SKU: 66837572242

365 Days Patchwork Birthday Pattern Book

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Description

365 Days Patchwork Birthday Pattern BookTwo works of Satomi Funamoto (a staff member of Quilt Party) are included. Also the examples of patterns made by other staff members of Quilt Party are included. This pattern book was created with the idea that, just as there are birth flowers and birthstones, it would be nice to have patchwork patterns for 365 days of the year. The 365 patterns are presented as "birthday patterns," selected from patchwork patterns that were created mainly between the

Two works of Satomi Funamoto (a staff member of Quilt Party) are included.
Also the examples of patterns made by other staff members of Quilt Party are included.

This pattern book was created with the idea that, just as there are birth flowers and birthstones, it would be nice to have patchwork patterns for 365 days of the year.
The 365 patterns are presented as "birthday patterns," selected from patchwork patterns that were created mainly between the late 19th century and the mid-20th century.
These patterns have been popular in America for a long time, and include patterns associated with the time of year or season, patterns that have always been popular, and rare patterns that have not been well known until now

The book features one pattern per day on one page, covering one year's worth of patterns (366 types).
All patterns are introduced with examples, and also include drawings, sewing order, the origins of the patterns' names, and the history behind them.
The pattern examples were made possible with the cooperation of popular quilters and their friends. They are a must-see as examples of fabric usage and color schemes.
In addition, antique quilts and old quilt tops that were the basis for the patterns in the book are introduced with beautiful visuals.
Every page will allow you to fully immerse yourself in the deep world of American quilting.


It's great for your own birthday, of course, but you can also find birthday patterns for friends and make a gift, or put together patterns for all the family members to make a family quilt.

It's also recommended as an introductory book for people who don't want to make quilts but want to learn about quilts or enjoy looking at them.
This is a book that you can enjoy for a long time, whether you're looking for your favorite patterns, displaying them in your room, or using it in any way you like.

**This book is thick and weighs about 820g.
Shipping costs will be high, so please keep this in mind when ordering.
If you want to know the shipping cost, please contact us.

Size: A5 size, 416 pages, Seibundo Shinkosha

* Note that it is written in Japanese.

* Due to the nature of the product, we cannot accept returns of books. We ask for your understanding in regards to exchanges, except in cases of misprints or missing pages.

* Our products are shared among our stores, mail order, and online shop. If the product is out of stock due to the timing of inventory updates, we may be forced to cancel your order.

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SKU: 66837572242

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rockspawner
Alexandria, US
★★★★★ 5
Use boxes
Format: Paperback
Loving this so far but no book will tell you how to import the projects use the boxes on the sides of your pc
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Reviewed in the United States on December 9, 2025
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Arch Stanton
Houston, US
★★★★★ 5
Very Good Godot Book
Format: Paperback
Great book overall! Best suited for beginners as it literally begins by conceptually introducing variables, operators, etc. Still, it's very Godot. And nicely up-to-date as well, focusing on Godot 4.x and GDScript 2. Note though that the book only covers 2D, which is a shame. Hopefuly, the author is hard at work on a text thast starts where this one ends and moves on to explore 3D in Godot. The illustrations are little muddy, but fortunately, Packt offers free downloads of (much crisper) PDFs with proof of purchase.
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Reviewed in the United States on May 25, 2024
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Wolfgang Hendrix
Battle Creek, US
★★★★★ 5
Book Review: "Learning GDScript with Godot 4
Format: Kindle, Format: Kindle
Learning GDScript with Godot 4" is an invaluable resource for both beginners and those looking to solidify their understanding of Godot's scripting language. This comprehensive guide takes you from the very basics to creating portfolio-worthy projects, making it a perfect starting point for aspiring game developers. One of the book's standout features is its in-depth approach. It covers the fundamentals thoroughly, ensuring that readers build a strong foundation in GDScript. The inclusion of numerous code examples is particularly beneficial, providing practical insights into how to implement various features and mechanics within Godot 4. Visual learners will appreciate the thoughtfully placed pictures throughout the book. While not overly abundant, these visuals effectively complement the text, helping to clarify complex concepts and enhance understanding. Despite Godot's increasing support for C#, the focus on GDScript in this book is well-justified. GDScript is tightly integrated with Godot, making it an excellent choice for rapid development and learning. The book's code-centric approach ensures that readers gain hands-on experience, which is crucial for mastering any programming language. Overall, "Learning GDScript with Godot 4" is an excellent resource for anyone looking to learn or deepen their knowledge of GDScript and Godot 4. Its thorough coverage, practical examples, and supportive visuals make it a must-have for your game development library. Whether you're a complete beginner or looking to fill in gaps in your knowledge, this book will guide you every step of the way.
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Reviewed in the United States on May 28, 2024
J
Justin Horner
Omaha, US
★★★★★ 5
An Excellent Introduction to Game Programming using GDScript/Godot
Format: Paperback
You’ll get up and going quickly with an overview of Godot and then jump straight into GDScript by learning about variables, control flow, collections, loops, object-oriented programming, and concepts like DRY, KISS, etc. Then the fun begins by building game mechanics while learning specifics of Godot such as the node/scene system, reusing scenes, cameras, collision detection, creating user interfaces, and more. It also covers local multiplayer where you'll learn the basics of computer networking followed by learning about built-in multiplayer nodes provided by Godot. The final chapters cover some advanced programming patterns like event bus, object pooling, and state machines. By the end, you’ll have a fully playable single/local multiplayer game in the style of Vampire Survivors! I thoroughly enjoyed my time with this book and highly recommend it for anyone who wants to get started on their journey to learn programming and even for experienced game programmers who want to learn Godot and GDScript.
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Reviewed in the United States on May 19, 2024
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Scrawller on da Waller
Houston, US
★★★★★ 4
Fine so far.
Format: Paperback
I am looking for some of the code from exercises, but can't find it in the project files, and they say don't copy it from the ebook...?
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Reviewed in the United States on November 17, 2024

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