SKU: 65455073018

SGS Battle For: Stalingrad Steam (PC) - Steam CD Key - Global

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Description

SGS Battle For: Stalingrad Steam (PC) - Steam CD Key - GlobalBuy SGS Battle For: Stalingrad Steam (PC) Steam CD Key Global The terrible "rat fights" (Rattenkrieg) fought out in the urban area of Stalingrad end of 1942, on a battalion scale and two days per turn scales. Relive one of the fiercest and deadliest battles in history, a Hell in a Small Place. Battle For Stalingrad and the new Battles Series SGS Battle for Stalingrad is the first game of our new SGS Battle Series, covering intense fights and battles

Buy SGS Battle For: Stalingrad Steam (PC) - Steam CD Key - Global - The terrible "rat fights" (Rattenkrieg) fought out in the urban area of Stalingrad end of 1942, on a battalion scale and two days per turn scales. Relive one of the fiercest and deadliest battles in history, a ‘Hell in a Small Place’.

Battle For Stalingrad and the new Battles Series
SGS Battle for Stalingrad is the first game of our new SGS Battle Series, covering intense fights and battles in well know (or not) small but fighting-heavy locations ; ‘grand’ tactical’ scale for regiment, battalion, company and even platoon-size units (depending on the games) and game turns which represent a very short real period of time (one or two days, half a day, a few hours…).

One of the many particularities of the Battle series compared to other SGS relates to a unit activation system which means that not all units will necessarily be able to move and fight in a turn. This will only be possible for them if they have been activated. And depending on the battles or the episodes during them, the activation limits will be more or less important.

Stalingrad, one of the most famous and bloody battle of the Second World War seen by many as a turning point in the conflict, is depicted in this game where you can play both sides, German or Soviet ; against another player in PBEM or in hot seat, against AI.

SGS Battle for Stalingrad covers the period from September till November of 1942 (the battle as a whole extends from August 23, 1942 to February 2, 1943). That is to say before the encirclement of Stalingrad.

At the middle of November, when the game ends, the fate of German troops trapped in Stalingrad is settled. But maybe you will manage to have them seize Stalingrad before the Soviet counter-offensive (November 19 to February 2, 1943), thus complicating Moscow's plans ? Or, as a Soviet, will you perhaps hold the city more effectively, placing Germans in an even more precarious situation than the historical one when your counter-offensive comes ? Each block of the city will become the stake of a thousand battles.

The game will contain a grand campaign scenario covering the battle from September until November, as well as other (intermediate or shorter - see below) scenarios based on different starting days or limited to specific areas (Tractor Works Factory, Mamaiev Kurgan, the Last German Assault, etc…) of the battle.

The player will also find in the game historical events.
Most events generate even more immersion, sticking to a historical reality. All are carefully designed, with extensive historical research, to go beyond the game, to bring its playful dimension closer to what could be a highly interactive history book.

Mamaiev Kurgan: a short scenario on the trench battles for control of the Hill 102 in September 1942.
The Grain Elevator: a short scenario on the fierce battle for the grain elevator in the South of the city, 4 turns (September 16 to 22), small number of units.
Battle for the South: intermediate scenario (not in time but in terms of counters) in the South of the city, September 16 to September 27 (including first fights for the grain elevator).
The Factories: intermediate scenario, attack on the three big factories of Stalingrad (+ the smallest brick factory), the Dzershinzky/Stalingrad tractor works, the Red October gun foundry and the Red Barricade steel plant, October 13 to November 2, 1942.
Operation Hubertus: intermediate scenario, the last German assault in Stalingrad, 11 to 13 November 1942 against the 138th Rifle Division holding worker settlements.
Stalingrad Grand Campaign : a big part of the battle, in the city and its outskirts, from September to November 1942. All major events are strictly historical.

Scale
In this specific game, units are mostly battalion-size. They confront each other in urban and industrial areas, on both banks of the Volga and on the immediate outskirts of the city. Some "off map boxes" are also integrated to represent more distant areas (where close strategic points such as air bases are located).
Each turn is two days.

The game consists mainly of ground units and some air units. However, the latter have more of a role of support "markers" as in traditional board games or wargames than of units with fine and dedicated management. A few river units are also present to represent the Soviet craft that operated on the Volga.

All the types of units present in Stalingrad in 1942 appear in the game: armored vehicles, infantry, engineers, artillery and even a few surprises (temporary kampfgruppe, Soviet grouping with diehards, terrain elements such as fortified ruins, etc.).

Estimated Playtime: from 1h to many hours… with great replayability.

Favored Side/hardest to play : depending on the scenario played and in the campaign it can alternate, being harder for one side at one point in the game before becoming easier (and harder for the opposing side).

Shipping Notes
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Exchange/Return Notes
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SKU: 65455073018

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4.5 ★★★★★
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P. Williams
San Leandro, US
★★★★★ 1
Defective on arrival
Second ball defective. First ball received would not light. Second ball battery charged and locked. When unlocked to switch on light, the cylinder stuck in the ball and will not come out. I'm very disappointed. I've sent back and hope the third functions properly.
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Reviewed in the United States on December 30, 2025
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frank
Alexandria, US
★★★★★ 5
Our Dog Is OBSESSED – Night Play Game Changer!
This light-up dog ball is a total hit in our house. As you can see from the photos, the glow is bright and easy to spot even in complete darkness, which makes nighttime play so much safer and more fun. The motion-activated light turns on instantly when my dog nudges or bites it, and the 90-second auto glow is perfect. The silicone material feels soft but durable, gentle on teeth, and my dog loves carrying it around. USB-C charging is super convenient, and one charge easily lasts multiple evening play sessions. It’s also water-resistant, so no worries about grass or dew. Perfect size for small to medium dogs, and it keeps my pup engaged and active after sunset. Highly recommend for anyone who wants fun, visible, and stress-free night play with their dog!
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Reviewed in the United States on January 8, 2026
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Verified Purchase
Luke
Omaha, US
★★★★★ 3
Better yet imporbable than the original LaRoo Ball
I owned the LaRoo v1 (old version of this ball) my 100lb lab loved it. It was the first light up toy to resist the strength of this jaw. It glowed bright enough and stayed on long enough to be fun for the dog in the darkest settings. Unfortunately I was stress testing it and he was able to unscrew it at some point and destroy the ball. Supervised it was great. Onto this new one. It glows brighter for longer, great improvement on the original red one. My issue comes with the cap. They changed it from a threaded screw on cap to a bayonet mount (push in turn 1/16 of a turn its locked) the issue is that the bayonet plug was a few mm too short in tolerance and slipped out on our first play session. Its not nearly as secure as it once was. That being said a couple rounds of electrical tape around the perimeter of the plug and it now fits securely in the slot and is safe for puppy. This is a hard ball comparable to a baseball in size and softness. It doesn't make noise. The dog LOVES it. Its his favorite toy. If your dog plays fetch they will love this toy.
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Reviewed in the United States on February 17, 2026
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Verified Purchase
Ifiska86
Battle Creek, US
★★★★★ 2
Not practical
I really wanted to like this ball, but it didn’t work well for us. The rubber is very hard and heavy, which made it difficult for my dog to catch it in the air and it was less enjoyable to play with overall. After only a short time, the plastic lid got stuck, and now I’m unable to open it to recharge the ball. The light feature is a nice idea, but between the hardness of the ball and the charging issue, it just wasn’t practical. Disappointing quality for the price.
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Reviewed in the United States on December 28, 2025
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Verified Purchase
Jessica
Waukegan, US
★★★★★ 1
Value
Waisted used 1 night won't charge won't light
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Reviewed in the United States on March 12, 2026

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