SKU: 626284020

DAHUA ASI8214Y(V2) Face Recognition Access Standalone

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Description

DAHUA ASI8214Y(V2) Face Recognition Access StandaloneASI8214Y(V2) Product Data System Main Processor Embedded Processor ROM 8G Network Protocol RTSP, RTP, TCP, P2P Information Storage Face comparision result can be restored in the access standalone Information Upload Face comparision result can be uploaded to the network Interoperability ONVIF; CGI Application Programming Interface Support Basic Appearance Standalone Display 10. 1 inch screen Screen Type Capacitive touch screen Screen Resolution

ASI8214Y(V2)



Product Data

System

Main Processor

Embedded Processor

ROM

8G

Network Protocol

RTSP, RTP, TCP, P2P

Information Storage

Face comparision result can be restored in the access standalone

Information Upload

Face comparision result can be uploaded to the network

Interoperability

ONVIF; CGI

Application Programming Interface

Support

Basic

Appearance

Standalone

Display

10.1 inch screen

Screen Type

Capacitive touch screen

Screen Resolution

1280x800

Camera

2MP CMOS

WDR

100dB

Light Compensation

Auto whitelight fill light
Auto IR fill light

Status Indicator Light

3 indicator lights. Red: Recognition failed; Green: Recognition succeeded; Blue: Standby mode

Voice Prompt

Support

Function

Unlock Mode

Card/Remote/Password/Fingerprint/Face unlock
Card, remote, password, fingerprint, and face combination unlock (optional)

Card Reader Type

IC card

Period List

128

Holiday Period

128

Network Update

Support

First-card Unlock

Support

Remote Verification

Support

Blacklist/Whitelist

Support

Advertisement Broadcast

Pictures can be played on the access standalone

Peripheral Card Reader

1 RS-485 and 1 Wiegand

Multi-card Unlock

Support

Real-time Surveillance

Support

Multiple Authentication

Support

Take Face Images after Swiping Cards

Support

Web Configuration

Support

Auto Register

Support

Card Reading Distance

1 cm–5 cm

Face Recognition Range

Face-camera distance: 0.5 m–2.0 m Human height: 1.1 m–2.4 m

Face Recognition Configuration

Anti-fake switch
Recognition threshold
Facial profile angle

Face Verification Accuracy

>99%

Face Recognition Speed

≤0.2s

Fingerprint Sensor Type

Capacitance

Fingerprint Verification Mode

1:N

Fingerprint Comparison Time

≤0.5S

Fingerprint Recognition Time

≤1.5S

User

General Card (User)

Support

Duress Card (User)

Support

Patrol Card (User)

Support

VIP Card (User)

Support

Guest Card (User)

Support

Card For The Disabled (User)

Support

Capacity

User Amount

100, 000

Face Amount

20, 000

Fingerprint Amount

10, 000

Card Amount

100, 000

Password Amount

100, 000

Bluetooth Card Amount

100, 000

Storage Record Amount

200, 000

Port

RS-485

1

RS-232

1

Wiegand

1 (26, 34, 66)

USB

1 USB2.0 port

Network

1 10M/100M Ethernet port

Alarm Input

2

Alarm Output

2

Alarm Linkage

Support

Unlock Button

1

Door Status Detection

1

Door Lock Control

1

Alarm

Anti-passback

Support

Tamper

Support

Duress

Support

Door Sensor Timeout

Support

Illegal Intrusion

Support

Illegal Card Exceeding Threshold Alarm

Support

Duress Fingerprint

Support

General

Power Supply

DC 12V 2A

Ingress Protection

IP55

Power Consumption

≤24W

Dimensions

397.0 mm×185.0 mm×78.0 mm (156.30"×72.83"×30.71")

Operating Temperature

-20°C to +50°C (-4°F to 122°F)

Operating Humidity

5%RH–95%RH

Operating Altitude

86kPa–106kPa

Gross Weight

4.1 kg (9.04 lb)

