SKU: 23333067144

Wahoo ELEMNT ROAM 3 GPS Bike Computer

Sale price$315.00 Regular price$350.00
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Description

Wahoo ELEMNT ROAM 3 GPS Bike ComputerPowerful, robust and adventure ready, the all new ELEMNT ROAM combines a large, anti glare display with touchscreen convenience and dynamic ride intelligence to make every ride effortless. With crisp, easy to read mapping, intuitive navigation, and smart features that handle the details before, during, and after your ride, the ELEMNT ROAM keeps you focused on the road ahead. Whether you're exploring new routes or pushing through an endurance

Powerful, robust and adventure ready, the all-new ELEMNT ROAM combines a large, anti-glare display with touchscreen convenience and dynamic ride intelligence to make every ride effortless. With crisp, easy-to-read mapping,  intuitive navigation, and smart features that handle the details before, during, and after your ride, the ELEMNT ROAM keeps you focused on the road ahead. Whether you're exploring new routes or pushing through an endurance challenge, the ELEMNT ROAM is always ready for your next big ride.

SEE EVERYTHING. NAVIGATE ANYWHERE

ROAM’s larger 2.8” high-contrast display enhances visibility in any environment, combining brilliant color, sharp contrast, and exceptional readability. Its adaptive brightness ensures clarity in direct sunlight, while the backlight keeps data visible in low-light conditions. Anti-reflective coatings further improve visibility, reducing distractions from rain or glare. Tying it all together, the redesigned user interface features a clean, modern look—making key data easier to read at a glance.

SMARTER MAPPING. EFFORTLESS EXPLORATION

Navigation should be simple, not stressful. ROAM minimizes cyclist’s mental workload with audible turn-by-turn guidance, detailed map layers, and intuitive routing. Key route details—like points of interest, road types, and elevation profiles—are built into the maps, so you can stay focused on the ride. Whether sticking to a planned route or adjusting on the fly, ROAM makes navigation feel effortless, just like your smartphone.

CONTROL AT YOUR FINGERTIPS

Tap, pinch, zoom, swipe—interact with your ride like you do with your phone. ROAM’s responsive touchscreen makes it easy to adjust maps, scroll through data, and control your experience with precision. And with glove-friendly functionality and tactile side buttons, you stay in control no matter the conditions.

READY TO RIDE IN SECONDS

The all-new Ready-To-Ride Dashboard gets you rolling faster. Quickly set your activity type, routes, and workout in one streamlined view. Paired sensors, battery status, and key ride metrics are displayed at a glance, so you spend less time setting up and more time riding.

A SEAMLESS CYCLING EXPERIENCE

ROAM seamlessly integrates with the Wahoo Ecosystem of training products and popular training apps like Strava, Komoot, and MTB Project, making it easier than ever to train, track, and analyze performance. Sync structured workouts, monitor real-time data, and review post-ride insights—all in one connected experience, without the hassle.

NAVIGATION & ROUTE MANAGEMENT

  • Dual-Band GPS – Enhances accuracy in challenging environments.
  • On-Device Smart Navigation: Features like Back on Track, Route to Start, and
  • Retrace Route get you where you want to go wherever you’re at.
  • Get Me Started: Find the fastest way to the start of your route.
  • Back On Track: Find the quickest way to get back on course.
  • Take Me To: Pick a place and ELEMNT will create a route to get you there.
  • Saved Location: Access a favored location and create a route to get you there.
  • Route To Start: Create the fastest route back to your starting point.
  • Retrace Route: Follow your own track  back to where you started.
  • Detailed Map Layers: See POIs, road types, elevation profiles, and more with improved mapping.
  • Google Maps Route Sharing: Use Google Maps to quickly create and send routes to your ELEMNT.
  • Audible Turn-By-Turn Directions: Built-in speaker reduces screen reliance.
  • Public Route Sharing – Share a route instantly via the Wahoo App.
  • Summit Features: Stay prepared for every climb ahead, even without a preloaded route.
  • Strava Segments + Points of Interest – Stay on pace for PRs and easily locate stops along the way.

SCREEN & INTERFACE

  • 2.8” High-Resolution TFT Display: Bigger, bolder and more beautiful display for superior readability.
  • Brilliant Color & Sharper Contrast: Optimized for easy viewing in all conditions.
  • Touchscreen Control: Multi-touch gestures make zooming, swiping, and interacting seamless, even in wet conditions.
  • Revamped User Interface: Clean, modern, and easier to use than ever.

