SKU: 85104344509

The Deck of Many Things Alternate Cover

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Description

The Deck of Many Things Alternate CoverThe Deck of Many Things is a famous DUNGEONS & DRAGONS magic item whose effects are as spectacular as they are unpredictable. Within this box, youll find the Book of Many Things, which illuminates the decks mysteries and provides everything Dungeon Masters need to use it in their campaigns. This book includes advice, adventure locations, and new monsters for Dungeon Masters, as well as character options, magic items, and organizations for players, all

The Deck of Many Things is a famous DUNGEONS & DRAGONS® magic item whose effects are as spectacular as they are unpredictable. Within this box, you’ll find the Book of Many Things, which illuminates the deck’s mysteries and provides everything Dungeon Masters need to use it in their campaigns. This book includes advice, adventure locations, and new monsters for Dungeon Masters, as well as character options, magic items, and organizations for players, all inspired by the deck.

This set also includes lavishly illustrated cards for the Deck of Many Things, including additional cards that triple the deck’s size, allowing you to build the perfect deck for your campaign. An accompanying guidebook shows how to use the cards as a traditional oracle deck or to create D&D® adventures inspired by the cards.

WILD CARDS FOR YOUR COLLECTION!
Introduce even more magical whimsy into your game with this reimagined version of the Deck of Many Things. In addition to the 22 cards in the original Deck of Many Things, discover 44 startling – but delightful – new cards that only add to the randomness. Substitute these wild cards into your deck however you please for the perfect blend of curated chaos.

INSPIRATION FOR PERFECT CHAOS.
Creativity can’t be forced, but the Deck of Many Things provides just enough unpredictability to spark that lighting in a bottle moment. From new adventure hooks and key locations to inventive new ways to determine random encounters, Dungeon Masters have all the ingredients to build perfect chaos into their campaigns. Together with your party, craft dramatic experiences, experience startling twists, and delight in unexpected moments of brilliance.

YOUR DESTINY IS IN THE CARDS!
Do you dare to change your destiny? Transform your fate with 2 new player backgrounds, where drawing from the deck has either rewarded you with a miraculous turn of good fortune or ruined you in a single calamitous stroke. Explore arcane possibilities, channeling your magic through a deck of cards and allowing it to flourish with 1 new feat and 3 mystical spells.

THE STORY BEHIND THE MAGIC.
Dive deeper than ever before into the lore behind the beloved magic item in this expanded version of the Deck of Many Things. How did the Deck of Many Things come to be? What is the significance of one baneful figure depicted in the cards? The answers you seek – and more – will be revealed for the first time ever.

2024 AND BEYOND
The 2024 Core Rulebooks provide new options for players and DMs along with updates and improvements to the classes, mechanics, items, and monsters of fifth edition. All updates are being done with care to make sure anything from fifth edition will continue to be fully playable. The 2024 rules revisions are designed to be fully compatible with everything you’re playing today in fifth edition. In response to nearly a decade of fan feedback, the 2024 core rulebooks will offer players and DMs tons of new character options, spells, feats, monsters, items, and more in a fun, balanced, and accessible approach to playing Dungeons & Dragons.

All books are English only.

  • The Book of Many Things, a 192-page hardcover book for players and Dungeon Masters alike, inspired by the Deck of Many Things
  • The Deck of Many Things, expanded to a total of 66 unique cards
  • An 80-page hardcover guidebook showcasing each card in the expanded deck
  • Sturdy custom box to store the guidebook and all 66 cards, with lavishly illustrated art backs and new artwork
  • D&D Beyond digital copy of The Book of Many Things
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SKU: 85104344509

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Scrawller on da Waller
Massapequa, US
★★★★★ 4
Fine so far.
Format: Paperback
I am looking for some of the code from exercises, but can't find it in the project files, and they say don't copy it from the ebook...?
WAS THIS REVIEW HELPFUL?YesReportShare
Reviewed in the United States on November 17, 2024
A
Asaad Al-Barwani
Grantham, US
★★★★★ 5
Very comprehensive and approachable
Format: Kindle
This e-book covers everything starting from basic general programming concepts and Godot development, going into (relatively) advanced game development programming patterns that are used throughout the industry. It explains not only what the best practices are but why they are used in a simple and understandable way, and provides points of reflection and knowledge testing with quiz sections. I highly recommend this book for anyone wanting to learn game development as a hobby, anyone interested in learning Godot, and even for anyone trying to learn game programming in general and wanted a simple place to start.
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Reviewed in the United States on June 11, 2024
S
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S. Max
Boise, US
★★★★★ 2
Not a Scripting Book. Wrong title, should read " Learn Godot for Beginners"
Format: Paperback
The book was not designed to focus on GDscript, it had a snippets for basic game interactions, but was primarily a make a simple game in Godot. I returned it.
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Reviewed in the United States on June 13, 2025
Y
Yumin
Bozeman, US
★★★★★ 5
Excellent guide for those seeking to learn.
Format: Paperback
I highly recommend this book if you are getting into Godot and want something tangible to sift through. the Book does an excellent job of explaining and curating a good foundation by explaining and stepping you through the Nodes and their purposes and potential usage. it touches on multiplayer(client synchronization, etc), and other fantastic aspects like object pools and a brief intro into state machines that reflect a professional environment that respects your intelligence but still graceful enough for beginners to digest, understand and grow their own creative projects from these roots.
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Reviewed in the United States on June 10, 2024
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Colin MacLeod
Lake Worth, US
★★★★★ 5
Masterful, Hilarious, and Insightful
Format: Hardcover
The writing style reminded me at times of Michael Lewis ("The Big Short", "The New New Thing") in the way Jason Schreier captures the madness of gaming executives trying to succeed despite their bosses. The way the book describes various antics often had me chuckling or even laughing out loud: "As Pardo's responsibilities grew and his time became stretched between projects, he became known for what many of his subordinates called seagull management: He would swoop down, poop on ideas, and then fly away." It's full of insight about what makes a good game, or even a good remake of a game: "One tenet, adapted from legendary Civilization designer Sid Meier, was that one-third of the units should return from the old game, one-third should be modified versions, and one-third should be brand-new." This book is masterful. I found it impossible to put down: one of the very best books I've ever read about a games company, or any company for that matter. If you are in the games industry, you like reading about crazy businesses or you just like games, get it.
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Reviewed in the United States on April 19, 2026

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