SKU: 92578923618

Playstation 4 - Tales of Berseria

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Playstation 4 - Tales of BerseriaPLAYSTATION 4 PREOWNED GAMES In Tales of Berseria, players embark on a journey of self discovery as they assume the role of Velvet, a young woman whose once kind demeanor has been replaced and overcome with a festering anger and hatred after a traumatic experience three years prior to the events within Tales of Berseria. Velvet will join a crew of pirates as they sail across the sea and visit the many islands that make up the sacred kingdom of Midgand

PLAYSTATION 4 - PREOWNED GAMES

In Tales of Berseria, players embark on a journey of self-discovery as they assume the role of Velvet, a young woman whose once kind demeanor has been replaced and overcome with a festering anger and hatred after a traumatic experience three years prior to the events within Tales of Berseria.

Velvet will join a crew of pirates as they sail across the sea and visit the many islands that make up the sacred kingdom of Midgand in an all-new adventure developed by the celebrated team behind the Tales series. Veteran Tales character designer Mutsumi Inomata returns to design Velvet, and famous Japanese animation studio, UFOTABLE, returns to animate the game's breathtaking cut scenes-.

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      SKU: 92578923618

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      4.1 ★★★★★
      Based on 28 reviews
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      Bradley Wardell
      Phoenix, US
      ★★★★★ 5
      Thorough and approachable
      Format: Paperback
      Mastering Game Design with Unity is a must-have for any developer looking to use Unity as their platform for developing a video game for today's audience. What makes this book particularly compelling is that it goes through the entire game design and development process. From UI design to audio to graphics, this is a book that provides a one-stop shop of knowledge for developers. If you're already a developer or just looking for a book at act as the heart of your Unity development, this is the book to get.
      WAS THIS REVIEW HELPFUL?YesReportShare
      Reviewed in the United States on February 20, 2023
      M
      Verified Purchase
      Mike Athey
      Omaha, US
      ★★★★★ 2
      Content seems good, but support files/code are insufficient, and the code seems illogical in places
      Format: Paperback
      This books starts out great and the content/approach seems solid. But I ran into several issues when the coding portions were introduced, notably when it came to collisions and destroying enemy game objects. There's scripting to set up a bullet behavior, but from the outset the behavior is buggy, and when the "explosion" behavior is introduced, there's no coding to actually destroy the object you're introducing the explosion behavior to. On top of that, the explosion behavior is tied to the playerObj's "onDeath" function, so ... I'm not sure how any of that ties into destroying an enemy game object. This is about 150 pages in. The go-to method in these cases is, of course, to reference the support files, but these files only include the code and the book images. What's really needed is the Unity project files to ensure the code is being implemented in the components of the game objects and seeing the core structure there. With only the scripts, you can only check your scripts against those, but you can't be sure you're utilizing them correctly and tying it all together in Unity. Granted, I'm still learning the platform, but things like where you're expected to fire a bullet that has no "destroy gameObject" function into an enemy gameObject that also has no such behavior ... and the behavior is tied to the player? There's definitely something amiss. All the while you're dealing with "soft locks" in the test gameplay that could have been immediately addressed, but aren't. And you can't really move forward with such core inconsistencies in place because you fear the problems would just compound from there.
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      Reviewed in the United States on July 31, 2023
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      Verified Purchase
      Shannon
      Chelsea, US
      ★★★★★ 5
      Very helpful
      Format: Paperback
      Given as a gift. They wanted to learn about coding and how it works. They found it very helpful and was able to understand it
      WAS THIS REVIEW HELPFUL?YesReportShare
      Reviewed in the United States on May 9, 2024
      C
      Verified Purchase
      ChargingBull
      San Leandro, US
      ★★★★★ 5
      Lots of uses in Roblox
      Format: Paperback
      Son loves getting these for birthdays and holidays.
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      Reviewed in the United States on July 6, 2025
      J
      Verified Purchase
      jeanet
      Draper, US
      ★★★★★ 5
      Easy to follow
      Format: Paperback
      My children are able to follow along. Directions aren't too simplistic nor too complicated. Good for adults too. They are using the skills they learned and adding new ones. Happy with this purchase.
      WAS THIS REVIEW HELPFUL?YesReportShare
      Reviewed in the United States on May 27, 2023

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