SKU: 32490233305

Codenames: Duet

Sale price$801.00 Regular price$890.00
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Description

Codenames: DuetPlayers 2 2 Play Time 15 30 Min Age 11+ Year Complexity 1. 35 5 Designer(s) Vlaada Chvtil, Scot Eaton Artist(s) Tom Kuerovsk Mechanic(s) Push Your Luck , Cooperative Game , Communication Limits Theme(s) Card Game , Word Game , Spies Secret Agents , Deduction Description Codenames Duet keeps the basic elements of Codenames give one word clues to try to get someone to identify your agents among those on the table but now you're working together as a

 Players
2 - 2
 Play Time
15 - 30 Min
 Age
11+ Year
 Complexity
1.35 / 5
 Designer(s)
Vlaada Chvátil, Scot Eaton
 Artist(s)
Tomáš Kučerovský
 Mechanic(s)
Push Your Luck , Cooperative Game , Communication Limits
 Theme(s)
Card Game , Word Game , Spies/Secret Agents , Deduction
 Description

Codenames Duet keeps the basic elements of Codenames — give one-word clues to try to get someone to identify your agents among those on the table — but now you're working together as a team to find all of your agents. (Why you don't already know who your agents are is a question that Congressional investigators will get on your back about later!) To set up play, lay out 25 word cards in a 5×5 grid. Place a key card in the holder so that each player sees one side of the card. Each player sees a 5×5 grid on the card, with nine of the squares colored green (representing your agents) and three squares colored black (representing assassins). Three of the nine squares on each side are also green on the other side, one assassin is black on both sides, one is green on the other side and the other is an innocent bystander on the other side. Collectively, you need to reveal all fifteen agents — without revealing an assassin — before time runs out in order to win the game. Either player can decide to give the first one-word clue to the other player, along with a number. Whoever receives the clue places a finger on a card to identify that agent. If correct, they can attempt to identify another one. If they identify a bystander, then their guessing time ends. If they identify an assassin, you both lose! Unlike regular Codenames, they can keep guessing as long as they keep identifying an agent each time; this is useful for going back to previous clues and finding ones they missed earlier. After the first clue is given, players alternate giving clues.

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SKU: 32490233305

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4.2 ★★★★★
Based on 13 reviews
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Tinabeth
Lake Worth, US
★★★★★ 5
Quality material.
Size: Large
Puppy/Dogs like. Not chewed up yet, and looks to be very sturdy. I like purchasing my puppy/dogs rope like toys. And this one is good.
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Reviewed in the United States on January 8, 2026
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Verified Purchase
DMR
Chelsea, US
★★★★★ 4
Francie Isn't Interested
Size: Large
Cute, colorful and appears well made. I can't comment on how well it holds up to heavy chewing as my Jackshund (Francie) doesn't seem interested in it...possibly because it does not have a squeaker... It is a good size, not soft and squishy but harder (rope), which is why I purchased it, hoping it would last longer than some other dog toys that Francie has ripped apart. I may pass it on to two large granddogs.
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Reviewed in the United States on May 1, 2026
S
Verified Purchase
Shadow Walker
Charlottesville, US
★★★★★ 5
Durable
Size: Large
Purchased this for a destructive cat. So far its held up to the chewing and raking.
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Reviewed in the United States on December 27, 2025
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Verified Purchase
P.H.G.
Boise, US
★★★★★ 1
Waste of money
Size: Small
Bought this for our American Eskimo and it didn't last 3 days.
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Reviewed in the United States on April 5, 2026
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Verified Purchase
Richard O'Malley
Port Orchard, US
★★★★★ 5
Fun, chewy
Size: Small
Too much fun. Very chewy!
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Reviewed in the United States on December 28, 2025

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