SKU: 84802933193

Mysterium

Sale price$49.49 Regular price$54.99
Save 10%

Pay in installments of $13.75 with ShopPay, AfterPay and Klarna

Shipping Estimate
USA
  • USA
  • CAN

Ships within 48 hours · Estimated delivery Aug 7 - Aug 12

Promo Codes Available:

For Your Every Summer RSVP, with Code: SUMMER15

Description

MysteriumPlayers 2 7 Playtime 42 Age 10+ Designers Oleksandr Nevskiy, Oleg Sidorenko Publishers Libellud Artists Igor Burlakov, Xavier Collette, Oleksandr Nevskiy, Oleg Sidorenko Show More Mechanics Communication Limits, Cooperative Game, Deduction, Finale Ending, Hand Management, Pattern Recognition, Storytelling, Voting Categories Deduction, Horror, Murder Mystery, Party Game In the 1920s, Mr. MacDowell, a gifted astrologer, immediately detected a

2-7
42
10+
Oleksandr Nevskiy, Oleg Sidorenko
Libellud
Igor Burlakov, Xavier Collette, Oleksandr Nevskiy, Oleg Sidorenko
Communication Limits, Cooperative Game, Deduction, Finale Ending, Hand Management, Pattern Recognition, Storytelling, Voting
Deduction, Horror, Murder/Mystery, Party Game

In the 1920s, Mr. MacDowell, a gifted astrologer, immediately detected a supernatural being upon entering his new house in Scotland. He gathered eminent mediums of his time for an extraordinary séance, and they have seven hours to make contact with the ghost and investigate any clues that it can provide to unlock an old mystery.

Unable to talk, the amnesiac ghost communicates with the mediums through visions, which are represented in the game by illustrated cards. The mediums must decipher the images to help the ghost remember how he was murdered: Who did the crime? Where did it take place? Which weapon caused the death? The more the mediums cooperate and guess well, the easier it is to catch the right culprit.

In Mysterium, a reworking of the game system present in Tajemnicze Domostwo, one player takes the role of ghost while everyone else represents a medium. To solve the crime, the ghost must first recall (with the aid of the mediums) all of the suspects present on the night of the murder. A number of suspect, location and murder weapon cards are placed on the table, and the ghost randomly assigns one of each of these in secret to a medium.

Each hour (i.e., game turn), the ghost hands one or more vision cards face up to each medium, refilling their hand to seven each time they share vision cards. These vision cards present dreamlike images to the mediums, with each medium first needing to deduce which suspect corresponds to the vision cards received. Once the ghost has handed cards to the final medium, they start a two-minute sandtimer. Once a medium has placed their token on a suspect, they may also place clairvoyancy tokens on the guesses made by other mediums to show whether they agree or disagree with those guesses.

After time runs out, the ghost reveals to each medium whether the guesses were correct or not. Mediums who guessed correctly move on to guess the location of the crime (and then the murder weapon), while those who didn't keep their vision cards and receive new ones next hour corresponding to the same suspect. Once a medium has correctly guessed the suspect, location and weapon, they move their token to the epilogue board and receive one clairvoyancy point for each hour remaining on the clock. They can still use their remaining clairvoyancy tokens to score additional points.

If one or more mediums fail to identify their proper suspect, location and weapon before the end of the seventh hour, then the ghost has failed and dissipates, leaving the mystery unsolved. If, however, they have all succeeded, then the ghost has recovered enough of its memory to identify the culprit.

Mediums then group their suspect, location and weapon cards on the table and place a number by each group. The ghost then selects one group, places the matching culprit number face down on the epilogue board, picks three vision cards — one for the suspect, one for the location, and one for the weapon — then shuffles these cards. Players who have achieved few clairvoyancy points flip over one vision card at random, then secretly vote on which suspect they think is guilty; players with more points then flip over a second vision card and vote; then those with the most points see the final card and vote.

If a majority of the mediums have identified the proper suspect, with ties being broken by the vote of the most clairvoyant medium, then the killer has been identified and the ghost can now rest peacefully. If not, well, perhaps you can try again...