Installation

Wall-mounted

Certifications

CE: EN
FCC: FCC

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SKU: 626284020

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4.8 ★★★★★
Based on 18 reviews
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Product Reviews
R
Verified Purchase
Roger Andersen
Lake Worth, US
★★★★★ 5
Learning Godot
Format: Paperback
simple and easy introduction to godot and gdscript.
WAS THIS REVIEW HELPFUL?YesReportShare
Reviewed in the United States on January 19, 2024
J
Verified Purchase
Jennie M. Scaturro
Louisville, US
★★★★★ 2
A very frustrating experience
Format: Paperback
I very rarely write reviews for things, but I felt compelled to do so for this book based on my experience. I had an amazing experience with this book for the first 3 chapters. There were some errors and things just plain missing in those chapters, but I was able to debug and provide solutions for those things. For example, some lines of code were omitted and score keeping was completely left out from Chapter 3. I have since found that errata is helpfully published on the GitHub repository. Overall I had a lot of fun working through the first 3 chapters. Chapter 4 is where I decided to give up and move on to other resources. I found the lack of guidance on level design and truly understanding and using tile maps and tile sets downright frustrating. Perhaps this chapter would be more approachable if I had prior game development experience. The author very much glosses over level design and it went from a poor explanation of the concept to just "now design your level". Referencing the finished project from the GitHub repository did not provide much assistance either. If you are new to game development, I think the first 3 chapters are a helpful introduction and they have definitely furthered my interest in both Godot and game development. However, I had to bail after Chapter 4 in search of better material. Perhaps I will return to the book after learning more from other resources.
WAS THIS REVIEW HELPFUL?YesReportShare
Reviewed in the United States on July 27, 2024
A
Aurian Finney
Dallas, US
★★★★★ 5
Great introduction to Godot 4.0 & a way to clean up messy fundamentals
Format: Paperback
As a hobbyist Godot game dev, I was worried the early chapters of this book would be boring for me because of the beginner-friendly nature of the book. What I instead found while reading through the first few chapters was that a lot of the online Godot tutorials out there are great for code, but not as much for planning - this book has helped me to really think through what nodes I use. I've also learned about incredibly useful things I had no idea existed, even as early as the first project, such as MarginContainer nodes. There are the occasional errors in the chapters I've read such as typos in function names or missing images, but the book itself does link to where such errors can be reported and I'll certainly be doing my part to report those errors when I have the time to finish working through the book's projects. All in all, while I haven't gotten very far into the book yet, I'm already pleased with what I've seen & even more excited about the upcoming chapters based on the promised topics - in particular, I'm super excited to get to the chapter with procedural generation!
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Reviewed in the United States on August 11, 2023
I
Verified Purchase
Iowa Mama
Alexandria, US
★★★★★ 4
This was a Good gift for the right person
Format: Paperback
My nephew wanted a similar book- this had better reviews and I heard about lots of things that he’d done with this book. Glad I got it
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Reviewed in the United States on April 27, 2025
I
Ian
Cuba, US
★★★★★ 5
From the creator of the Godot Recipes site!
Format: Paperback
Absolutely loved this, takes you through building 5 different games from start to finish, and explains not only how to do things, but it also explains the why! Throughout the course of making these 5 games, you also get introduced to many of the Nodes within Godot, explanations on how they are used, and gives you some experience using them! Feels good to add more tools into your toolkit as you become more familiar and comfortable using more Nodes. Even though this book is not intended for beginners, I would still recommend this book. It comes with a link where you can download example files and get going with minimal effort, however to get the most out of the book I would try to recreate stuff yourself. I found it very useful for easing myself into trying out 3D development. I've been doing 2D for years, and am currently developing a 2D game in Godot, once I complete that I'll be diving headfirst into 3D and this book gave me a lot of insight, and I feel much better about the whole process.
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Reviewed in the United States on August 12, 2023

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