SKU: 86648670755

Wireless BattlerGC Pro Controller for GameCube, Switch, Wii, & Wii U - Retro Fighters

Sale price$51.26 Regular price$56.95
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Ships within 48 hours · Estimated delivery Jul 30 - Aug 4

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For Your Every Summer RSVP, with Code: SUMMER15

Description

Wireless BattlerGC Pro Controller for GameCube, Switch, Wii, & Wii U - Retro FightersErgonomically designed GameCube wireless controller Compatible with GameCube, Game Boy Player, Switch & PC Pro Series Edition: Bluetooth and 2. 4 Ghz wireless technology Improved accuracy Hall effect analog sticks, no drift! Full analog triggers with click featuring Kailh switches Custom built C Stick and GC style stick (no generic sticks here!) Dpad integrated switches Dual Z shoulder buttons Wireless vibration feedback Added P1 P2 back buttons

  • Ergonomically designed GameCube wireless controller
  • Compatible with GameCube, Game Boy Player, Switch & PC
  • Pro Series Edition: Bluetooth and 2.4 Ghz wireless technology
  • Improved accuracy
  • Hall effect analog sticks, no drift!
  • Full analog triggers with “click” featuring Kailh® switches
  • Custom built C-Stick and GC style stick (no generic sticks here!)
  • Dpad integrated switches
  • Dual “Z” shoulder buttons
  • Wireless vibration feedback
  • Added P1/P2 back buttons
  • Rechargeable battery
  • LED battery / status indicator
  • 30 foot wireless range
  • 10+ hours of battery life per charge
  • USB-C charging port
    • For Wii: connect the included GameCube wireless dongle to a Wii with GameCube ports.
    • For Wii U: official Nintendo® GameCube adapter required.
    • Note: Limited Edition Crystal will have only 2,000 units produced. Once they’re gone, they’re gone FOREVER!

    Shipping Notes
    • Free Standard Shipping on $100+ Orders to the USA.
    • Except Preorder products are shipped in 48 hours.
    • Delivery to the USA:
    1. Standard Shipping : 3-10 business days
    • If time is of the essence, please consider selecting expedited delivery for faster service.
    Exchange/Return Notes
    • We offer a 30-day return/exchange service after receiving.
    • Final sale items are not eligible for returns or exchanges.
    • To process your return/exchange, please contact us at [email protected]
    • Please click here for more details>>> Return & Exchange Policy
    SKU: 86648670755

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    4.8 ★★★★★
    Based on 20 reviews
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    C
    Verified Purchase
    Colton H Briggs
    Battle Creek, US
    ★★★★★ 5
    Good condition Amazing read.
    Format: Paperback
    Amazing book shipped in good condition which is surprising since it's a paper back and most my books I got from Amazon have at least a little damage from shipping. Definitely pick up this book if you make games.
    WAS THIS REVIEW HELPFUL?YesReportShare
    Reviewed in the United States on April 14, 2026
    M
    Verified Purchase
    Mike
    Omaha, US
    ★★★★★ 5
    Really good
    Format: Paperback
    Awesome stuff
    WAS THIS REVIEW HELPFUL?YesReportShare
    Reviewed in the United States on February 14, 2026
    J
    Verified Purchase
    J. Hume
    Draper, US
    ★★★★★ 5
    My 22 year-old grandson was incredibly happy with this gift!
    Format: Paperback
    I can't write a meaningful review of the content of this book, because I don't begin to understand it, however, it was one of the things my grandson requested for his 22nd birthday, and he seemed thrilled to get it and he tells me it's a great book, so I can say whole heartedly, this is a terrific birthday gift for anyone who's into computer games.
    WAS THIS REVIEW HELPFUL?YesReportShare
    Reviewed in the United States on October 3, 2024
    A
    Verified Purchase
    Amazon Customer
    Houston, US
    ★★★★★ 5
    As described and I think great value
    Format: Paperback
    Great book and condition with fast shipping
    WAS THIS REVIEW HELPFUL?YesReportShare
    Reviewed in the United States on June 4, 2025
    T
    Verified Purchase
    Tim Beaudet
    Alexandria, US
    ★★★★★ 4
    More Theory than Actionable Advice on Game Design
    Format: Paperback
    Not a bad book, but not what I expected going in. I read this for a bookclub like event on twitch. I thought there was going to be actionable advice. Like 'do X to make Y feel". The introduction points out that the book is not about the emotional feelings a player receives from games, and this is true. The book DOES provide a language for discussing game design at a more academic level. It is about the theory of how a game feels, and while I didn't agree with everything Steve wrote it was easy enough to follow the thoughts.
    WAS THIS REVIEW HELPFUL?YesReportShare
    Reviewed in the United States on June 16, 2025

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