SKU: 24607168726

SPL Parts 2020+ Toyota GR Supra (A90) / 2019+ BMW Z4 (G29) Front Swaybar Endlinks

Sale price$101.25 Regular price$112.50
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Description

SPL Parts 2020+ Toyota GR Supra (A90) / 2019+ BMW Z4 (G29) Front Swaybar EndlinksSPL adjustable front endlinks (FE) for the 2020+ Toyota GR Supra and 2019+ BMW Z4 feature massive Teflon lined FK 1 2" bearings to provide the highest load capacity for use with stiffer aftermarket sway bars. Custom heat treated Chromoly High Misalignment Studs connect to the sway bar and offer extreme articulation capability (65) to prevent the endlink from binding when used with different adjustment holes on aftermarket sway bars. Our Endlinks are

SPL adjustable front endlinks (FE) for the 2020+ Toyota GR Supra and 2019+ BMW Z4 feature massive Teflon lined FK 1/2" bearings to provide the highest load capacity for use with stiffer aftermarket sway bars. Custom heat treated Chromoly High Misalignment Studs connect to the sway bar and offer extreme articulation capability (65°) to prevent the endlink from binding when used with different adjustment holes on aftermarket sway bars. Our Endlinks are length adjustable to eliminate preload on the sway bars, which can result from uneven settling of springs or uneven suspension heights from corner weighting. Black Anodized 6061-T6 Aluminum Turnbuckles work in conjunction with the left and right hand threaded rod ends for simple and precise adjustment. These endlinks are perfect for street or race applications. Please note that if you have changed your OEM shocks with aftermarket shocks or coilovers, the mounting location may have moved. Please check the distance between the swaybar and the shock mount, and confirm that it is still OEM Length. If it does not fall within this range, please call or email us with the distance required to find you the proper part. SPL cannot confirm fitment with aftermarket shocks and coilovers.Sold as a pair.Made in the USA.
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SKU: 24607168726

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4.4 ★★★★★
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Verified Purchase
Scrawller on da Waller
Lexington, US
★★★★★ 4
Fine so far.
Format: Paperback
I am looking for some of the code from exercises, but can't find it in the project files, and they say don't copy it from the ebook...?
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Reviewed in the United States on November 17, 2024
A
Asaad Al-Barwani
Port Orchard, US
★★★★★ 5
Very comprehensive and approachable
Format: Kindle
This e-book covers everything starting from basic general programming concepts and Godot development, going into (relatively) advanced game development programming patterns that are used throughout the industry. It explains not only what the best practices are but why they are used in a simple and understandable way, and provides points of reflection and knowledge testing with quiz sections. I highly recommend this book for anyone wanting to learn game development as a hobby, anyone interested in learning Godot, and even for anyone trying to learn game programming in general and wanted a simple place to start.
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Reviewed in the United States on June 11, 2024
S
Verified Purchase
S. Max
Alexandria, US
★★★★★ 2
Not a Scripting Book. Wrong title, should read " Learn Godot for Beginners"
Format: Paperback
The book was not designed to focus on GDscript, it had a snippets for basic game interactions, but was primarily a make a simple game in Godot. I returned it.
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Reviewed in the United States on June 13, 2025
Y
Yumin
Omaha, US
★★★★★ 5
Excellent guide for those seeking to learn.
Format: Paperback
I highly recommend this book if you are getting into Godot and want something tangible to sift through. the Book does an excellent job of explaining and curating a good foundation by explaining and stepping you through the Nodes and their purposes and potential usage. it touches on multiplayer(client synchronization, etc), and other fantastic aspects like object pools and a brief intro into state machines that reflect a professional environment that respects your intelligence but still graceful enough for beginners to digest, understand and grow their own creative projects from these roots.
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Reviewed in the United States on June 10, 2024
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Verified Purchase
Colin MacLeod
Draper, US
★★★★★ 5
Masterful, Hilarious, and Insightful
Format: Hardcover
The writing style reminded me at times of Michael Lewis ("The Big Short", "The New New Thing") in the way Jason Schreier captures the madness of gaming executives trying to succeed despite their bosses. The way the book describes various antics often had me chuckling or even laughing out loud: "As Pardo's responsibilities grew and his time became stretched between projects, he became known for what many of his subordinates called seagull management: He would swoop down, poop on ideas, and then fly away." It's full of insight about what makes a good game, or even a good remake of a game: "One tenet, adapted from legendary Civilization designer Sid Meier, was that one-third of the units should return from the old game, one-third should be modified versions, and one-third should be brand-new." This book is masterful. I found it impossible to put down: one of the very best books I've ever read about a games company, or any company for that matter. If you are in the games industry, you like reading about crazy businesses or you just like games, get it.
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Reviewed in the United States on April 19, 2026

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