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Description
20X Dual Vibrating Cock TeaserDouble Up On Teasing Sensations! Key Features Stretchy Sleeve: Enjoy the stretchy, TPR sleeve as it sensually squeezes and stimulates your shaft. The interior has textured nubs that grip and stimulate your shaft with each vibration level. Dual Vibrating Bullets: Two different bullets sit on either side of your shaft as you wear the sleeve and fit in parallel pockets. Remote Controlled: Enjoy 3 speeds and 17 patterns of intense vibration from these
Double Up On Teasing Sensations!
Key Features
- Stretchy Sleeve: Enjoy the stretchy, TPR sleeve as it sensually squeezes and stimulates your shaft. The interior has textured nubs that grip and stimulate your shaft with each vibration level.
- Dual Vibrating Bullets: Two different bullets sit on either side of your shaft as you wear the sleeve and fit in parallel pockets.
- Remote Controlled: Enjoy 3 speeds and 17 patterns of intense vibration from these small but mighty bullets! Use the cord-connected controller to change settings as you tease and edge yourself!
- Battery Operated: Replace batteries as needed. Requires two AAA batteries to operate (not included).
Grab yourself some water-based lubricant and rub some on the inside of the sleeve and along your shaft. Pull the sleeve down over your shaft until it is in the center of our shaft and below the corona. As you feel yourself getting harder, enjoy how the vibration makes the textured nubs tease and stimulate your shaft. Turn the vibes on and off to edge yourself or let go fully and enjoy the sensation!
After play is over, simply wash the sleeve with warm water and mild soap, then spray with a toy cleaner and let fully dry. Replace the batteries as needed. Use only with water-based lubricants for best results.
20X Dual Vibrating Cock Teaser Specs:
Measurements: Length: 2.4 inches, Width: 2.6 inchesMaterials: TPR, ABS plastic
Color: Clear, Black
Note: Requires 2 x AAA batteries (not included). Use only with water-based lubricants.
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4.9 ★★★★★
Based on 5 reviews
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Product Reviews
★★★★★ 4
Seriously needs a proofreader
Format: Paperback
The content in this series is good, but the presentation is in need of a proofreader. There are so many typos and wrong words (ignoring that it's UK English). It's like the author typed what he heard in his head, but the words are something different. For example, a section introduces the "Package Manager," which is then inconsistently called the "Packet Manager." Or "research term" instead of "search term." Or "PlayGround" in the text when it's clearly "playground" in the figure. Even the provided resources are misspelled: "Sdandard Assets" in the code and the screenshots in the book. How does this go unnoticed? Programming isn't tolerant of these things.
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Reviewed in the United States on September 2, 2024
★★★★★ 5
It’s definitely a book
Format: Paperback
I bought this for my son’s college class. It’s exactly what they asked for.
WAS THIS REVIEW HELPFUL?YesReportShare
Reviewed in the United States on January 8, 2026
★★★★★ 5
Great Beginner's book.
Format: Kindle
I really like Pat's approach to learn Unity. I'm working my way through his books, just finish this one (second in the series). I've tried to learn Unity in the past and fail and now I know why. Pat's walks you from the beginning, you learn how to build games from a blank canvas and putting all pieces together. It's a step by step approach so you are never wondering how to get to a certain stage. If you are new to Unity and Programming strongly suggest you starting with book 1 "foundation" and then move to this one.
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Reviewed in the United States on June 15, 2020
★★★★★ 5
A Great Start for Beginners That Encourages by Eliminating Ambiguity
Format: Kindle
Everyone has their own learning curve to overcome at their own time, however, the concise instructions in this book leaves very little for the individual to be stumped on and while moving on to more complex lessons the book is formatted in such a way that referencing older topics can be done quickly. As a beginner myself, having only completed a few tutorials before this series, would definitely recommend both the Foundations and Beginner works to those looking to take on the challenge of teaching themselves the intricacies of Unity.
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Reviewed in the United States on April 7, 2016
★★★★★ 3
A Decent Introduction to Unity, With Caveats
Format: Paperback
Overall, the author gets the main points across, and readers can learn how to develop games in Unity. Unfortunately, the code examples are rather sloppy. It’s clear the author understands game development in Unity, but not necessarily software development best practices. I can look past these issues, but I worry newer developers may pick up some bad habits.
Speaking of new developers, this book assumes a very introductory level of programming experience. Personally, I believe it’s best to learn the fundamentals of software development before diving into game development. This approach isn’t unique to this book, however, and it’s honestly difficult to find a game development book that doesn’t assume you’re starting from almost nothing. To the author’s credit, the book does present a reasonable set of real-world problems that a typical developer will encounter, along with workable solutions. Just be prepared for a significant amount of hand-holding.
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Reviewed in the United States on January 5, 2026