SKU: 83159814429

Conflict of Heroes Guadalcanal - The Pacific 1942 Game

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Description

Conflict of Heroes Guadalcanal - The Pacific 1942 GameDescriptionSpecificationsShipping Award winning Hex and Counter tactical War Game system with Bushido. 2 4 Players 60+ Mins Ages 12+ Features: Action Points, Dice Rolling, Hexagon Grid, Modular Board Theme: Wargame, World War II Description: In 1942, the Japanese empire exploded across the Pacific, conquering everything before them. The only large land mass still held by the Allies was Australia, which they desperately needed as a staging area for a

Award winning Hex and Counter tactical War Game system with Bushido. 

2-4 Players  |  60+ Mins  |  Ages 12+

Features: Action Points, Dice Rolling, Hexagon Grid, Modular Board

Theme: Wargame, World War II

Description:

In 1942, the Japanese empire exploded across the Pacific, conquering everything before them. The only large land mass still held by the Allies was Australia, which they desperately needed as a staging area for a planned U.S. led counter-attack. The Japanese knew of the importance of Australia, but lacked the resources to conquer it, so they decided on the next best thing: Isolate Australia from the United States by building an airfield on the island of Guadalcanal, from which planes could disrupt the Allied supply lines.

The United States, ill-prepared as it was for any offensive actions, immediately attacked with the 1st Marine Division under the command of Major General Alexander A. Vandegrift, caught the Japanese by surprise and easily took control of the airfield. The Japanese 17th Army, under the command of Lt. Gen. Harukichi Hyakutake, counterattacked with an ever-increasing number of troops. For the next four months a titanic struggle took place in the air, on land and on sea as the isolated Marines and U.S. Army fought for their lives to hold their tiny perimeter around the airfield against the might of the Japanese Empire.

Conflict of Heroes: Guadalcanal – Pacific Ocean 1942 recreates this struggle on your tabletop and includes gorgeous beach and jungles maps of the South Pacific, amphibious landing craft, the USMC, Japanese Banzai Charges, night combat, and much more.


Barcode: 713757910620

Vendor: Academy Games

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SKU: 83159814429

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4.4 ★★★★★
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Verified Purchase
Harrison Nowak
Boise, US
★★★★★ 4
Good sequel but not as good as the original.
Format: Paperback
Pretty good read only down side is it doesn’t quite live up to Long Halloween.
WAS THIS REVIEW HELPFUL?YesReportShare
Reviewed in the United States on February 18, 2026
K
Verified Purchase
Kurt
New York, US
★★★★★ 5
Great Sequel to Long Halloween
Format: Paperback
This takes all of the great elements of the Long Halloween and keeps it going. The two of those books together is a great story telling. Ticks all the boxes of a great Batman book. If you like this and Long Halloween check out The Penguin show on HBO Max. and if you like The Penguin but haven't read these two books you should since the show pulls a lot of influence from them.
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Reviewed in the United States on November 22, 2024
K
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kindlemom1 (My Guilty Obsession Blog)
Pawtucket, US
★★★★★ 5
Worth the price!
Format: Paperback
Great set!
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Reviewed in the United States on November 8, 2025
J
Verified Purchase
John Hall
Lexington, US
★★★★★ 5
The Robin Origin Tale We Needed
Format: Paperback
Hot off The Long Halloween Jeph Loeb and Tim Sale return for another murder mystery. This is a direct sequel and follows the aftermath of The Long Halloween. The art is stellar and the story is deep and dark. The trinity of Batman, Dent and Gordon is gone and the isolation is real. At the heart of it, life goes on. Sofia Falcone is back and ready to get revenge. Meanwhile, Dick Grayson's about to go through the darkest chapter of his life. There's a surprise villain who makes a chilling introduction and much more. If you wanted more after Batman: Year One and The Long Halloween, this is the book for you.
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Reviewed in the United States on May 22, 2025
Y
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YanFamdom
Phoenix, US
★★★★★ 5
If Batman #666 is canon, then this collection is important.
I just read this Batman collection again and found a much greater appreciation for these stories than I did the first time around (not that they were all that bad to begin with). Of course, Grant Morrison's run on Batman has gone on another two years since Batman & Son, so reading this now allows you to put some added perspective on what's going on here. First of all, you have the introduction of Batman's son, Damien (this is not a spoiler, isn't it pretty obvious from the title?), who has since already gone on to a larger role in the DC Universe. I think some important take-aways from these initial issues of Grant Morrison's run are Damien's origins and his character/attitude. I believe that Damien's character is going to have a big impact on what happens with Batman (and Dick Grayson) in the near future. You also get a pretty unique Joker story, primarily told in text form. I really think Morrison shines in this kind of story-telling medium. Additionally, if you pay attention, there are definitely some clues in Batman & Son that foreshadow the next events in Morrison's saga. Lastly, there is issue #666. I don't want to give anything away about the story, but I have heard that Grant Morrison considers this to be part of the Batman canon (meaning that it is authentic to the whole Batman universe). If so, then in addition to the story, there are some particular frames that I think are going to be meaningful down the road For example, the one with Damien mourning over a Batman body and also the one from Damien's memory, showing three Bat-folk fighting crime together in the future. Overall, I have become very pleased with Grant Morrison's work on this title. Of the comics that I currently follow, he is surpassing them all in excellence, even beyond what Ed Brubaker is doing with Captain America. Once you read this collection, you will certainly want to go on to the next one.. Batman: The Black Glove.
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Reviewed in the United States on January 27, 2010

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