CONNECTED EXPERIENCE

  • Wahoo App – A single hub for all your Wahoo devices and ride data.
  • Indoor & Outdoor Workouts – Load workouts from Wahoo SYSTM, TrainingPeaks, and more.
  • Sensor Connectivity – Pairs with bluetooth and ANT+ heart rate, speed, and cadence sensors.
  • Live Tracking: Share real-time location with friends, family, or teammates.
  • Custom Alerts: Create notifications for time, distance, or calories burned.
  • New API for Structured Workouts: Seamlessly import training plans from any provider.
  • Music & Device Control – Manage Spotify, Apple Music, radar, lights, and GoPro directly from your ELEMNT.

HARDWARE & DESIGN

  • Lightweight, Raceable Form Factor: Power meets performance in a sleek but robust design.
  • Tactile Side Buttons: Reliable, easy access to core functions in any condition.
  • Up to 25 Hours of Battery Life: Enough power for long adventures and back-to-back rides.

WHAT’S IN THE BOX?

  • ELEMNT ROAM GPS cycle computer
  • Out-front mount (31.8 mm)
  • USB-C charging cable (24 in / 61 cm)
  • 7.5" (190 mm) long tether
  • Stem mount & zip ties
  • Important Product Information

Specifications:

Total Weight: 3.8oz (109g)
Dimensions: 3.8in x 2.1in x .78in  (96mm x 53mm x 24mm)        
Display Size: 2.8in (71.1mm)
Touchscreen: Yes
Display Type: TFT
Battery:  Rechargeable Lithium-ion
Battery Life: Up to 25 hours
Connectivity: WiFi, BTL# 5.0, & ANT+
Water Resistance: IPX7 (submersion up to 1 meter for 30 minutes)
Memory: 64GB
RAM: 2GB
GPS: Dual-Band
Accelerometer: Yes
Altimeter: Yes
Gyroscope: Yes
Charging Cable: USB-C 
Charging Cable: 24in-61cm
Warranty: 1-year
Mount: Plastic, out-front mount compatible with 31.8mm handlebars

Shipping Notes
  • Free Standard Shipping on $100+ Orders to the USA.
  • Except Preorder products are shipped in 48 hours.
  • Delivery to the USA:
  1. Standard Shipping : 3-10 business days
  • If time is of the essence, please consider selecting expedited delivery for faster service.
Exchange/Return Notes
  • We offer a 30-day return/exchange service after receiving.
  • Final sale items are not eligible for returns or exchanges.
  • To process your return/exchange, please contact us at [email protected]
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SKU: 23333067144

