SKU: 74112468187

GOLDEN GIRLS, THE – THE COMPLETE SERIES (NBC 1985-1992) Bea Arthur, Betty White, Rue McClanahan, Estelle Getty, Herb Edelman, Harold Gould

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GOLDEN GIRLS, THE – THE COMPLETE SERIES (NBC 1985-1992) Bea Arthur, Betty White, Rue McClanahan, Estelle Getty, Herb Edelman, Harold GouldStep into the warmth and laughter of The Golden Girls, the beloved comedy about four vibrant women sharing a home in Miami while making the most of their golden years. Sharp witted divorcee Dorothy Zbornak (Bea Arthur), sweet but nave Rose Nylund (Betty White), and charming Southern belle Blanche Devereaux (Rue McClanahan) form an unlikely but devoted friendship filled with humor, heart, and unforgettable moments. Completing the household is Dorothys

Step into the warmth and laughter of The Golden Girls, the beloved comedy about four vibrant women sharing a home in Miami while making the most of their “golden years.”

Sharp-witted divorcee Dorothy Zbornak (Bea Arthur), sweet but naïve Rose Nylund (Betty White), and charming Southern belle Blanche Devereaux (Rue McClanahan) form an unlikely but devoted friendship filled with humor, heart, and unforgettable moments. Completing the household is Dorothy’s quick-tongued mother Sophia Petrillo (Estelle Getty), whose razor-sharp wit keeps everyone on their toes.

Stanley Zbornak (Herb Edelman), Dorothy’s ex-husband, was seen throughout the series trying to get Dorothy back after he dumped her for a young bimbo.

Scatterbrained Rose, for a time, had a boyfriend named Miles Webber (Harold Gould), who unfortunately turned out to be a former mob accountant in the Witness Protection program and had to leave town temporarily when his cover was blown.

In the final episode, wedding bells broke up the gang as Dorothy married Blanche’s visiting uncle Lucas (Leslie Nielsen) and made her departure for Atlanta. The following fall, Blanche sold the house and with Rose and Sophia, moved into a new series, The Golden Palace.

Filled with witty dialogue, memorable characters, and timeless humor, The Golden Girls became one of television’s most celebrated sitcoms, earning multiple Emmy Awards and a permanent place in TV history.

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Number of DVDs: 40
Number of Episodes: 180
Quality: 9-9.5/10
Region: 0
Running Time: 63 hr 20 min (approx)
Aspect Ratio: Fullscreen 1.33:1
IMPORTANT NOTES: This is a fan-made collection on high-quality DVD-R discs. It is intended for collectors and fans. Do not order if you are expecting a commercially packaged boxed set with full-color disc art. There is no retail packaging included. 
DVDs are shipped in protective sleeves.
ALL SALES ARE FINAL. NO REFUNDS ARE GIVEN DUE TO EASE OF COPYING, HOWEVER WE GLADLY REPLACE ANY DEFECTIVE DISCS FOR FREE.
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SKU: 74112468187

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Joan Rubio
Louisville, US
★★★★★ 5
Imprescindible
Format: Hardcover
Libro esencial para entender aspectos técnicos y completar la formación de los estudios universitarios .
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Reviewed in the United States on October 15, 2025
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Piotr S.
Grantham, US
★★★★★ 5
good quality
Format: Hardcover, Format: Hardcover
Content is top notch as always. My 5-stars go mainly to reflect print quality of the book. Text is nice and clear, binding is done in proper cloth spine binding as you would expect from hardcover edition. Ordered my book on Feb 5th, 2019 and received it on Feb 11th, 2019. The book feels solid not like to fall apart right away. No issues like those reported for "Real-Time Rendering, 4th Edition" or "Physically Based Rendering: From Theory to Implementation 3rd Edition" or "3D Math Primer for Graphics and Game Development, 2nd Edition". This one is a keeper, so sad some other CG books had to go beacuse of the quality "issues".
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Reviewed in the United States on February 13, 2019
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Tyler aldrich
Chelsea, US
★★★★★ 4
An Invaluable Book
Format: Hardcover, Format: Hardcover
Game Engine Architecture" by Jason Gregory has proven to be a treasure trove of knowledge, especially in the realms of lower-level computer programming and the inner workings of CPUs. The first third of the book, which I have thoroughly enjoyed, dives deep into the intricacies of memory management and concurrent programming. Gregory’s explanations are so lucid and engaging that the complex concepts of memory orders such as relaxed, release, and acquire have become clear to me, showcasing their critical roles in programming. What is particularly remarkable is how the book's first 400 pages serve not just as a guide to game engine architecture, but also stand on their own as an excellent introduction to computer science. It's a testament to the author's skill in distilling complex material into digestible content that even those without a vested interest in game development would find immense value in. However, a caveat I must mention is the book's physical heft. Its size and bulk make it somewhat unwieldy, and I learned this the hard way when it fell from my desk. The impact caused the page binding to tear away from the hard cover, which was disappointing considering the book's cost. Nevertheless, with some craftiness involving thick drawing paper and glue, I managed to repair it. If the author adds any more information to the next edition, it'd probably be best to turn this into a 2-3 volume set to manage the size. Despite this setback, the book remains an invaluable resource. Its depth and clarity are unmatched, making it a worthy addition to any tech enthusiast's library. Just be sure to handle it with care.
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Reviewed in the United States on November 11, 2023
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ghostwriter
West Palm Beach, US
★★★★★ 5
Much thicker than I expected!
Format: Hardcover
This book is massive and could easily be split into two or three volumes, which is great because it covers a very deep topic. It will be a while before I read the book from cover to cover, but the few chapters I've skipped to were able to help me immediately on some problem areas in a game engine that I built last year. I would definitely recommend this to anyone interested in video game development.
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Reviewed in the United States on June 14, 2021
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Jessica Jarrett
Lake Worth, US
★★★★★ 5
Kickstarts your knowledge of game dev
Format: Hardcover
This book hits on all cylinders, condensing decades of actionable knowledge about game development into a single source. There's a lot more to game dev than what's in this book, but this gives fantastic usable detail on many subjects and gets you oriented with and pointed in the right directions for the few it doesn't.
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Reviewed in the United States on July 1, 2021

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