SKU: 9649243883

CLAX Transport- en opslagwagen met klapbox, 2 platforms, opvouwbaar

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Description

CLAX Transport- en opslagwagen met klapbox, 2 platforms, opvouwbaarPraktische en Compacte Transportwagen met Klapbox Deze transportwagen is de ideale oplossing wanneer je regelmatig spullen moet vervoeren of opbergen, zonder gedoe en met extra gemak. Dankzij het slimme ontwerp met twee niveaus heb je volop ruimte voor verschillende items, terwijl je alles eenvoudig meeneemt dankzij het lichte gewicht en de handige inklapfunctie. Waarom deze transportwagen jouw dagelijkse helper wordt Efficint vervoer en opslag Met

Praktische en Compacte Transportwagen met Klapbox

Deze transportwagen is de ideale oplossing wanneer je regelmatig spullen moet vervoeren of opbergen, zonder gedoe en met extra gemak. Dankzij het slimme ontwerp met twee niveaus heb je volop ruimte voor verschillende items, terwijl je alles eenvoudig meeneemt dankzij het lichte gewicht en de handige inklapfunctie.

Waarom deze transportwagen jouw dagelijkse helper wordt

Efficiënt vervoer en opslag – Met twee stevige draagplanken kun je bijvoorbeeld een klapbox bovenop plaatsen, terwijl je onderaan zwaardere spullen zet. De bovenste plank is zelfs afneembaar en voorzien van geïntegreerde riemen, waardoor je lading extra veilig vastzit tijdens het rijden.

Makkelijk in gebruik en mee te nemen – Deze wagen is volledig voorgemonteerd, zodat je het meteen kunt gebruiken. Het aluminium frame is erg licht (slechts 8,5 kg), maar toch robuust en stabiel, met een maximale draagkracht van maar liefst 60 kg. Dat maakt hem perfect voor boodschappen, verhuizingen of werkprojecten.

Overal inzetbaar, ook op lastige plekken – Dankzij de grote, massieve rubberen wielen met een diameter van 90 mm kun je zelfs trappen en drempels eenvoudig nemen. De draaibare zwenkwielen en de verstelbare handgreep zorgen voor optimale wendbaarheid, zelfs in smalle ruimtes. En staat je wagen eenmaal stil? Dan zet je hem veilig op de parkeerrem.

Belangrijkste kenmerken op een rij

  • Robuust en lichtgewicht aluminium frame – Sterk, duurzaam en slechts 8,5 kg!
  • Twee niveaus voor flexibel vervoer – Bovenste draagvlak met riemen, afneembaar voor extra gemak.
  • Massieve rubberen wielen (90 mm) – Soepele beweging, ook op trappen en oneffen ondergrond.
  • Verstelbare handgreep en zwenkwielen – Comfortabel manoeuvreren zonder inspanning.
  • Compact opvouwbaar ontwerp – Neemt weinig ruimte in bij opslag of transport in de auto.

Specificaties

  • Afmetingen (uitgeklapt): ca. 91 x 55 x 102 cm (LxBxH)
  • Maximale belasting: 60 kg totaal (bovenste vlak 20 kg, onderste 40 kg)
  • Materiaal frame: aluminium
  • Materiaal wielen: massief rubber (TPE)
  • Inbegrepen: een handige klapbox

Of je nu regelmatig spullen moet verplaatsen, je werkmateriaal wilt organiseren of extra opslagruimte zoekt: deze transportwagen met klapbox maakt het een stuk makkelijker. Dankzij de stevige bouw en slimme functies bespaar je tijd en moeite bij iedere klus.

Wacht niet langer en ontdek hoe deze wagen jouw dagelijkse taken kan verlichten. Voeg hem vandaag nog toe aan jouw winkelwagen en ervaar het gemak zelf!

