SKU: 12396528700

Dungeon Draft

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Description

Dungeon DraftOver the course of four rounds in Dungeon Draft, 2 5 players draft heroes and weapons using gold to pay for them then use them to defeat monsters, acquire additional gold, and complete quests in an effort to earn the most experience points (XP). Set up: At the beginning of the game each player is dealt 5 Quest cards. Then, each player selects 3 of their Quests to keep and returns the remainder facedown to the bottom of the Quest Deck. Each round

Over the course of four rounds in Dungeon Draft, 2-5 players draft heroes and weapons - using gold to pay for them - then use them to defeat monsters, acquire additional gold, and complete quests in an effort to earn the most experience points (XP). Set-up: At the beginning of the game each player is dealt 5 Quest cards. Then, each player selects 3 of their Quests to keep and returns the remainder facedown to the bottom of the Quest Deck. Each round players draft a 7 card hand. Cards are passed either clockwise or counter clockwise depending on the round. Players then take turns playing as many cards as they can from their hand, provided they have the resources to do so. Randomly determine which player will play first during the Play Phase. The starting player will alternate in a clockwise fashion during each of the four rounds. Playing Cards: To play Heroes and Weapons, players must spend Gold equal to the Gold Cost in the upper left corner of the card. Spent Gold is returned to the common pool of available Gold. Heroes and Weapons remain in front of you when played. Some Heroes and Weapons have special text abilities that take effect when played. All Heroes and Weapons will only have effects that last for the remainder of the round, with the exception of providing Attack, Gold, and XP (i.e. ignore everything but the numbers and symbols on the left side of the card during future rounds). Class Icons: Each Hero and Weapon has a class. Classes are indicated by card color and icon. Class is very important! Many powers on Heroes and Weapons can only be used if you control enough cards of the appropriate class. Monsters To defeat Monsters, players must have Attack equal to or greater than the Monster Attack Cost in the upper left corner of the card. Attack is not "spent" like Gold, so a player can defeat any number of Monsters whose Attack Cost is lower than or equal to the combined Attack of all cards you control. Some Monsters have a text box with special effects on the card. After you defeat one of these Monsters, follow the instructions and then put the Monster into the Draft Deck Discard Pile. Some Monsters have XP or Gold values on the card. After you defeat one of these Monsters, take the corresponding XP and/or Gold from the corresponding pool and then put the Monster into the Draft Deck Discard Pile. Quests To play Quests, players must have Heroes and Weapons of the appropriate class. Quests have no cost other than this requirement. Unlike Heroes and Weapons, Quest Cards may have abilities that can be used over multiple rounds. End of Turn Once a player has finished playing any cards they wish to play (and has the resources to play), they must: - Discard all unplayed Draft Cards to the Draft Deck Discard Pile (do not discard Quest Cards OR played Heroes and Weapons). - Gain 5 Gold plus additional Gold equal to the total Gold Production on all cards in front of you. - Play passes to the next player. End of Round Once all players have completed the Play Phase, the next round will begin. In each round, the starting player will rotate clockwise (i.e. the player who played second in the previous round will start the next round). TIP: At the end of each round, it is helpful to stack all of your played Heroes and Weapons so that only their icons are visible. This clears room for the next round's cards and helps to avoid confusion since only the icon powers remain in effect for future rounds. After four rounds have been completed, players tally up XP to determine the winner. The player with the most XP at the end of the game is the winner! Huzzah!

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SKU: 12396528700

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skippyp
Whiting, US
★★★★★ 3
Protection with days of white residue
Style: SPF 50 Roll On, Size: 3 Fl Oz (Pack of 1)
Mineral sunscreens have yet to master blending in and this is no different. If you're thinking of hitting the beach with your sexy bum protected it'd better be a ghost beach because you'll look like you've been dipped in white paint. Oh, and it doesn't wash off, so be prepared to look like Casper for days to come. It rolls on fine if you shake it well first and it does protect.
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Reviewed in the United States on June 8, 2025
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Lacy
Omaha, US
★★★★★ 5
Go-To for Reef-Safe & Light-Weight Sunscreen
Style: SPF 50 Roll On, Size: 3 Fl Oz (Pack of 1)
Favorite sunblock to travel with. Appreciate the simplicity of it, and the fact that it rolls on and rubs in smooth. Of course the iconic scent is also a plus.
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Reviewed in the United States on May 18, 2026
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Jenny J
Dallas, US
★★★★★ 5
Great choice
Style: SPF 50 Roll On, Size: 3 Fl Oz (Pack of 1)
After I suffered a second-degree burn from steam, I was told by my doctor that I would have to keep my new fresh skin sun-blocked for up to a year to avoid any scarring or hyper pigmentation. This has been a great selection as it is a roll-on, Which helps a lot with preventing messes that can happen with traditional sunblock bottles. I also like that it is easy to travel with, and the fact that it is zinc based.
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Reviewed in the United States on August 26, 2025
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A reader
Lexington, US
★★★★★ 5
My favorite new mineral sunscreen!
Style: SPF 50 Roll On, Size: 3 Fl Oz (Pack of 1)
This is my favorite new mineral sunscreen! I've been searching for years for a product that is easy to apply, not messy, and doesn't show up too white. This roll-on is the perfect solution. I keep it near the front door and quickly roll the sunscreen on my hands, arms, and chest before leaving the house. The sunscreen applies so quickly and uniformly-- there are no bare spots or messy globs to rub in. Also, the roll-on keeps the sunscreen from oozing out of the tube and getting all over everything. Finally, the roll-on method also eliminates the frustration of having half-filled tubes and pumps where you can't even access the sunscreen when the tube gets low. Here's hoping this doesn't happen with the roll-on. Thank you Sun Bum for creating this wonderful product. I also love the reasonable price.
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Reviewed in the United States on October 24, 2025
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Cathy mccann
Houston, US
★★★★★ 5
great product - it must be blended in well
Style: SPF 50 Roll On, Size: 3 Fl Oz (Pack of 1)
Love this stuff. The roll-on makes it easy to apply on the go. It leaves a white streak unless you blend it in. I don't mind the white streak - at least I know I applied the product.
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Reviewed in the United States on February 4, 2026

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