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Description
Computer Games and the Social ImaginaryDiscover the transformative power of gaming with 'Computer Games and the Social Imaginary' by Graeme Kirkpatrick. This insightful text explores the profound changes that computer games have brought to society in the digital age. With a focus on the origins of gaming dating back to the vibrant 1960s counterculture, Kirkpatrick illustrates how computer technology evolved from a mechanical concept into a lively and colorful arena for play. This book
Discover the transformative power of gaming with 'Computer Games and the Social Imaginary' by Graeme Kirkpatrick. This insightful text explores the profound changes that computer games have brought to society in the digital age. With a focus on the origins of gaming dating back to the vibrant 1960s counterculture, Kirkpatrick illustrates how computer technology evolved from a mechanical concept into a lively and colorful arena for play. This book delves deep into the evolution of gaming culture, revealing how it became an essential resource for individuals navigating the complexities of the modern global economy. Understand the dual nature of gamer identity, which supports a streamlined workforce yet simultaneously questions corporate control over game production. Perfect for students and scholars in the fields of digital media and games studies, this book is a must-read for anyone interested in the social implications of gaming. Written in a compelling narrative style, 'Computer Games and the Social Imaginary' offers a critical examination of technology's entwinement with power, the formation of gaming communities, and the subjective experiences shaped by interactive play. With 248 pages of rich content, this brand new item is published by John Wiley & Sons (UK) in 2013. Note: Shipping for this item is free. Please allow up to 6 weeks for delivery. Once your order is placed, it cannot be cancelled.Note: Shipping for this item is free. Please allow up to 6 weeks for delivery. Once your order is placed, it cannot be cancelled.
Condition: BRAND NEW
ISBN: 9780745641119
Year: 2013
Publisher: John Wiley & Sons (UK)
Pages: 248
Description:
In this compelling book, Graeme Kirkpatrick argues that computer
games have fundamentally altered the relation of self and society
in the digital age.
Tracing the origins of gaming to the revival of play in the
1960s counter culture, Computer Games and the Social
Imaginary describes how the energies of that movement
transformed computer technology from something ugly and
machine-like into a world of colour and ?fun?. In the
process, play with computers became computer gaming ? a new
cultural practice with its own values.
From the late 1980s gaming became a resource for people to draw
upon as they faced the challenges of life in a new, globalizing
digital economy. Gamer identity furnishes a revivified capitalism
with compliant and ?streamlined? workers, but at times
gaming culture also challenges the corporations that control game
production.
Analysing topics such as the links between technology and power,
the formation of gaming culture and the subjective impact of play
with computer games, this insightful text will be of great interest
to students and scholars of digital media, games studies and the
information society.
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4.6 ★★★★★
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Product Reviews
★★★★★ 5
Elizabeth (Deering, NH)
Format: Paperback
Pug at the Beach gives refreshing insights into how we all should live, and think about life, on a daily basis. Each chapter is fun--fun for a reader of any age. Pug adventures into areas we can all relate to in a fun-filled way. We all need to have a Pug in our life to keep us on track. I can't wait for the next adventures of Pug!
WAS THIS REVIEW HELPFUL?YesReportShare
Reviewed in the United States on October 25, 2007
★★★★★ 5
Great find
Format: Paperback
A book of proverbs from a dog's point of view. It's a fun read.
A must have book. Simple. Easy. Fun and oh so true in its philosophy.
This book is full of fun. It made me smile and I was drawn to read it again and again.
I want more!!!!!
WAS THIS REVIEW HELPFUL?YesReportShare
Reviewed in the United States on May 11, 2006
★★★★★ 5
Go to the beach by reading this book.
Format: Paperback
This is a fun book. It made me feel like I was at the beach. Lots of wisdom surrounded by palm trees and other tropical stuff. I like the website, too, especially the sounds of the ocean and the calypso music! Jimmy Buffett fans would like Pug At The Beach.
WAS THIS REVIEW HELPFUL?YesReportShare
Reviewed in the United States on November 9, 2005
★★★★★ 5
Bringing Back Memories...
Format: Paperback
Pug at the Beach brings back great memories of my days at the beach as a child. It's a very cute book and easy to read!! Enjoy!
WAS THIS REVIEW HELPFUL?YesReportShare
Reviewed in the United States on November 9, 2007
★★★★★ 5
GO PUG
Format: Paperback
WHAT A FUN BOOK!! I CAN RELATE TO HOW PUG IS ALWAYS DRAWN TO THE OCEAN.
KEEP THESE BOOKS COMING. MARK, KEENE N.H.
WAS THIS REVIEW HELPFUL?YesReportShare
Reviewed in the United States on November 20, 2007
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