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Zonder titelIris Frederix is een Nederlandse kunstschilderes, geboren in 1981 in Schimmert, Zuid Limburg. Ze staat bekend om haar realistische schilderijen die klassieke technieken combineren met hedendaagse thema's. Opleiding en achtergrond Frederix begon haar kunstopleiding aan de kunstacademie in Maastricht en vervolgde deze aan de Koninklijke Academie van Beeldende Kunsten in Den Haag, waar ze in 2004 afstudeerde in de richting Autonoom Schilderen. Daarna

Iris Frederix is een Nederlandse kunstschilderes, geboren in 1981 in Schimmert, Zuid-Limburg. Ze staat bekend om haar realistische schilderijen die klassieke technieken combineren met hedendaagse thema's.

Opleiding en achtergrond
Frederix begon haar kunstopleiding aan de kunstacademie in Maastricht en vervolgde deze aan de Koninklijke Academie van Beeldende Kunsten in Den Haag, waar ze in 2004 afstudeerde in de richting Autonoom Schilderen. Daarna behaalde ze in 2006 een diploma tot docent Beeldende Kunst en Vormgeving aan de Hogeschool van Amsterdam. Sinds 2010 geeft ze les als docent schilderkunst en sinds 2019 is ze te zien als coach in het televisieprogramma Project Rembrandt .

Stijl en thematiek
Haar werk wordt gerekend tot het hedendaags realisme en is beïnvloed door de Barok en Renaissance, met invloeden van meesters als Rembrandt en Leonardo da Vinci. Frederix schildert voornamelijk portretten en vrouwelijke naakten, waarbij ze romantiek en psychologische diepgang combineert met een filmische sfeer. Haar schilderijen zijn vaak op groot formaat en tonen realistische voorstellingen van mensen en dieren .

Tentoonstellingen en opdrachten
Frederix heeft zowel vrije werken als portretten in opdracht gemaakt. Haar werken zijn tentoongesteld in onder andere het Literatuurmuseum, het Noordbrabants Museum en het Kröller-Müller Museum. Ze heeft portretten geschilderd van bekende Nederlanders zoals Youp van ’t Hek, Guus Hiddink en Frits Bolkestein .

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SKU: 29634797515

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4.1 ★★★★★
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bOB wALTERS
Lake Worth, US
★★★★★ 4
Worthwhile book
Format: Paperback
This is a good book on a promising game engine.
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Reviewed in the United States on September 28, 2018
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David Taylor
Draper, US
★★★★★ 5
If you're developing games with Godot, you need this book
Format: Paperback
Godot is a fantastic game engine, and it has lots of aids to learning -- written tutorials, video tutorials, sample projects, one of the best manuals I've ever encountered. Still, it's nice to have a physical book you can hold in your lap, make notes in, and use as an overall guide to developing competence in Godot development. This is that book. It's has a logical flow, has genuinely useful sample projects, and is written in a clear, highly accessible style. If you are learning Godot, you can't do better than this book.
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Reviewed in the United States on September 4, 2019
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L. Hall
Massapequa, US
★★★★★ 5
I didn’t really get a full grasp until reading the philosophy behind Godot.
Format: Paperback
Well paced and very readable. I worked through the online tutorials before buying this book but didn’t really get a full grasp until reading the philosophy behind Godot. Though I have been a C programmer for 34 years, and a Java developer for 22 years, and a Python developer for 18 years, I have never been seriously interested in a game engine until my son introduced me to Godot a couple of months ago. Godot is tremendous! I have even used Godot’s UI controls to produce wireframes for business apps.
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Reviewed in the United States on August 24, 2019
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W. Vincent
Alexandria, US
★★★★★ 3
Solid, albeit abbreviated, coverage of Godot Game Engine 3.0
Format: Paperback
Solid introduction to Godot. Lightly touches on most topics, enough to get you up to speed an moving with it, though I personally would prefer a book that included much more depth on each area covered. Granted that wouldn't be a Sams "in 24 hours" book, but rather more of a "definitive guide" or "bible" which this is not. There's definitely enough meat to sink your teeth into, and being the first (and presently only) available book, it's worth the price. Aside from content, docking one star for difficult to read glossy pages and light weight fonts in code samples... It's difficult to find a good angle to read the book without glare across the page from a light and my middle-aged eyes struggle a bit with the code samples. UPDATE -- I've decided I have to dock another star. While the book is written in English, its authors are not native english speakers. It seems a better job could have been done with editing and review. There are a lot of clunky sentences, and several instances where the instruction is unclear. A small example: "A trick to add a simple outline is to add a new material to the Next Pass property. In this new material, set it to Unshaded, add a Grow of 0.01, change the Cull mode to front, and set its color to black." For someone familiar with all the various groupings of properties in a spatial material node, that might be all the information needed, but this book is (I thought) aimed at people with less experience with the framework. Those handful of properties are scattered throughout several groups of properties, and in the case of grow, there's only a field to enter a value when you've clicked a checkbox first. This may be a minor thing, and one could probably make the argument that materials were covered a couple chapters prior -- though that section doesn't really mention all of these properties... Lots of little assumptions and oversights like that make the learning process a little more frustrating that it could be. The information that's there is still great, but if you have little or no experience with Godot, expect to have to do some extra legwork to fill in some gaps on your own.
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Reviewed in the United States on April 11, 2018
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Catboy
Carnegie, US
★★★★★ 5
Great for newcomers to Godot
Format: Paperback
Excellent book for beginners with Godot. It will however require some previous programing knowledge this book isn't so much a teaching you to code book instead its an explanation of the Godot software.
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Reviewed in the United States on December 13, 2019

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