Shipping Notes
  • Free Standard Shipping on $100+ Orders to the USA.
  • Except Preorder products are shipped in 48 hours.
  • Delivery to the USA:
  1. Standard Shipping : 3-10 business days
  • If time is of the essence, please consider selecting expedited delivery for faster service.
Exchange/Return Notes
  • We offer a 30-day return/exchange service after receiving.
  • Final sale items are not eligible for returns or exchanges.
  • To process your return/exchange, please contact us at [email protected]
  • Please click here for more details>>> Return & Exchange Policy
SKU: 84802933193

Discover Niche Categories That Outsell

Top-Converting Item to Boost Your Average Order

4.4 ★★★★★
Based on 22 reviews
Sort
Highest Rating
Newest First
Oldest First
Product Reviews
L
Verified Purchase
linda l
Natrona Heights, US
★★★★★ 5
A great book
Format: Paperback
My grandson loves these novels. He's 9 and I've purchased the 7th now 2 to go
WAS THIS REVIEW HELPFUL?YesReportShare
Reviewed in the United States on April 14, 2026
M
Verified Purchase
Mena D
Boise, US
★★★★★ 5
A Magical Start to an Epic Series
Format: Paperback
I read Amulet: The Stonekeeper with my class, and the students couldn’t get enough of it! The artwork is absolutely stunning, and the story grabbed their attention right away. Even reluctant readers were eager to see what happened next. The mix of fantasy, adventure, and relatable characters makes it the perfect series to hook middle-grade readers. As soon as we finished, they were already asking for the next book in the series!
WAS THIS REVIEW HELPFUL?YesReportShare
Reviewed in the United States on September 17, 2025
A
Verified Purchase
Ash
Belleville, US
★★★★★ 4
I thought of it as a fantastical family adventure. Great artwork Wonderful Story
Format: Kindle
First thought You killed someone in the first few pages of a kids book! Wait Disney movies kill people off too. Okay, shock over. I likes how the mother helped keep the kids upbeat when the moved into the old home and had to clean it and on the way there she was understanding of their feelings and was encouraging them to like their new home. Even encouraging Emily to learn more about her great grandfather. Just not be like him. Emily was super brave for a kid who watched her father die and her mother get snatched by a monster. She took responsibility of her brother and the amulet and decided to help save her mother and the world that they were in. I liked the Emily has choices not just that she has to do something because she was given the amulet but she had the choice to. She also had the choice to seriously hurt someone but she made the choice to let him live even though he wasn't the nicest of beings. I like that she lets her younger brother help out and notices when he might be better suited for the situation because of his past favorite past time ( like my son, most kids and some adults...its gaming) The story was great. A little dark but you get the whole light at the end of the tunnel feeling. That the characters will achieve what the set out to do. I also enjoyed the whole family thing. The illustrations were wonderful. I even slowed down and went back to look at the artwork. I look forward to reading this series and being able to talk about it with my son. It was a great start to a fantastical adventure. Now that I think about it I'd recommend this to kids around middle grade but like I said my son has been reading the series for awhile so, maybe use caution it does have monsters and evil doers and its a little dark but not so much that I wouldn't say you shouldn't read this with a younger kid. I'm actually thinking about starting it with my youngest soon. Great characters, Wonderful story and artwork, a quick read ( at least for me, an adult), fantastical adventure. I'll continue to recommend it to others and look forward to reading it with my youngest and continuing the series.
WAS THIS REVIEW HELPFUL?YesReportShare
Reviewed in the United States on January 30, 2015
S
Verified Purchase
Shakib Chowdhury
Draper, US
★★★★★ 5
A perfect start
Format: Kindle
This is exactly the kind of graphic novel I was looking for. Full of sweetness with a little bit of bite. Reminds me of the great comic series bone. Great story, great art, I can’t wait to get into the next chapter.
WAS THIS REVIEW HELPFUL?YesReportShare
Reviewed in the United States on May 8, 2026
A
Verified Purchase
A. Silverstone
Whiting, US
★★★★★ 5
Draws You in to the Series
Format: Paperback
The Stonekeeper is the first volume in Kazu Kibuishi's graphic novel series. Although aimed at middle school, it is good for upper elementary school children, and is enjoyable for adults as well. 2 years after the death of Emily and Navin's father in a tragic car crash, Karen moves her children to the family's old house in a dense forest. Built by Karen's grandfather Silas who then disappeared, it has been abandoned for years. During the first night, they hear a strange noise, and Karen is captured by an Arachnopod, a creature from a parallel world, Alledia. Emily and Navin follow their mother into the parallel world where they find their ailing great-grandfather Silas. He tells Emily about the power of the amulet she found in his house. It is the key to ruling Alledia. Silas expires, but not before instructing his robot and animal minions to aid Emily and Navin. This first volume, besides setting the story arc, narrates the rescue of Karen. Unfortunately, she is poisoned setting up the next volume for finding the antidote. Besides an engaging story with compelling characters, Kibuishi is a fantastic illustrator. As with many exemplar graphic novels the spare text is amplified and much of the story told through his illustrations. The creatures of Alledia are strange enough to pique our imagination, but not so much that they are totally alien in form. After reading Stonekeeper, I am eager to see what happens next with Emily and Navin, and their company.
WAS THIS REVIEW HELPFUL?YesReportShare
Reviewed in the United States on March 1, 2014

recommand products