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SKU: 9649243883

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Tinkerer
Los Angeles, US
★★★★★ 5
There's nothing else out there that's this comprehensive
Format: Hardcover
Unlike my last review, this one I'm happy to write. I'm a game engine programmer, but I don't have a long history with games, and how their engines are typically structured. Every in-house AAA engine will be different of course, and obviously you won't find books (or typically any docs at all really) on the structure of these behemoths, so the best you can hope for is something that tries to give you the high level overview of what to look for - how a tools pipeline is setup, what subsystems to expect, how they interact, etc. This book provides all of that, and so, so much more. I really can't believe how much is packed in this thing. A really nice section on OS fundamentals, extensive coverage of concurrent programming, tools, audio, physics, it's all there (in one way or another). Like most of these kinds of books, you probably don't want to try and read it front to back (although that would be awesome, who has the time for that?) Instead, I've been going to sections on an as-needed basis and picking up just the stuff I need most at that time, and it's been great. I'm at the point in my career where I'm just not buying as many books as I used to, either because they don't deliver on their promises, they only cover the basics, or they just rehash things that have already been covered extensively in other books. This book's definitely got me excited, because it provides a ton of real-world info that's hard to get anywhere else. 100% recommend to anyone new to game engine software development. UPDATE: 6 months later, and this book continues to amaze. After studying every line of code in the section on memory allocators, I've added this feature to my engine and it works great. Same with quaternions. I just keep finding myself reaching for this book! What a great resource, rock solid.
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Reviewed in the United States on August 18, 2019
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robert thompson
Charlottesville, US
★★★★★ 5
Don't peek at the next page.
Format: Hardcover
Basically, best practices in game engine architecture, citing a wide array of game engines used by a wide array of top game makers. Out of a ~1150 page book: The longest chapter is ~150 pages, on Parallelism and Concurrent Programming. Rendering Engine is ~100 pages Collision and Rigid Body Dynamics is ~100 pages 3D Math for Games is ~50 pages I had hoped for treatments on quaternion camera and for entity component system, but alas, no. What I did get was still crucial. The most illuminating guidance was in Engine Support Systems (~50 pages) which talked about best Memory Management, and in Game Loop and Real-Time Simulation which talks about ideal orders of operations in a highly efficient game loop. The first 400 pages of this book are not exclusive to games. A new programmer that wants to do high performance programming can gain a lot from this before it gets into 'primarily' game topics. My strategy for getting through this whale was to never peek at the next page. I did not read (Character) Animation Systems (~100 pages) or Audio (~100 pages), as I do not need them at this time. You can certainly damage the book if you don't keep in mind its weight, or if you do that maneuver where you forcibly open it against its spine. I did that and the binding popped off the backing. It's all in one piece, and it's easier to read. It's a big tome.
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Reviewed in the United States on February 6, 2022
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Vincent Marias
Chelsea, US
★★★★★ 5
The Bible, if it was good
Format: Hardcover
I’m not kidding when I say the first 350 pages of this book are quite literally an entire computer science degree. In fact, many CS majors would learn more about some of these subjects here than in their classes. I’m incredibly impressed with the thoroughness and depth of this absolute tome, and I’ll be far more impressed if the binding is able to hold on to all 1200 pages for the whole time it takes me to read it.
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Reviewed in the United States on October 29, 2024
J
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Joan Rubio
Grantham, US
★★★★★ 5
Imprescindible
Format: Hardcover
Libro esencial para entender aspectos técnicos y completar la formación de los estudios universitarios .
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Reviewed in the United States on October 15, 2025
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Piotr S.
Natrona Heights, US
★★★★★ 5
good quality
Format: Hardcover, Format: Hardcover
Content is top notch as always. My 5-stars go mainly to reflect print quality of the book. Text is nice and clear, binding is done in proper cloth spine binding as you would expect from hardcover edition. Ordered my book on Feb 5th, 2019 and received it on Feb 11th, 2019. The book feels solid not like to fall apart right away. No issues like those reported for "Real-Time Rendering, 4th Edition" or "Physically Based Rendering: From Theory to Implementation 3rd Edition" or "3D Math Primer for Graphics and Game Development, 2nd Edition". This one is a keeper, so sad some other CG books had to go beacuse of the quality "issues".
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Reviewed in the United States on February 13, 2019

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