SKU: 75081484887

Celestial Alabaster Cascade Chandelier

Sale price$403.20 Regular price$448.00
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Description

Celestial Alabaster Cascade ChandelierThe Celestial Alabaster Cascade Chandelier is a symphony of light, form, and exquisite materials, designed to add an air of sophistication to any space. This chandelier features an array of cylindrical alabaster shades suspended at varying heights, each emitting a soft, natural glow that highlights the unique veining and translucent quality of the stone. Crafted with precision, the brass fittings provide a striking contrast to the alabaster's milky

The Celestial Alabaster Cascade Chandelier is a symphony of light, form, and exquisite materials, designed to add an air of sophistication to any space. This chandelier features an array of cylindrical alabaster shades suspended at varying heights, each emitting a soft, natural glow that highlights the unique veining and translucent quality of the stone.

Crafted with precision, the brass fittings provide a striking contrast to the alabaster's milky white tones, adding a luxurious golden touch that exudes opulence. The chandelier's sleek lines and the cascading arrangement create a sense of movement and elegance, making it a captivating centerpiece for grand foyers, dining rooms, or high-ceilinged lounges.

Each shade of the Celestial Alabaster Cascade Chandelier is individually hung, allowing light to filter through and cast a warm, ambient illumination that enhances the room's aesthetic appeal. This statement piece not only provides an abundant light source but also serves as a testament to the timeless beauty of natural alabaster and the enduring appeal of brass.

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Product Size

Singel Lamp Size: Dia 6cm x H 30cm / ∅ 2.4″ x H 11.8″

5 Heads Round canopy Size: Dia 20cm x H 200cm / ∅ 7.9″ x H 78.7″

7 Heads Round canopy Size: Dia 30cm x H 200cm / ∅ 11.8″ x H 78.7″

9 Heads Round canopy Size: Dia 35cm x H 200cm / ∅ 13.8″ x H 78.7″

12 Heads Round canopy Size: Dia 40cm x H 200cm / ∅ 15.7″ x H 78.7″

16 Heads Round canopy Size: Dia 50cm x H 200cm / ∅ 19.7″ x H 78.7″

18 Heads Round canopy Size: Dia 60cm x H 200cm / ∅ 23.6″ x H 78.7″

24 Heads Round canopy Size: Dia 80cm x H 250cm / ∅ 31.5″ x H 98.4″

32 Heads Round canopy Size: Dia 100cm x H 300cm / ∅ 39.4″ x H 118.1″

Product Information

Voltage 110V-240V (Available)
Material Alabaster, Brass.
Finish Brass.
Light source color Warm white 3000K(Default) / Daylight 4000K
Number of Lights Integrated LED
Light source LED bulb or Edison bulb.
Light Source Integrated LED
Dimmable Yes
Sloped Ceiling Compatible Yes
Assembly Required Required
Power Source (Hardwire) Professional installation recommended
Application Home/Villa/Hotel/Living Room/Dining Room/Bedroom/
New-Old New
Product Warranty 2-year

