SKU: 38343947810

Kleine krachtige EDC-zaklamp met rood UV-blauw licht

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Description

Kleine krachtige EDC-zaklamp met rood UV-blauw lichtFUNCTIES Super Bright + Long Range De heldere zaklamp gebruikt 2 krachtige LED kralen, helderheid tot 900 lumen, bestralingsafstand tot 328ft (100M). Gebruik een dubbel lampontwerp, waardoor het lichteffect en de verlichtingsafstand krachtiger worden. 10 verlichtingsmodi Onze sleutelhangerzaklampen hebben 5 modi op het hoofdlicht (Turbo high medium low economisch) en 5 modi op het zijlicht (wit UV rood rood flits rood blauw flits). De LED high modus

FUNCTIES

  • Super Bright + Long Range √ De heldere zaklamp gebruikt 2 krachtige LED-kralen, helderheid tot 900 lumen, bestralingsafstand tot 328ft (100M). Gebruik een dubbel lampontwerp, waardoor het lichteffect en de verlichtingsafstand krachtiger worden.

  • 10 verlichtingsmodi √ Onze sleutelhangerzaklampen hebben 5 modi op het hoofdlicht (Turbo-high-medium-low-economisch) en 5 modi op het zijlicht (wit-UV-rood-rood flits-rood blauw flits). De LED high-modus van de kleine zaklamp is erg helder en de spotbundel is breed. Zelfs als u overschakelt naar de lage modus, wat voldoende is voor uw dagelijkse gebruik en werk

  • Kleine zaklamp gemakkelijk te gebruiken, te dragen en op te bergen, zeer geschikt voor noodgevallen, wandelen, toerisme, autoreparatie, enz.

     

    TOEPASSING 

    • Hoofdlichtduur: super helder (2,5 uur), hoofdlicht hoog helder (3,5 uur), gemiddeld helder (6,5 uur), laag helder (13,5 uur), enigszins helder (33 uur), UV (6 uur)
    • Zijlichtduur: wit licht (16H), geel licht (16H), groen licht (17H), rood licht (17H), blauw licht (16H), rode flits (38H) - rode en blauwe flits (35H)
    • Oplaadtijd: 2,5-3 uur
    • Oplaaddisplay: opladen rood, volledig groen licht
    • Vermogensweergave: aan lichtgroen licht gedurende 5 seconden, spanning onder 3,0V lichtrood, onder 2,8V knipperend, onder 2,7V uit
    • Batterijcapaciteit: 1000 mAh
    • Oplaadinterfaceklasse: USB C
    • Laadspanning: 4,5V-5V
    • De zaklamp is uitgerust met een magneet en een sleutelhanger en kan bij vele gelegenheden en op verschillende manieren worden gebruikt

       

      SPECIFICATIES

      • Materiaal: pc + aluminiumlegering
      • Helderheid: 1000LM;
      • Type oplaadinterface: TYPE-C;
      • Bestralingsafstand: 100 meter
      • Netto productgewicht: 46 g; Bruto productgewicht: 84G
      • Productafmetingen: 15*35*67MM


        PAKKET BEVAT

        • 1*sleutelhangerzaklamp, 1 * usb-kabel, 1 * gebruikershandleiding.

        OPMERKING

        • Er kan een klein kleurverschil zijn als gevolg van verschillende monitoren/helderheid. Bedankt voor uw begrip.

        • Houd rekening met een klein verschil als gevolg van handmatige meting.
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          SKU: 38343947810

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          4.7 ★★★★★
          Based on 708 reviews
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          NS
          Belleville, US
          ★★★★★ 1
          price
          Format: Paperback
          Price is high
          WAS THIS REVIEW HELPFUL?YesReportShare
          Reviewed in the United States on April 15, 2026
          T
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          Tinkerer
          Dallas, US
          ★★★★★ 5
          There's nothing else out there that's this comprehensive
          Format: Hardcover
          Unlike my last review, this one I'm happy to write. I'm a game engine programmer, but I don't have a long history with games, and how their engines are typically structured. Every in-house AAA engine will be different of course, and obviously you won't find books (or typically any docs at all really) on the structure of these behemoths, so the best you can hope for is something that tries to give you the high level overview of what to look for - how a tools pipeline is setup, what subsystems to expect, how they interact, etc. This book provides all of that, and so, so much more. I really can't believe how much is packed in this thing. A really nice section on OS fundamentals, extensive coverage of concurrent programming, tools, audio, physics, it's all there (in one way or another). Like most of these kinds of books, you probably don't want to try and read it front to back (although that would be awesome, who has the time for that?) Instead, I've been going to sections on an as-needed basis and picking up just the stuff I need most at that time, and it's been great. I'm at the point in my career where I'm just not buying as many books as I used to, either because they don't deliver on their promises, they only cover the basics, or they just rehash things that have already been covered extensively in other books. This book's definitely got me excited, because it provides a ton of real-world info that's hard to get anywhere else. 100% recommend to anyone new to game engine software development. UPDATE: 6 months later, and this book continues to amaze. After studying every line of code in the section on memory allocators, I've added this feature to my engine and it works great. Same with quaternions. I just keep finding myself reaching for this book! What a great resource, rock solid.
          WAS THIS REVIEW HELPFUL?YesReportShare
          Reviewed in the United States on August 18, 2019
          R
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          robert thompson
          New York, US
          ★★★★★ 5
          Don't peek at the next page.
          Format: Hardcover
          Basically, best practices in game engine architecture, citing a wide array of game engines used by a wide array of top game makers. Out of a ~1150 page book: The longest chapter is ~150 pages, on Parallelism and Concurrent Programming. Rendering Engine is ~100 pages Collision and Rigid Body Dynamics is ~100 pages 3D Math for Games is ~50 pages I had hoped for treatments on quaternion camera and for entity component system, but alas, no. What I did get was still crucial. The most illuminating guidance was in Engine Support Systems (~50 pages) which talked about best Memory Management, and in Game Loop and Real-Time Simulation which talks about ideal orders of operations in a highly efficient game loop. The first 400 pages of this book are not exclusive to games. A new programmer that wants to do high performance programming can gain a lot from this before it gets into 'primarily' game topics. My strategy for getting through this whale was to never peek at the next page. I did not read (Character) Animation Systems (~100 pages) or Audio (~100 pages), as I do not need them at this time. You can certainly damage the book if you don't keep in mind its weight, or if you do that maneuver where you forcibly open it against its spine. I did that and the binding popped off the backing. It's all in one piece, and it's easier to read. It's a big tome.
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          Reviewed in the United States on February 6, 2022
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          Vincent Marias
          Natrona Heights, US
          ★★★★★ 5
          The Bible, if it was good
          Format: Hardcover
          I’m not kidding when I say the first 350 pages of this book are quite literally an entire computer science degree. In fact, many CS majors would learn more about some of these subjects here than in their classes. I’m incredibly impressed with the thoroughness and depth of this absolute tome, and I’ll be far more impressed if the binding is able to hold on to all 1200 pages for the whole time it takes me to read it.
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          Reviewed in the United States on October 29, 2024
          J
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          Joan Rubio
          Louisville, US
          ★★★★★ 5
          Imprescindible
          Format: Hardcover
          Libro esencial para entender aspectos técnicos y completar la formación de los estudios universitarios .
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          Reviewed in the United States on October 15, 2025

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