SKU: 32184336242

Clue: Escape - Sabotage on the High Seas

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Description

Clue: Escape - Sabotage on the High SeasYouve accepted an invitation to an all expenses paid vacation aboard the Lady Marigold II luxury yacht, a sought after casino owned by Captain Melville. One night, a storm rolls in and the captain is spotted face down in the sea! As the boat takes on water, you and your fellow players are put to the test: Work together to escape the yacht and determine who pushed the captain overboard, where it happened, and why. This Clue Sabotage on the High Seas


You’ve accepted an invitation to an all-expenses-paid vacation aboard the Lady Marigold II luxury yacht, a sought-after casino owned by Captain Melville. One night, a storm rolls in and the captain is spotted face down in the sea! As the boat takes on water, you and your fellow players are put to the test: Work together to escape the yacht and determine who pushed the captain overboard, where it happened, and why. This Clue Sabotage on the High Seas Escape & Solve Mystery board game offers classic Clue characters and intrigue in a riveting escape room game. Players move their pawns around the gameboard that's built room-by-room, as they explore the yacht, draw cards, solve puzzles, unlock new rooms on the ship, and uncover clues. After es-caping the yacht, players review the clues and use deduction to make a correct accusation and win! This cin-ematic, single-play escape room experience is for 1-6 players, ages 10+, and it makes a great gift for fans of the original Clue game and murder mystery games.  Hasbro Gaming and all related trademarks and logos are trademarks of Hasbro, Inc. 


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SKU: 32184336242

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4.1 ★★★★★
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Verified Purchase
Scrawller on da Waller
Birmingham, US
★★★★★ 4
Fine so far.
Format: Paperback
I am looking for some of the code from exercises, but can't find it in the project files, and they say don't copy it from the ebook...?
WAS THIS REVIEW HELPFUL?YesReportShare
Reviewed in the United States on November 17, 2024
A
Asaad Al-Barwani
New York, US
★★★★★ 5
Very comprehensive and approachable
Format: Kindle
This e-book covers everything starting from basic general programming concepts and Godot development, going into (relatively) advanced game development programming patterns that are used throughout the industry. It explains not only what the best practices are but why they are used in a simple and understandable way, and provides points of reflection and knowledge testing with quiz sections. I highly recommend this book for anyone wanting to learn game development as a hobby, anyone interested in learning Godot, and even for anyone trying to learn game programming in general and wanted a simple place to start.
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Reviewed in the United States on June 11, 2024
S
Verified Purchase
S. Max
Chelsea, US
★★★★★ 2
Not a Scripting Book. Wrong title, should read " Learn Godot for Beginners"
Format: Paperback
The book was not designed to focus on GDscript, it had a snippets for basic game interactions, but was primarily a make a simple game in Godot. I returned it.
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Reviewed in the United States on June 13, 2025
Y
Yumin
Port Orchard, US
★★★★★ 5
Excellent guide for those seeking to learn.
Format: Paperback
I highly recommend this book if you are getting into Godot and want something tangible to sift through. the Book does an excellent job of explaining and curating a good foundation by explaining and stepping you through the Nodes and their purposes and potential usage. it touches on multiplayer(client synchronization, etc), and other fantastic aspects like object pools and a brief intro into state machines that reflect a professional environment that respects your intelligence but still graceful enough for beginners to digest, understand and grow their own creative projects from these roots.
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Reviewed in the United States on June 10, 2024
C
Verified Purchase
Colin MacLeod
Chelsea, US
★★★★★ 5
Masterful, Hilarious, and Insightful
Format: Hardcover
The writing style reminded me at times of Michael Lewis ("The Big Short", "The New New Thing") in the way Jason Schreier captures the madness of gaming executives trying to succeed despite their bosses. The way the book describes various antics often had me chuckling or even laughing out loud: "As Pardo's responsibilities grew and his time became stretched between projects, he became known for what many of his subordinates called seagull management: He would swoop down, poop on ideas, and then fly away." It's full of insight about what makes a good game, or even a good remake of a game: "One tenet, adapted from legendary Civilization designer Sid Meier, was that one-third of the units should return from the old game, one-third should be modified versions, and one-third should be brand-new." This book is masterful. I found it impossible to put down: one of the very best books I've ever read about a games company, or any company for that matter. If you are in the games industry, you like reading about crazy businesses or you just like games, get it.
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Reviewed in the United States on April 19, 2026

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