, physics, it's all there (in one way or another). Like most of these kinds of books, you probably don't want to try and read it front to back (although that would be awesome, who has the time for that?) Instead, I've been going to sections on an as-needed basis and picking up just the stuff I need most at that time, and it's been great. I'm at the point in my career where I'm just not buying as many books as I used to, either because they don't deliver on their promises, they only cover the basics, or they just rehash things that have already been covered extensively in other books. This book's definitely got me excited, because it provides a ton of real-world info that's hard to get anywhere else. 100% recommend to anyone new to game engine software development. UPDATE: 6 months later, and this book continues to amaze. After studying every line of code in the section on memory allocators, I've added this feature to my engine and it works great. Same with quaternions. I just keep finding myself reaching for this book! What a great resource, rock solid.
    WAS THIS REVIEW HELPFUL?YesReportShare
    Reviewed in the United States on August 18, 2019
    R
    Verified Purchase
    robert thompson
    Lexington, US
    ★★★★★ 5
    Don't peek at the next page.
    Format: Hardcover
    Basically, best practices in game engine architecture, citing a wide array of game engines used by a wide array of top game makers. Out of a ~1150 page book: The longest chapter is ~150 pages, on Parallelism and Concurrent Programming. Rendering Engine is ~100 pages Collision and Rigid Body Dynamics is ~100 pages 3D Math for Games is ~50 pages I had hoped for treatments on quaternion camera and for entity component system, but alas, no. What I did get was still crucial. The most illuminating guidance was in Engine Support Systems (~50 pages) which talked about best Memory Management, and in Game Loop and Real-Time Simulation which talks about ideal orders of operations in a highly efficient game loop. The first 400 pages of this book are not exclusive to games. A new programmer that wants to do high performance programming can gain a lot from this before it gets into 'primarily' game topics. My strategy for getting through this whale was to never peek at the next page. I did not read (Character) Animation Systems (~100 pages) or Audio (~100 pages), as I do not need them at this time. You can certainly damage the book if you don't keep in mind its weight, or if you do that maneuver where you forcibly open it against its spine. I did that and the binding popped off the backing. It's all in one piece, and it's easier to read. It's a big tome.
    WAS THIS REVIEW HELPFUL?YesReportShare
    Reviewed in the United States on February 6, 2022
    V
    Verified Purchase
    Vincent Marias
    Carnegie, US
    ★★★★★ 5
    The Bible, if it was good
    Format: Hardcover
    I’m not kidding when I say the first 350 pages of this book are quite literally an entire computer science degree. In fact, many CS majors would learn more about some of these subjects here than in their classes. I’m incredibly impressed with the thoroughness and depth of this absolute tome, and I’ll be far more impressed if the binding is able to hold on to all 1200 pages for the whole time it takes me to read it.
    WAS THIS REVIEW HELPFUL?YesReportShare
    Reviewed in the United States on October 29, 2024
    J
    Verified Purchase
    Joan Rubio
    Dallas, US
    ★★★★★ 5
    Imprescindible
    Format: Hardcover
    Libro esencial para entender aspectos técnicos y completar la formación de los estudios universitarios .
    WAS THIS REVIEW HELPFUL?YesReportShare
    Reviewed in the United States on October 15, 2025
    P
    Verified Purchase
    Piotr S.
    San Leandro, US
    ★★★★★ 5
    good quality
    Format: Hardcover, Format: Hardcover
    Content is top notch as always. My 5-stars go mainly to reflect print quality of the book. Text is nice and clear, binding is done in proper cloth spine binding as you would expect from hardcover edition. Ordered my book on Feb 5th, 2019 and received it on Feb 11th, 2019. The book feels solid not like to fall apart right away. No issues like those reported for "Real-Time Rendering, 4th Edition" or "Physically Based Rendering: From Theory to Implementation 3rd Edition" or "3D Math Primer for Graphics and Game Development, 2nd Edition". This one is a keeper, so sad some other CG books had to go beacuse of the quality "issues".
    WAS THIS REVIEW HELPFUL?YesReportShare
    Reviewed in the United States on February 13, 2019

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