SKU: 87282695770

Uniview 5MP 360° Fisheye Dome Camera with Smart IR

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Description

Uniview 5MP 360° Fisheye Dome Camera with Smart IRComplete 360 Surveillance with 5MP High Resolution Imaging Experience total situational awareness with the Uniview 5MP Fisheye Dome IP Camera. This camera provides a complete 360 panoramic overview without any blind spots, making it an ideal solution for monitoring wide areas such as retail stores, offices, and lobbies. The high quality 5MP sensor delivers crisp, clear images with a resolution of 2592x1944 at a smooth 30 frames per second, ensuring

Complete 360° Surveillance with 5MP High-Resolution Imaging

Experience total situational awareness with the Uniview 5MP Fisheye Dome IP Camera. This camera provides a complete 360° panoramic overview without any blind spots, making it an ideal solution for monitoring wide areas such as retail stores, offices, and lobbies. The high-quality 5MP sensor delivers crisp, clear images with a resolution of 2592x1944 at a smooth 30 frames per second, ensuring you capture every detail. Its 120dB true WDR technology allows for a clear view in scenes with strong backlighting.

Advanced Features for 24/7 Security

This camera is equipped for round-the-clock surveillance. Smart IR technology provides clear night vision up to 10 meters (33ft). The camera features two built-in microphones for audio detection over long distances, adding another layer of security. With support for Ultra 265, H.265, H.264, and MJPEG compression, it efficiently manages storage and bandwidth without sacrificing image quality.

Durable and Reliable for Any Environment

Built to last, this fisheye dome camera is both vandal-resistant and weatherproof. It boasts an IK10 rating for impact resistance and an IP66 rating for protection against dust and water, making it suitable for both indoor and outdoor installations. Powering the device is made simple with support for both PoE (Power over Ethernet) and a direct 12V DC power supply.

Camera
Image Sensor 1/2.8", 5.0 megapixel, progressive scan, CMOS
Minimum Illumination Colour: 0.01 lux (F2.0, AGC ON); 0 lux with IR
Day/Night IR-cut filter for day & night function
Shutter Auto/Manual, 1 ~ 1/100000 s
Wide Dynamic Range (WDR) 120dB
S/N Ratio >55dB
Lens
Lens Type 1.4mm @ F2.0
Angle of View 360°
Video
Video Compression Ultra 265, H.265, H.264, MJPEG
Frame Rate Main Stream: 5MP (2592*1944) @ 30/25fps; Sub Stream: 1080P (1920*1080) @ 30/25fps; Third Stream: D1 (720*576) @ 30/25fps
Video Bit Rate 128 Kbps ~ 16 Mbps
Audio
Audio Compression G.711
Microphone Built-in microphone
Storage
Edge Storage Micro SD, up to 256 GB
Network
Protocols IPv4, IGMP, ICMP, ARP, TCP, UDP, DHCP, PPPoE, RTP, RTSP, RTCP, DNS, DDNS, NTP, FTP, UPnP, HTTP, HTTPS, SMTP, 802.1x, SNMP, QoS
Compatible Integration ONVIF (Profile S, Profile G, Profile T), API
General
Power 12 VDC±25%, PoE (IEEE 802.3af)
Power Consumption Max 7.2W
Dimensions (Ø x H) Φ125 x 47.7 mm (Φ4.9” x 1.9”)
Weight 0.39 kg (0.86 lb)
Operating Conditions -40°C ~ 60°C (-40°F ~ 140°F), Humidity: ≤95% RH (non-condensing)
Vandal Resistance IK10
Ingress Protection IP66
Shipping Notes
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Exchange/Return Notes
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  • Final sale items are not eligible for returns or exchanges.
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SKU: 87282695770

