SKU: 46911228933

2009-2013 Ram HD 6" Lift Kit with NX2 Nitro Shocks (BDS673H)

Sale price$1099.80 Regular price$1222.00
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Description

2009-2013 Ram HD 6" Lift Kit with NX2 Nitro Shocks (BDS673H)BDS Suspension 6" lift kit for the 2009 2013 Dodge Ram 2500 diesel powered truck, with clearance for up to 36" tires. Lower control arms run longer than stock to rotate the axle into proper alignment, with a relocation bracket to preserve factory handling. Up front it runs diesel specific progressive rate Pro Ride coil springs, all four control arms, a forged drop pitman arm and track bar bracket for steering correction, bump stops, and sway bar

BDS Suspension 6" lift kit for the 2009-2013 Dodge Ram 2500 diesel-powered truck, with clearance for up to 36" tires. Lower control arms run longer than stock to rotate the axle into proper alignment, with a relocation bracket to preserve factory handling. Up front it runs diesel-specific progressive-rate Pro-Ride coil springs, all four control arms, a forged drop pitman arm and track bar bracket for steering correction, bump stops, and sway bar links. The rear uses heavy duty cast steel blocks, longer u-bolts, and a matched set of NX2 Nitro shocks.

Features
  • Tubular short arms improve strength, handling and caster control
  • Heavy duty control arm brackets maintain proper suspension geometry
  • Front high strength progressive rate coil springs for a great ride on any terrain
  • Front track bar relocation bracket to re-position axle
  • Forged drop pitman arm to correct steering angles
  • Front sway bar correction to maintain handling performance
  • BDS NX2 Nitro Series nitrogen-charged shocks tuned for improved on- and off-road ride
  • Nitrogen-charged
  • Twin-tube design
  • 10-stage velocity-sensitive valving
  • Dual-welded ends for increased strength
  • 1-3/8-inch high-flow piston
  • Self-lubricating seals
  • Silver powder coat finish
Specs
  • Front Lift Method: Coil Spring
  • Rear Lift Method: Block
  • Shocks Included: Yes
  • Front Lift Height: 6 inch
  • Rear Lift Height: 4 inch
Notes
  • Measure rear axle tube before ordering. Some 4 inch axle models with dual overloads will require u-bolt 4068.
  • Although unusual, if driveline vibration occurs, order appropriate transfer case drop kit 122602 (03-05 Diesel Auto), 122605 (06-08 Diesel Auto), or 122606 (03-13 Diesel Auto with OE mount P/N 52121938AA) available in options or t-case index kit. 122801 auto or 122802 for manual transmission.
  • Optional transfer case drop kits fit automatic transmission models only.
  • Exhaust modification will be required for dual rear shock kit 122009 on 6.7L Diesel models.
  • 102009 Rear brake lines will not fit 2012-13 models.
Includes
  • BDS002508, 03-05 Dodge 3/4 ton 5in Rear Spring (UPC 658848611294)
  • BDS012622, 09-10 Dodge Ram 2500 6 Inch Box Kit (UPC 658848612819)
  • BDS032503, 94-up Dodge Ram 2500(Diesel) Coil Kit (UPC 658848616398)
  • BDS85750, Shock- 27.40 x 16.20 x 2-3/8 - S50/EB2 (UPC 711745609600)
  • BDS85761, Shock- 33.00 x 19.25 x 2-3/8 - EB1/EB1 (UPC 711745609709)
  • UBT4067, 9/16 x 4 x 12-1/2 Round U-bolt (UPC 711745613003)
Shipping Notes
  • Free Standard Shipping on $100+ Orders to the USA.
  • Except Preorder products are shipped in 48 hours.
  • Delivery to the USA:
  1. Standard Shipping : 3-10 business days
  • If time is of the essence, please consider selecting expedited delivery for faster service.
Exchange/Return Notes
  • We offer a 30-day return/exchange service after receiving.
  • Final sale items are not eligible for returns or exchanges.
  • To process your return/exchange, please contact us at [email protected]
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SKU: 46911228933

