SKU: 8990041017

Writing Freeform Larps

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Description

Writing Freeform LarpsFreeform larps are interactive roleplaying games involving anywhere from six to as many as eighty players, all with detailed character backgrounds. Writing Freeform Larps outlines a structured process for writing freeform larps, covering the initial concept through to running the game. Topics include writing plot and characters, character sheets, and rules and mechanics. Contents 1 Introduction: A short explanation of freeform larps and why I wrote

Freeform larps are interactive roleplaying games involving anywhere from six to as many as eighty players, all with detailed character backgrounds.

Writing Freeform Larps outlines a structured process for writing freeform larps, covering the initial concept through to running the game. Topics include writing plot and characters, character sheets, and rules and mechanics.

Contents

1 Introduction: A short explanation of freeform larps and why I wrote the book.

2 The process: The ten-step process I use to write my freeform larps.

3 Character sheets: A detailed look at freeform character sheets.

4 Structure and events: How I structure my freeforms, from game start through to wrap.

5 Plots: My four-step process for planning and writing plots.

6 Characters: What makes a good freeform character?

7 Rules and mechanics: A discussion of freeform larp mechanics, including combat, romance, contingencies, crime and punishment, abilitiesÑand more.

8 Running freeform larps: My approach to running a freeform larp.

Appendix A: Freeforms: Details of the freeforms mentioned in the text, along with links.

Appendix B: Abilities: Example abilities from several freeforms.

Appendix C: Other freeform styles: A discussion of other freeform styles, including horde games, workshop games and faction games.

Appendix D: Where to find more: Links to other resources.

(If you would like a pdf copy of Writing Freeform Larps, please drop me a line at sjhatherley at gmail dot com with your Lulu receipt and I will email you the pdf.)

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SKU: 8990041017

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Contemporary Gentleman
Waukegan, US
★★★★★ 5
A Textbook for My Students
Format: Kindle
I'm an adjunct instructor for several institutions where I teach adults how to design and develop software using various IDEs and languages. As a former military officer, I've come to appreciate the idea of ensuring my troops have all the training and gear they'll need to get the job done. Patrick exemplifies that spirit in his series, "From Zero to Proficiency." After reading his first two books in the series, I've decided that I'll use them in the Fall term to teach my students game development with Unity. The lessons are easy to follow, yet provide powerful impact upon game development. I've never come across any other author who continues to provide weekly support to his readers and Patrick Felicia does. He even solicits us to learn what we'd like for him to teach next. If you want to learn Unity from someone who actually knows how to teach it, I recommend his books. I read a lot of technical books, so I seriously appreciate it when an author can clearly convey knowledge in an easy-going manner that is technically correct. I'm very happy with these books and am sure my students will be too.
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Reviewed in the United States on April 7, 2016
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MEL
Omaha, US
★★★★★ 5
Step by Step
Format: Kindle
This series of books has step by step instructions that are easy to follow. There are lots of pictures to verify you are doing things correctly. I have done three books in this series so far (Foundations, Beginner, and Platform). Before starting the books, I had some coding background, but no experience with Unity. Each book covers a manageable amount of information. There is so much to learn, but the author does well to stick to key points to not make the reader feel overwhelmed.
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Reviewed in the United States on August 6, 2018
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Verified Purchase
GuyWithNoName
San Leandro, US
★★★★★ 4
Seriously needs a proofreader
Format: Paperback
The content in this series is good, but the presentation is in need of a proofreader. There are so many typos and wrong words (ignoring that it's UK English). It's like the author typed what he heard in his head, but the words are something different. For example, a section introduces the "Package Manager," which is then inconsistently called the "Packet Manager." Or "research term" instead of "search term." Or "PlayGround" in the text when it's clearly "playground" in the figure. Even the provided resources are misspelled: "Sdandard Assets" in the code and the screenshots in the book. How does this go unnoticed? Programming isn't tolerant of these things.
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Reviewed in the United States on September 2, 2024
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Marleina Kaplar
Louisville, US
★★★★★ 5
It’s definitely a book
Format: Paperback
I bought this for my son’s college class. It’s exactly what they asked for.
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Reviewed in the United States on January 8, 2026
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FranCarv
Omaha, US
★★★★★ 5
Great Beginner's book.
Format: Kindle
I really like Pat's approach to learn Unity. I'm working my way through his books, just finish this one (second in the series). I've tried to learn Unity in the past and fail and now I know why. Pat's walks you from the beginning, you learn how to build games from a blank canvas and putting all pieces together. It's a step by step approach so you are never wondering how to get to a certain stage. If you are new to Unity and Programming strongly suggest you starting with book 1 "foundation" and then move to this one.
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Reviewed in the United States on June 15, 2020

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