SKU: 73167781963

Stabiliser Bar Bush (Single) for Toyota Land Cruiser - AR7654

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Description

Stabiliser Bar Bush (Single) for Toyota Land Cruiser - AR7654Vehicle Fitment & Part Details This stabiliser Bar Bush is listed for the Toyota Land Cruiser, Toyota Prado, Toyota 100 Seriesand 3 other listed applications and cross references OE 4881560180. Confirm compatibility by matching the listed fitment details and any OEM reference numbers supplied. Verify VIN engine. Key Details SKU AR7654 Component Stabiliser Bar Bush Position Front Configuration Single OEM References 4881560180 4881560350 Primary Fitment

Vehicle Fitment & Part Details

This stabiliser Bar Bush is listed for the Toyota Land Cruiser, Toyota Prado, Toyota 100-Seriesand 3 other listed applications and cross-references OE 4881560180. Confirm compatibility by matching the listed fitment details and any OEM reference numbers supplied. Verify VIN/engine.

Key Details

SKU
AR7654
Component
Stabiliser Bar Bush
Position
Front
Configuration
Single
OEM References
  • 4881560180
  • 4881560350
Primary Fitment
Toyota Land Cruiser
Specs
Inner Diameter: 22 mm; Length: 32 mm; Width: 44 mm

Listing Highlights

  • Listed for selected Toyota applications shown in the vehicle fitment table.
  • Cross-referenced to listed OE numbers for compatibility checking before ordering.
  • Useful for matching by AR7654, OE reference and original part comparison.

Vehicle Fitment

Includes 6 supplied applications covering Toyota Land Cruiser, Prado, 100-Series. Use the full table below to confirm model, year range and engine details before ordering.

Make Model / Application Years
Toyota Land Cruiser (FZJ105) 4X4 4.5 GX S/W Dies. 5-Spd. Man., 4-Spd. Auto., 4.7 VX S/W V8 Petrol 2003-2008
Toyota (UZJ100) 4X4 (1HD-FTE) 4.2 VX TD S/W, GX DSL S/W, P/up S/W AHC Dies. 4/5-Spd. Auto. 2004-2008
Toyota (UZJ105) 4X4 4.5 GX S/W Dies. 5-Spd. Man., 4-Spd. Auto., 4.7 VX S/W V8 Petrol 2003-2008
Toyota Prado 120 4X4 (1KZ-TE) 3.0TD, VX S/W Dies., 5-Spd. Man., 4-Spd. Auto., (1GR-FE) 4.0 GX, VX S/W 4-Spd. Auto. Pet. 2002-2009
Toyota Prado 150 4X4 (1KD-FTV) 3.0D VX, TX S/W 4-Spd. Auto., Dies., (1GR-FE), 4.0 TX, VX S/W 4-Spd. Auto. Pet. 2010-
Toyota 100-Series 4X4 4.0 GX DSL S/W, VX S/W Pet. 5-Spd. Man., Auto. 1998-2006

Fitment Notes

  • Always match OEM reference number(s) and vehicle details before ordering. Verify VIN/engine.

Compatibility Verification Notes

  • Confirm compatibility using VIN, engine code, chassis / platform, OE reference and original part comparison before ordering.
  • Match the supplied fitment details to your vehicle, including model, year range and any listed engine or chassis information.
  • Fitment data may vary by production date, market, import history and engine variant.
  • This listing is for part identification and compatibility checking only. Installation must be carried out according to the vehicle manufacturer's service information by a suitably qualified person.

Common Questions

Will this stabiliser Bar Bush fit my Toyota Land Cruiser?
This part (AR7654) is listed for the fitments shown on this page. Confirm by matching the fitment details. Verify VIN/engine.

What OEM part numbers does this cross-reference?
Cross-reference numbers are listed in the Key Details section above. Match at least one to your original part before ordering.

How do I confirm fitment if there are multiple variants?
Compare the supplied fitment details, OE reference numbers, original part details and any listed variant information before ordering. Verify VIN/engine.