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4.8 ★★★★★
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Sarah Sofía Ortiz Campos
Whiting, US
★★★★★ 1
No recomiendo
Format: Paperback
Muy malo, no vine completo, además se demoró mucho más de lo que decía al momento de comprarlo. Solo aplazaban la fecha de entrega sin consultar cómo afectaba al cliente. Yo tuve que presentar el examen sin el libro, porque no llegó en la fecha que decía al comprarlo y después se cambió 3 veces la fecha, casi cumpliendo el mes.
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Reviewed in the United States on December 30, 2025
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NS
Belleville, US
★★★★★ 1
price
Format: Paperback
Price is high
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Reviewed in the United States on April 15, 2026
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Verified Purchase
Tinkerer
Natrona Heights, US
★★★★★ 5
There's nothing else out there that's this comprehensive
Format: Hardcover
Unlike my last review, this one I'm happy to write. I'm a game engine programmer, but I don't have a long history with games, and how their engines are typically structured. Every in-house AAA engine will be different of course, and obviously you won't find books (or typically any docs at all really) on the structure of these behemoths, so the best you can hope for is something that tries to give you the high level overview of what to look for - how a tools pipeline is setup, what subsystems to expect, how they interact, etc. This book provides all of that, and so, so much more. I really can't believe how much is packed in this thing. A really nice section on OS fundamentals, extensive coverage of concurrent programming, tools, audio, physics, it's all there (in one way or another). Like most of these kinds of books, you probably don't want to try and read it front to back (although that would be awesome, who has the time for that?) Instead, I've been going to sections on an as-needed basis and picking up just the stuff I need most at that time, and it's been great. I'm at the point in my career where I'm just not buying as many books as I used to, either because they don't deliver on their promises, they only cover the basics, or they just rehash things that have already been covered extensively in other books. This book's definitely got me excited, because it provides a ton of real-world info that's hard to get anywhere else. 100% recommend to anyone new to game engine software development. UPDATE: 6 months later, and this book continues to amaze. After studying every line of code in the section on memory allocators, I've added this feature to my engine and it works great. Same with quaternions. I just keep finding myself reaching for this book! What a great resource, rock solid.
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Reviewed in the United States on August 18, 2019
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robert thompson
Los Angeles, US
★★★★★ 5
Don't peek at the next page.
Format: Hardcover
Basically, best practices in game engine architecture, citing a wide array of game engines used by a wide array of top game makers. Out of a ~1150 page book: The longest chapter is ~150 pages, on Parallelism and Concurrent Programming. Rendering Engine is ~100 pages Collision and Rigid Body Dynamics is ~100 pages 3D Math for Games is ~50 pages I had hoped for treatments on quaternion camera and for entity component system, but alas, no. What I did get was still crucial. The most illuminating guidance was in Engine Support Systems (~50 pages) which talked about best Memory Management, and in Game Loop and Real-Time Simulation which talks about ideal orders of operations in a highly efficient game loop. The first 400 pages of this book are not exclusive to games. A new programmer that wants to do high performance programming can gain a lot from this before it gets into 'primarily' game topics. My strategy for getting through this whale was to never peek at the next page. I did not read (Character) Animation Systems (~100 pages) or Audio (~100 pages), as I do not need them at this time. You can certainly damage the book if you don't keep in mind its weight, or if you do that maneuver where you forcibly open it against its spine. I did that and the binding popped off the backing. It's all in one piece, and it's easier to read. It's a big tome.
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Reviewed in the United States on February 6, 2022
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Vincent Marias
Alexandria, US
★★★★★ 5
The Bible, if it was good
Format: Hardcover
I’m not kidding when I say the first 350 pages of this book are quite literally an entire computer science degree. In fact, many CS majors would learn more about some of these subjects here than in their classes. I’m incredibly impressed with the thoroughness and depth of this absolute tome, and I’ll be far more impressed if the binding is able to hold on to all 1200 pages for the whole time it takes me to read it.
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Reviewed in the United States on October 29, 2024

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