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4.8 ★★★★★
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Tinkerer
Louisville, US
★★★★★ 5
There's nothing else out there that's this comprehensive
Format: Hardcover
Unlike my last review, this one I'm happy to write. I'm a game engine programmer, but I don't have a long history with games, and how their engines are typically structured. Every in-house AAA engine will be different of course, and obviously you won't find books (or typically any docs at all really) on the structure of these behemoths, so the best you can hope for is something that tries to give you the high level overview of what to look for - how a tools pipeline is setup, what subsystems to expect, how they interact, etc. This book provides all of that, and so, so much more. I really can't believe how much is packed in this thing. A really nice section on OS fundamentals, extensive coverage of concurrent programming, tools, audio, physics, it's all there (in one way or another). Like most of these kinds of books, you probably don't want to try and read it front to back (although that would be awesome, who has the time for that?) Instead, I've been going to sections on an as-needed basis and picking up just the stuff I need most at that time, and it's been great. I'm at the point in my career where I'm just not buying as many books as I used to, either because they don't deliver on their promises, they only cover the basics, or they just rehash things that have already been covered extensively in other books. This book's definitely got me excited, because it provides a ton of real-world info that's hard to get anywhere else. 100% recommend to anyone new to game engine software development. UPDATE: 6 months later, and this book continues to amaze. After studying every line of code in the section on memory allocators, I've added this feature to my engine and it works great. Same with quaternions. I just keep finding myself reaching for this book! What a great resource, rock solid.
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Reviewed in the United States on August 18, 2019
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robert thompson
West Palm Beach, US
★★★★★ 5
Don't peek at the next page.
Format: Hardcover
Basically, best practices in game engine architecture, citing a wide array of game engines used by a wide array of top game makers. Out of a ~1150 page book: The longest chapter is ~150 pages, on Parallelism and Concurrent Programming. Rendering Engine is ~100 pages Collision and Rigid Body Dynamics is ~100 pages 3D Math for Games is ~50 pages I had hoped for treatments on quaternion camera and for entity component system, but alas, no. What I did get was still crucial. The most illuminating guidance was in Engine Support Systems (~50 pages) which talked about best Memory Management, and in Game Loop and Real-Time Simulation which talks about ideal orders of operations in a highly efficient game loop. The first 400 pages of this book are not exclusive to games. A new programmer that wants to do high performance programming can gain a lot from this before it gets into 'primarily' game topics. My strategy for getting through this whale was to never peek at the next page. I did not read (Character) Animation Systems (~100 pages) or Audio (~100 pages), as I do not need them at this time. You can certainly damage the book if you don't keep in mind its weight, or if you do that maneuver where you forcibly open it against its spine. I did that and the binding popped off the backing. It's all in one piece, and it's easier to read. It's a big tome.
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Reviewed in the United States on February 6, 2022
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Vincent Marias
Massapequa, US
★★★★★ 5
The Bible, if it was good
Format: Hardcover
I’m not kidding when I say the first 350 pages of this book are quite literally an entire computer science degree. In fact, many CS majors would learn more about some of these subjects here than in their classes. I’m incredibly impressed with the thoroughness and depth of this absolute tome, and I’ll be far more impressed if the binding is able to hold on to all 1200 pages for the whole time it takes me to read it.
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Reviewed in the United States on October 29, 2024
J
Verified Purchase
Joan Rubio
Lake Worth, US
★★★★★ 5
Imprescindible
Format: Hardcover
Libro esencial para entender aspectos técnicos y completar la formación de los estudios universitarios .
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Reviewed in the United States on October 15, 2025
P
Verified Purchase
Piotr S.
Massapequa, US
★★★★★ 5
good quality
Format: Hardcover, Format: Hardcover
Content is top notch as always. My 5-stars go mainly to reflect print quality of the book. Text is nice and clear, binding is done in proper cloth spine binding as you would expect from hardcover edition. Ordered my book on Feb 5th, 2019 and received it on Feb 11th, 2019. The book feels solid not like to fall apart right away. No issues like those reported for "Real-Time Rendering, 4th Edition" or "Physically Based Rendering: From Theory to Implementation 3rd Edition" or "3D Math Primer for Graphics and Game Development, 2nd Edition". This one is a keeper, so sad some other CG books had to go beacuse of the quality "issues".
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Reviewed in the United States on February 13, 2019

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