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SKU: 75081484887

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4.8 ★★★★★
Based on 22 reviews
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Product Reviews
R
Verified Purchase
Ryan
Carnegie, US
★★★★★ 1
One Star
Format: Paperback
Exactly the same as the free PDF I downloaded online for my student, only this costs $26 plus tax.
WAS THIS REVIEW HELPFUL?YesReportShare
Reviewed in the United States on April 3, 2017
C
Verified Purchase
Christopher West
Whiting, US
★★★★★ 5
A Treasure Trove for Aspiring Game Developers! From Concepts to Mastery!
Format: Paperback
As someone who has spent nearly two decades deep within the intricate world of C# software development, delving into game development was like stepping into a new dimension, filled with its unique set of challenges and learning curves. It’s an entirely different ball game, albeit an exciting one. My preference for Unity, primarily because of its compatibility with C#, brought me to Scott Tykoshi’s "Mastering Game Design with Unity 2021," and what an enlightening journey it has been! Bridging the Knowledge Gap: The book acts as a bridge between my extensive experience in software engineering and the nuances of game development. Scott has a talent for making complex concepts accessible, and the depth of knowledge shared in this book is invaluable for anyone willing to expand their horizons within the game development ecosystem. Comprehensive and Well-Structured: This book isn’t just a guide; it’s a comprehensive repository of information. It meticulously covers a myriad of topics such as immersive workflows, visual scripting, physics engine, GameObjects, player progression, and publishing. The structured approach helps in assimilating each concept thoroughly before moving on to the next, allowing for a gradual and solid build-up of knowledge. Enlightening Insights into Unity: Being a C# aficionado, Unity was my platform of choice, and this book has only deepened my appreciation for it. It's enlightening to see the seamless integration and the versatility that Unity offers, especially through Scott’s detailed and clear explanations. The practical insights and the in-depth exploration of Unity’s capabilities have empowered me to leverage the platform to its fullest potential. Practical Approach to Learning: Scott Tykoshi’s method of blending theory with practical examples is a boon for learners. The real-world applications and practical exercises resonate well with my learning style, providing a hands-on experience that is crucial for mastering game design. The examples are well-thought-out, relevant, and inject a dose of reality into the theoretical aspects, making the learning process engaging and effective. From Novice to Master: "Mastering Game Design with Unity 2021" lives up to its name, taking the reader on a journey from the basics to the advanced intricacies of game design. Whether it’s understanding the nuances of player progression or getting to grips with visual scripting, the book lays out a clear path for achieving mastery in game design. Conclusion: For seasoned software engineers like myself, making the transition into game development can seem daunting, but "Mastering Game Design with Unity 2021" by Scott Tykoshi has been a beacon of knowledge, guiding me through uncharted territories with ease and clarity. It’s more than just a book; it’s a mentor, a guide, and a companion in the thrilling journey of game development. If Unity and game design are on your radar, consider this book your roadmap to mastery. Whether you’re just dipping your toes in or ready to dive deep, Scott’s insights will illuminate your path and elevate your game design skills to new heights.
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Reviewed in the United States on September 22, 2023
A
Verified Purchase
Aurélien
Whiting, US
★★★★★ 5
Great Book for Project-Based Learning
Format: Paperback
As a Unity Instructor I can say the book is really amazing I was expecting that I'd face a basic book, but instead, the book is very complete, even having AR and VR chapters totally adapted to the new version of Unity, which makes it one of the best books to master Unity (if not the best).
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Reviewed in the United States on December 19, 2022
B
Bradley Wardell
Los Angeles, US
★★★★★ 5
Thorough and approachable
Format: Paperback
Mastering Game Design with Unity is a must-have for any developer looking to use Unity as their platform for developing a video game for today's audience. What makes this book particularly compelling is that it goes through the entire game design and development process. From UI design to audio to graphics, this is a book that provides a one-stop shop of knowledge for developers. If you're already a developer or just looking for a book at act as the heart of your Unity development, this is the book to get.
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Reviewed in the United States on February 20, 2023
M
Verified Purchase
Mike Athey
Houston, US
★★★★★ 2
Content seems good, but support files/code are insufficient, and the code seems illogical in places
Format: Paperback
This books starts out great and the content/approach seems solid. But I ran into several issues when the coding portions were introduced, notably when it came to collisions and destroying enemy game objects. There's scripting to set up a bullet behavior, but from the outset the behavior is buggy, and when the "explosion" behavior is introduced, there's no coding to actually destroy the object you're introducing the explosion behavior to. On top of that, the explosion behavior is tied to the playerObj's "onDeath" function, so ... I'm not sure how any of that ties into destroying an enemy game object. This is about 150 pages in. The go-to method in these cases is, of course, to reference the support files, but these files only include the code and the book images. What's really needed is the Unity project files to ensure the code is being implemented in the components of the game objects and seeing the core structure there. With only the scripts, you can only check your scripts against those, but you can't be sure you're utilizing them correctly and tying it all together in Unity. Granted, I'm still learning the platform, but things like where you're expected to fire a bullet that has no "destroy gameObject" function into an enemy gameObject that also has no such behavior ... and the behavior is tied to the player? There's definitely something amiss. All the while you're dealing with "soft locks" in the test gameplay that could have been immediately addressed, but aren't. And you can't really move forward with such core inconsistencies in place because you fear the problems would just compound from there.
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Reviewed in the United States on July 31, 2023

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