Shipping Notes
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Exchange/Return Notes
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  • Final sale items are not eligible for returns or exchanges.
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SKU: 73167781963

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4.3 ★★★★★
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Tinkerer
Birmingham, US
★★★★★ 5
There's nothing else out there that's this comprehensive
Format: Hardcover
Unlike my last review, this one I'm happy to write. I'm a game engine programmer, but I don't have a long history with games, and how their engines are typically structured. Every in-house AAA engine will be different of course, and obviously you won't find books (or typically any docs at all really) on the structure of these behemoths, so the best you can hope for is something that tries to give you the high level overview of what to look for - how a tools pipeline is setup, what subsystems to expect, how they interact, etc. This book provides all of that, and so, so much more. I really can't believe how much is packed in this thing. A really nice section on OS fundamentals, extensive coverage of concurrent programming, tools, audio, physics, it's all there (in one way or another). Like most of these kinds of books, you probably don't want to try and read it front to back (although that would be awesome, who has the time for that?) Instead, I've been going to sections on an as-needed basis and picking up just the stuff I need most at that time, and it's been great. I'm at the point in my career where I'm just not buying as many books as I used to, either because they don't deliver on their promises, they only cover the basics, or they just rehash things that have already been covered extensively in other books. This book's definitely got me excited, because it provides a ton of real-world info that's hard to get anywhere else. 100% recommend to anyone new to game engine software development. UPDATE: 6 months later, and this book continues to amaze. After studying every line of code in the section on memory allocators, I've added this feature to my engine and it works great. Same with quaternions. I just keep finding myself reaching for this book! What a great resource, rock solid.
WAS THIS REVIEW HELPFUL?YesReportShare
Reviewed in the United States on August 18, 2019
R
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robert thompson
Massapequa, US
★★★★★ 5
Don't peek at the next page.
Format: Hardcover
Basically, best practices in game engine architecture, citing a wide array of game engines used by a wide array of top game makers. Out of a ~1150 page book: The longest chapter is ~150 pages, on Parallelism and Concurrent Programming. Rendering Engine is ~100 pages Collision and Rigid Body Dynamics is ~100 pages 3D Math for Games is ~50 pages I had hoped for treatments on quaternion camera and for entity component system, but alas, no. What I did get was still crucial. The most illuminating guidance was in Engine Support Systems (~50 pages) which talked about best Memory Management, and in Game Loop and Real-Time Simulation which talks about ideal orders of operations in a highly efficient game loop. The first 400 pages of this book are not exclusive to games. A new programmer that wants to do high performance programming can gain a lot from this before it gets into 'primarily' game topics. My strategy for getting through this whale was to never peek at the next page. I did not read (Character) Animation Systems (~100 pages) or Audio (~100 pages), as I do not need them at this time. You can certainly damage the book if you don't keep in mind its weight, or if you do that maneuver where you forcibly open it against its spine. I did that and the binding popped off the backing. It's all in one piece, and it's easier to read. It's a big tome.
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Reviewed in the United States on February 6, 2022
V
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Vincent Marias
Natrona Heights, US
★★★★★ 5
The Bible, if it was good
Format: Hardcover
I’m not kidding when I say the first 350 pages of this book are quite literally an entire computer science degree. In fact, many CS majors would learn more about some of these subjects here than in their classes. I’m incredibly impressed with the thoroughness and depth of this absolute tome, and I’ll be far more impressed if the binding is able to hold on to all 1200 pages for the whole time it takes me to read it.
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Reviewed in the United States on October 29, 2024
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Joan Rubio
Belleville, US
★★★★★ 5
Imprescindible
Format: Hardcover
Libro esencial para entender aspectos técnicos y completar la formación de los estudios universitarios .
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Reviewed in the United States on October 15, 2025
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Piotr S.
Birmingham, US
★★★★★ 5
good quality
Format: Hardcover, Format: Hardcover
Content is top notch as always. My 5-stars go mainly to reflect print quality of the book. Text is nice and clear, binding is done in proper cloth spine binding as you would expect from hardcover edition. Ordered my book on Feb 5th, 2019 and received it on Feb 11th, 2019. The book feels solid not like to fall apart right away. No issues like those reported for "Real-Time Rendering, 4th Edition" or "Physically Based Rendering: From Theory to Implementation 3rd Edition" or "3D Math Primer for Graphics and Game Development, 2nd Edition". This one is a keeper, so sad some other CG books had to go beacuse of the quality "issues".
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Reviewed in the United States on February 13, 2019

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