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4.7 ★★★★★
Based on 22 reviews
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Product Reviews
S
Verified Purchase
Sarah Sofía Ortiz Campos
Battle Creek, US
★★★★★ 1
No recomiendo
Format: Paperback
Muy malo, no vine completo, además se demoró mucho más de lo que decía al momento de comprarlo. Solo aplazaban la fecha de entrega sin consultar cómo afectaba al cliente. Yo tuve que presentar el examen sin el libro, porque no llegó en la fecha que decía al comprarlo y después se cambió 3 veces la fecha, casi cumpliendo el mes.
WAS THIS REVIEW HELPFUL?YesReportShare
Reviewed in the United States on December 30, 2025
Z
Verified Purchase
Znapp
Fort Morgan, US
★★★★★ 5
An absolute must for everyone dabbling with Unity 6 Game Development
Format: Paperback
Half of this book is about C# (until Chapter 6), and the other half is about actually making games. The book is very well written, and it is everything I needed to get a few problems solved with Unity 6 projects. I love how clearly things are explained, and the only thing I wish for is that I was able to spend more time delving into this while maintaining my financial status...
WAS THIS REVIEW HELPFUL?YesReportShare
Reviewed in the United States on January 3, 2026
C
Christopher West
Lowell, US
★★★★★ 5
A Seasoned Developer's Fresh Perspective on Game Development
Format: Paperback
Finally, a game dev book that respects your existing programming knowledge As someone who's spent two decades architecting enterprise web applications in C# and ASP.NET, I approached game development with what I thought was a solid foundation. I was wrong—not about C#, but about how differently it's applied in game engines. After five frustrating years of trying to bridge that gap through scattered tutorials and documentation, Harrison Ferrone's eighth edition finally gave me the structured path I needed. What This Book Gets Right for Experienced Developers: The pacing is deceptive. Yes, it starts with programming fundamentals, but don't skip ahead. Ferrone's approach to OOP in the context of Unity's component architecture was revelatory. In web dev, I'd been writing services, repositories, and dependency injection for years. Here, the MonoBehaviour lifecycle and component-based thinking required a genuine mental shift that the book handles exceptionally well in chapters 5-6. Chapter 10's revisit of types and methods isn't redundant—it's strategic. By this point, you've written enough Unity scripts to appreciate why game code patterns differ from traditional enterprise patterns. The discussion of value types vs reference types hits differently when you're optimizing frame rates instead of HTTP response times. The Unity 6 Update Matters: Having struggled with outdated Unity tutorials for years, the Unity 6-specific content is invaluable. The screenshots are comprehensive (full-screen mode can make text small, but the GitHub repo and graphics bundle solve this). More importantly, the code samples reflect current Unity APIs and best practices, not deprecated approaches that still litter Stack Overflow. Where It Shines for Career Transitioners: Chapters 11-13 are worth the price alone. LINQ in Unity isn't just about querying collections—it's about performance considerations I never had to think about in web apps. The coverage of generics, delegates, and events finally connected how Unity's event system relates to patterns I already knew, but in a real-time context where every allocation matters. The serialization chapter (12) bridged my understanding of data persistence from databases and JSON APIs to Unity's PlayerPrefs and ScriptableObjects. This practical grounding is what most tutorials skip. Minor Quibbles: The FPS prototype is solid for learning, but I wish there was more discussion of common anti-patterns experienced developers bring from other domains. I still catch myself over-engineering solutions when Unity's component system offers simpler approaches. Also, while the book touches on performance, those coming from async/await-heavy web development will need supplementary resources on Unity's coroutines and the Job System for more complex scenarios. Bottom Line: If you're a professional developer trying to break into game development, stop collecting random Udemy courses. This book provides the structured progression and context-appropriate examples that respects your intelligence while teaching you to think like a game developer. The C# you know is necessary but not sufficient—Ferrone bridges that gap methodically. After years of false starts, I finally have a working game prototype and, more importantly, the mental models to keep building. That's worth significantly more than the cover price. Disclosure: I received an advance review copy from Packt Publishing. This honest review reflects my genuine experience as a career-changing developer.
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Reviewed in the United States on October 21, 2025
B
Blake Lynch
Dallas, US
★★★★★ 5
A Worthy Touchstone for Anyone Who Wants to Master Unity
Format: Paperback
Harrison Ferrone’s Learning C# by Developing Games with Unity 6 is one of the strongest beginner-to-intermediate Unity guides I’ve read: carefully structured, patient in its explanations, and quietly packed with insight about how Unity 6 and C# truly work together. I read the physical edition while sitting in front of a blank Unity project, and the experience felt like having a seasoned sailor point out the currents of a river I’ve been navigating for years. You see the familiar terrain differently. The book’s early decision to spend real time on C# fundamentals is a welcome choice. Most Unity books skip past the language; Harrison slows down, defines concepts, and gives you enough clarity that when you finally enter Unity, you understand why things behave the way they do. Those chapters are dense in the best way: they prep beginners to stand on solid ground and give experienced users a clean, refreshed mental model of the language under the engine. Ferrone’s real strength is his voice. He strikes a balance I rarely see in technical writing: conversational introductions that explain what you’re about to learn and why it matters, followed by crisp, accessible technical walkthroughs. The pacing (explanation → example → implementation) is excellent. And the inclusion of ready-to-use assets removes one of the biggest barriers for new developers who want to understand systems without getting lost creating placeholder art. The book doesn’t talk down to anyone. It makes Unity feel more accessible without flattening its complexity. Beginners will come away with genuine competence; advanced users will appreciate the clear framing of new Unity 6 tools and the subtle recognition of how AI-assisted coding is shaping modern workflows. It’s a guide you can read once for understanding, then keep at your desk as a reference. If you’re a serious hobbyist, a technically inclined beginner, or someone who’s ready to work through your first real project, this is the Unity book I’d hand you first. It bridges concept and execution with clarity and confidence, and it does so with a tone that feels patient, practical, and quietly encouraging. In a space crowded with copy-paste tutorials, Harrison Ferrone has written a Unity 6 guide with real staying power.
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Reviewed in the United States on December 16, 2025
M
Mel
Charlottesville, US
★★★★★ 4
Pretty good beginner book, very user friendly covers Development and Design
Format: Paperback, Format: Paperback
I enjoy learning Game Dev, but I research books because many authors promise a lot and deliver half or not at all and I have to put the book down. This book was pretty good. I appreciate the author explaining things, and remember he's writing a book for beginners. There's also a good amount of pics in the book, and I dislike a book with no pics. Also, he breaks it down very simply and explains that you're not going to learn the entire Unity ecosystem, but rather a beginner-level understanding to get a person started. I enjoyed this book and will definitely go over particular info again. They have a Discord group and a newsletter with tips and it also goes over Game Design. I was surprised to see this, and maybe it's new to me, and I like the analogy of explaining complex terms. A con of the book is that as it progresses, it starts to come off as advanced in scripting, and I turned to AI for additional explanations. Still, the author did explain in advance that it's about to get more advanced, but that's me going deeper into the meaning and explanations. Other than that, it's a good read that you will go to more than once and has practical info to help you on your Unity journey.
WAS THIS REVIEW HELPFUL?YesReportShare
Reviewed in the United States on December 1, 2025

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